Dammit! Here I am hunting for jobs and Josh had an internship position?
Sounds like a bright guy you hired, Josh. Good luck to the both of you. (I hope you're paying him well!)
EDIT: Oh, and get him to make a forum account and contribute to your devlogs! We want to hear from him too!
Post
Wed May 17, 2017 11:57 pm
#34
Don't think of it as a trust issue; think of it as necessary continuous course correction to reach a destination.
Also, there are lots of techniques for maintaining effective progress in a multi-coder shop. If you've already got to-do tasks described, put them on the wall and ask your new teammates to work from that list. As long as the granularity is low enough, this is an excellent way to make continuous progress (and to visually track that progress) without much damage if one task slips or needs to be re-coded. It also has the important benefit of insuring that you keep in regular contact with the other programmers -- that way they don't spend a week going down a rabbit hole. (Please note I'm not implying they'd do this on purpose; it's more that gifted programmers tend to want to explore interesting details rather than cranking out practical necessities. )
Best of luck to all!
Re: Tuesday, May 16, 2017
This news is The Best News.JoshParnell wrote: I guess I finally got the message: I'm not alone in this world, and, occassionally, it may happen that my path crosses with someone capable of making my life easier (read: getting LT out faster and with less ibuprofen consumption). I've always said before that I couldn't afford to get help. And you guys kept telling me that there's help out there that would come at a relatively cheap monetary price as a consequence of getting to be part of the beautiful project that is Limit Theory.
I get it now
This cannot be overstated.JanB1 wrote:with delegation comes another, really important part: inspection! Inspect what they did, maybe correct the processes, their way to do things, give some input, and check that it works out in the end. Because if you trust them blindly, it will come back on you in the future (maybe, maybe not).
Don't think of it as a trust issue; think of it as necessary continuous course correction to reach a destination.
Also, there are lots of techniques for maintaining effective progress in a multi-coder shop. If you've already got to-do tasks described, put them on the wall and ask your new teammates to work from that list. As long as the granularity is low enough, this is an excellent way to make continuous progress (and to visually track that progress) without much damage if one task slips or needs to be re-coded. It also has the important benefit of insuring that you keep in regular contact with the other programmers -- that way they don't spend a week going down a rabbit hole. (Please note I'm not implying they'd do this on purpose; it's more that gifted programmers tend to want to explore interesting details rather than cranking out practical necessities. )
Best of luck to all!
Post
Thu May 18, 2017 1:54 am
#35
Re: Tuesday, May 16, 2017
I think Josh of all people knows this.Flatfingers wrote:(Please note I'm not implying they'd do this on purpose; it's more that gifted programmers tend to want to explore interesting details rather than cranking out practical necessities. )
Post
Thu May 18, 2017 2:43 am
#36
Re: Tuesday, May 16, 2017
Make it happen Magus! Please!DWMagus wrote:...I think someone else's avatar might be changed in the near future.Silverware wrote: No! Seriously!
Perfectly said. Use different colours of post-its for this purpose. So you see at one glimpse who is working on what, and if they all got "enough to do". You could do this on a whiteboard and draw boxes which represent different parts of the game. "Engine", "Netcode", "Rendering", "Physics", and so on. Whatever you may need.Flatfingers wrote:This cannot be overstated.JanB1 wrote:with delegation comes another, really important part: inspection! Inspect what they did, maybe correct the processes, their way to do things, give some input, and check that it works out in the end. Because if you trust them blindly, it will come back on you in the future (maybe, maybe not).
Don't think of it as a trust issue; think of it as necessary continuous course correction to reach a destination.
Also, there are lots of techniques for maintaining effective progress in a multi-coder shop. If you've already got to-do tasks described, put them on the wall and ask your new teammates to work from that list. As long as the granularity is low enough, this is an excellent way to make continuous progress (and to visually track that progress) without much damage if one task slips or needs to be re-coded. It also has the important benefit of insuring that you keep in regular contact with the other programmers -- that way they don't spend a week going down a rabbit hole. (Please note I'm not implying they'd do this on purpose; it's more that gifted programmers tend to want to explore interesting details rather than cranking out practical necessities. )
Automation engineer, lateral thinker, soldier, addicted to music, books and gaming.
Nothing to see here
Nothing to see here
Flatfingers wrote: 23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"
Post
Thu May 18, 2017 3:55 am
#37
Re: Tuesday, May 16, 2017
Ew Josh no.JoshParnell wrote:Tuesday, May 16, 2017
Prepare to be taken into the life of Josh outside LT (which, as we know, is quite minimal...but does consist of at least one interesting activity).
Spoiler: SHOW
Spoiler: SHOW
Last edited by Vartul on Fri May 19, 2017 3:30 am, edited 1 time in total.
Post
Thu May 18, 2017 12:19 pm
#40
Re: Tuesday, May 16, 2017
Josh!
You're not alone. I am a Lead User Experience Designer at Riot Games (League of Legends). I have been a designer for 16 years. When and if you need some design support or even someone to bounce ideas off of or get feedback with regard to in game UI or experience, I would be happy to assist you, absolutely free of charge.
PM me if you'd like.
I've been paying attention to / watching LT for years.
-- Tyler Schuett
You're not alone. I am a Lead User Experience Designer at Riot Games (League of Legends). I have been a designer for 16 years. When and if you need some design support or even someone to bounce ideas off of or get feedback with regard to in game UI or experience, I would be happy to assist you, absolutely free of charge.
PM me if you'd like.
I've been paying attention to / watching LT for years.
-- Tyler Schuett
Post
Thu May 18, 2017 2:21 pm
#41
(Btw, that sounds more negative than it should be. I always think it's cool when other devs come by here. )
Re: Tuesday, May 16, 2017
Seems like we got a celeb here!anomaly47 wrote:Josh!
You're not alone. I am a Lead User Experience Designer at Riot Games (League of Legends). I have been a designer for 16 years. When and if you need some design support or even someone to bounce ideas off of or get feedback with regard to in game UI or experience, I would be happy to assist you, absolutely free of charge.
PM me if you'd like.
I've been paying attention to / watching LT for years.
-- Tyler Schuett
(Btw, that sounds more negative than it should be. I always think it's cool when other devs come by here. )
Automation engineer, lateral thinker, soldier, addicted to music, books and gaming.
Nothing to see here
Nothing to see here
Flatfingers wrote: 23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"
Post
Thu May 18, 2017 2:23 pm
#42
Re: Tuesday, May 16, 2017
Nice to see you here, Anomaly! I used to play League myself, a few years back.
Have a question? Send me a PM! || I have a Patreon page up for REKT now! || People talking in IRC over the past two hours:
Post
Fri May 19, 2017 3:30 am
#43
Re: Tuesday, May 16, 2017
Ah, darn memory. Thanks, edited.0111narwhalz wrote:FTFYVartul wrote:Spoiler: SHOW
Post
Fri May 19, 2017 10:32 pm
#44
Re: Tuesday, May 16, 2017
Awesome! LT will speed up massively now! Yes!
Post
Sat May 20, 2017 12:55 am
#45
Re: Tuesday, May 16, 2017
I don't know. Team management is a whole different topic and you need some experience in it. Especially if the team is not well paid but just works because of fun. We will see how it goes.S46 wrote:Awesome! LT will speed up massively now! Yes!