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Re: REKT: BTE Mission 1: Nanyej Colony

#542
Draw and ready my shotgun.
If Brom gives the order to take out the turret:
Respond "I got this, boss,"
then fire no more than two shotgun shells at the turret (fire only once if it goes down on the first shot),
and reload my shotgun.
As soon as Brom tells Buck to fire his grav-gun:
Draw my machine pistol and take cover behind Buck.
If at any time hostiles begin attacking Buck, Brom, or myself:
Fire once at the nearest hostile with my machine pistol,
Retreat behind cover,
then reload all my weapons.
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Re: REKT: BTE Mission 1: Nanyej Colony

#543
Throughout the turn, I keep an eye out for hostiles.
If I see any:
-I interrupt the action I'm performing and move to cover.
-I notify my squad as before.
-If the hostile(s) is/are infantry, I distribute three bursts from the assault rifle between the closest ones.
-I reload my assault rifle if I've fired from it.

I haul the repairpack to the crash site.
I start a diagnostic in my own CASKET.
((if the computer's fried, ascertaining this counts too :ghost: ))
If Frank can't get his CASKET off of Gene's:
-I help him with that, swearing under my breath the whole time.
-Cancel later repair actions.
I look over Gene's CASKET and get an idea of the damages.
I work on it and try to get it airworthy, salvaging from Miles' CASKET if necessary.
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Re: REKT: BTE Mission 1: Nanyej Colony

#544
Talvieno wrote:
Tue Mar 20, 2018 9:49 am
He glances at you, very briefly. "You do not," he affirms simply.
Wouldn't you want to do something to remedy such deplorable situation?

Go sit on the radiation box near the Southern wall of the nacelle.
Watch my surroundings carefully.
IF an enemy attacks,
Float him with some zero-gee from my Gravity Amp,
Electrocute him,
Slam him down to the ground with maximum g-force I can get out of the amp.
IF the enemy closes down on me,
Use the lash to strangle him.
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Survivor of the Josh Parnell Blackout of 2015.
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Re: REKT: BTE Mission 1: Nanyej Colony

#546
get my stuff into/onto my ship
take off and retrieve the hooks from Ishmael's ship
attach Ishmael's and my hooks to appropriate locations using PSI gear controls
retrieve Caleb's hooks as well and attach them to the nacelle as well
land near Lemon's wreck, get out of my ship and walk in to the others

"What are you children doing in here anyway..? I just saw Bob run out in panic but got nothing what would indicate a fight."

(after spotting g-man)
"oh, some pro-xeno traitor with some basic internal rebreather gear. back in my days we shot those on sight, seems like those decades in the freezer carried me across humanity getting soft"

if hostilities break out at any point while im on foot, microwave fry faces up to three times
if hostilities break out while im in my ship, fire my forceps laser
Last edited by Cornflakes_91 on Fri Mar 23, 2018 3:35 am, edited 1 time in total.
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Re: REKT: BTE Mission 1: Nanyej Colony

#548
Dinosawer wrote:
Fri Mar 23, 2018 12:58 am
(( you know you can attach the hooks that need to go on ground level on foot without having to use robotics, right? ))
((*90+ pages of publically available rekt text later* no i dont know that there even are ground level hooks. Theres only an explanation how to mount them, not where. Why would there even be ground level hooks? Unless the nemesis wants to do some very fancy flying i assume that the nacelle will just get airlifted out on top-ish hooks and attached when we are out of that pesky gravity))
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Re: REKT: BTE Mission 1: Nanyej Colony

#550
Dinosawer wrote:
Fri Mar 23, 2018 3:39 am
(( Might have been in IRC - IIRC the idea was that the hooks should be fairly evenly spaced all around the rip n the hull so the nemesis can use them to "sew" the nacelle to the ship or something. ))
((That will be a damn messy airlift and half of the stuff will just break and we'll have to get internal artigrav back online not to break everything not screwed down in the nacelle while lifting off...))

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