JanB1 wrote:RedDwarfMining wrote:'because any entities that don't require computation on any given frame won't take up a single CPU cycle!'
Sounds like a Schrodinger version of LT....A vessel's location (or actions) outside a certain range...is simply unknowable. Is the ship alive or dead? Don't know..don't care. Only when near the entity will you/I be certain.
That...that's a really interesting and funny way to look at it.
Just like in real life...no reason to waste brain cycles on entities beyond your control! have to collapse the wave function to find out..