Vartul wrote:The stress test pics don't look like space at all. It looks like a bloody cave.
At long last, it can now be revealed: Josh has actually been working on a remake of Descent.No, not really.
what about those of us that are UI lovers? We haven't had a pretty LT UI shinny in literally years! Thrown some UIs on us one of those days, could you?
While I'm good with letting Josh finish the "entity conversion" and reassignment of core/control code, I'll admit that I, too, really enjoyed some of the UI candy that Josh invented for LT.
I don't even mean the "Limit Theory" gameplay UI. Just look at this frame grab from about 21:30 into the Limit Theory Development Update #10
I can imagine using something like this to explore and map databases. I would immediately become the coolest kid on the block. (The kids on my block are really geeky.)
So while I'm perfectly good with Josh getting to UI whenever -- maybe as a break from converting gameplay functions, or as key task -- it sure would be neat to see a version of this kind of data editor come to life as a standalone tool (that could be directly integrated into LT, because that seems to have been its original role).