Re: Sunday, February 12, 2017
Posted: Tue Feb 14, 2017 5:43 am
I seem to remember a certain bet involving rekt credits...
The tech I really like, is the galaxy map in Elite Dangerous. 400 billion stars(with names)that we can scroll through! very cool.Lum wrote:It was sarcastic....
Or... NMS performs now in another level which I don't know...
http://forums.ltheory.com/viewtopic.php ... 57#p110798BFett wrote:Theoretically? 1, though technically zero since I've always said that if Josh starts working on features then it will take 6 months to finish LT. Since Josh hasn't worked on features and instead has been working on the "Fundamental Problem", I have been wrong exactly zero times.Cornflakes_91 wrote:How many times similar statements of you have been wrong?BFett wrote: I'll see you in August.
If Josh actually starts working on finishing up LT, we can start the timer and see how far off my guess has been.
Right... the bet was that in theory if Josh was working on the game during the great silence, I would have won the bet. Instead Josh was having difficulties, not working on LT gameplay and thus I lost the bet.Cornflakes_91 wrote: http://forums.ltheory.com/viewtopic.php ... 57#p110798
http://forums.ltheory.com/viewtopic.php ... 83#p121683
http://forums.ltheory.com/viewtopic.php ... 75#p107269
im too lazy to search for more references.
also: dino is right, we made a bet
BFett wrote:Right... the bet was that in theory if Josh was working on the game during the great silence, I would have won the bet. Instead Josh was having difficulties, not working on LT gameplay and thus I lost the bet.Cornflakes_91 wrote: http://forums.ltheory.com/viewtopic.php ... 57#p110798
http://forums.ltheory.com/viewtopic.php ... 83#p121683
http://forums.ltheory.com/viewtopic.php ... 75#p107269
im too lazy to search for more references.
also: dino is right, we made a bet
I have said multiple times that it will take 6 months of development ON GAMEPLAY features to finish LT into the 1.0 state that was promised during the Kickstarter. That stance has NEVER changed.
March April May June July August.Silverware wrote: Well.. come back in July right?
Josh is at least 90% on gameplay now.
we are what, ten days into Feb?BFett wrote:March April May June July August.Silverware wrote: Well.. come back in July right?
Josh is at least 90% on gameplay now.
I'm not counting February because half of it has already been used up.
14 days in according to my calendar. Yes, plus or minus a few weeks, not exactlySilverware wrote:we are what, ten days into Feb?BFett wrote:March April May June July August.Silverware wrote: Well.. come back in July right?
Josh is at least 90% on gameplay now.
I'm not counting February because half of it has already been used up.
That six months surely is plus or minus a few weeks?
Also, dont you wanna see the results JUST before release? Thats where all the hypejuice is :V
Dinosawer wrote:Aside from the fact that it's very hard to estimate how long something will take even if you're the guy coding it, let alone someone who isn't involved in the planning nor detailed project structure and can't program (i.e. if you're correct about the 6 months it'll be a coincidence ),
getting to work on features 100% for an extended period of time is a complete utopic thing which is never gonna happen anyway. (see: actual development timeline)
Issues arise. Such is the way of computering. If working for half a year without ever getting an unexpected problem was a thing LT 2 would've been released already.
... In a single instance, to do with regex, one would assume that this specific test was therefore incorrect.Damocles wrote:Rust even outperformed a C implementation on this Benchmark site:
http://benchmarksgame.alioth.debian.org/u64q/rust.html
On this Benchmark-site there are several objectives to solve with sourcecode in many different languages and their performance respectively.
Nice read.