Wander off to look what where the hissing sound is coming from
Hold Jimmy tightly
Smack everything that seems like a threat with my crowbar (this doesn't only mean enemies, Bob is still somewhat shaken from earlier so he'll identify stuff as a threat sooner) ((no more attacks than maximal allowed by my strength))
Post
Wed Mar 21, 2018 4:21 pm
#542
Re: REKT: BTE Mission 1: Nanyej Colony
Draw and ready my shotgun.
If Brom gives the order to take out the turret:
Respond "I got this, boss,"
then fire no more than two shotgun shells at the turret (fire only once if it goes down on the first shot),
and reload my shotgun.
As soon as Brom tells Buck to fire his grav-gun:
Draw my machine pistol and take cover behind Buck.
If at any time hostiles begin attacking Buck, Brom, or myself:
Fire once at the nearest hostile with my machine pistol,
Retreat behind cover,
then reload all my weapons.
If Brom gives the order to take out the turret:
Respond "I got this, boss,"
then fire no more than two shotgun shells at the turret (fire only once if it goes down on the first shot),
and reload my shotgun.
As soon as Brom tells Buck to fire his grav-gun:
Draw my machine pistol and take cover behind Buck.
If at any time hostiles begin attacking Buck, Brom, or myself:
Fire once at the nearest hostile with my machine pistol,
Retreat behind cover,
then reload all my weapons.
Post
Wed Mar 21, 2018 4:26 pm
#543
Re: REKT: BTE Mission 1: Nanyej Colony
Throughout the turn, I keep an eye out for hostiles.
If I see any:
-I interrupt the action I'm performing and move to cover.
-I notify my squad as before.
-If the hostile(s) is/are infantry, I distribute three bursts from the assault rifle between the closest ones.
-I reload my assault rifle if I've fired from it.
I haul the repairpack to the crash site.
I start a diagnostic in my own CASKET. ((if the computer's fried, ascertaining this counts too ))
If Frank can't get his CASKET off of Gene's:
-I help him with that, swearing under my breath the whole time.
-Cancel later repair actions.
I look over Gene's CASKET and get an idea of the damages.
I work on it and try to get it airworthy, salvaging from Miles' CASKET if necessary.
If I see any:
-I interrupt the action I'm performing and move to cover.
-I notify my squad as before.
-If the hostile(s) is/are infantry, I distribute three bursts from the assault rifle between the closest ones.
-I reload my assault rifle if I've fired from it.
I haul the repairpack to the crash site.
I start a diagnostic in my own CASKET. ((if the computer's fried, ascertaining this counts too ))
If Frank can't get his CASKET off of Gene's:
-I help him with that, swearing under my breath the whole time.
-Cancel later repair actions.
I look over Gene's CASKET and get an idea of the damages.
I work on it and try to get it airworthy, salvaging from Miles' CASKET if necessary.
Post
Thu Mar 22, 2018 7:06 am
#544
Go sit on the radiation box near the Southern wall of the nacelle.
Watch my surroundings carefully.
IF an enemy attacks,
Float him with some zero-gee from my Gravity Amp,
Electrocute him,
Slam him down to the ground with maximum g-force I can get out of the amp.
IF the enemy closes down on me,
Use the lash to strangle him.
Re: REKT: BTE Mission 1: Nanyej Colony
Wouldn't you want to do something to remedy such deplorable situation?
Go sit on the radiation box near the Southern wall of the nacelle.
Watch my surroundings carefully.
IF an enemy attacks,
Float him with some zero-gee from my Gravity Amp,
Electrocute him,
Slam him down to the ground with maximum g-force I can get out of the amp.
IF the enemy closes down on me,
Use the lash to strangle him.
Survivor of the Josh Parnell Blackout of 2015.
Post
Thu Mar 22, 2018 3:30 pm
#545
Re: REKT: BTE Mission 1: Nanyej Colony
If an enemy attacks the squad, I run to cover and fire my electrorifle at them a maximum of three times.
Post
Thu Mar 22, 2018 3:51 pm
#546
Re: REKT: BTE Mission 1: Nanyej Colony
get my stuff into/onto my ship
take off and retrieve the hooks from Ishmael's ship
attach Ishmael's and my hooks to appropriate locations using PSI gear controls
retrieve Caleb's hooks as well and attach them to the nacelle as well
land near Lemon's wreck, get out of my ship and walk in to the others
"What are you children doing in here anyway..? I just saw Bob run out in panic but got nothing what would indicate a fight."
(after spotting g-man)
"oh, some pro-xeno traitor with some basic internal rebreather gear. back in my days we shot those on sight, seems like those decades in the freezer carried me across humanity getting soft"
if hostilities break out at any point while im on foot, microwave fry faces up to three times
if hostilities break out while im in my ship, fire my forceps laser
take off and retrieve the hooks from Ishmael's ship
attach Ishmael's and my hooks to appropriate locations using PSI gear controls
retrieve Caleb's hooks as well and attach them to the nacelle as well
land near Lemon's wreck, get out of my ship and walk in to the others
"What are you children doing in here anyway..? I just saw Bob run out in panic but got nothing what would indicate a fight."
(after spotting g-man)
"oh, some pro-xeno traitor with some basic internal rebreather gear. back in my days we shot those on sight, seems like those decades in the freezer carried me across humanity getting soft"
if hostilities break out at any point while im on foot, microwave fry faces up to three times
if hostilities break out while im in my ship, fire my forceps laser
Last edited by Cornflakes_91 on Fri Mar 23, 2018 3:35 am, edited 1 time in total.
Post
Fri Mar 23, 2018 12:58 am
#547
Re: REKT: BTE Mission 1: Nanyej Colony
(( you know you can attach the hooks that need to go on ground level on foot without having to use robotics, right? ))
Warning: do not ask about physics unless you really want to know about physics.
The LT IRC / Alternate link || The REKT Wiki || PUDDING
The LT IRC / Alternate link || The REKT Wiki || PUDDING
Post
Fri Mar 23, 2018 3:31 am
#548
Re: REKT: BTE Mission 1: Nanyej Colony
((*90+ pages of publically available rekt text later* no i dont know that there even are ground level hooks. Theres only an explanation how to mount them, not where. Why would there even be ground level hooks? Unless the nemesis wants to do some very fancy flying i assume that the nacelle will just get airlifted out on top-ish hooks and attached when we are out of that pesky gravity))
Post
Fri Mar 23, 2018 3:39 am
#549
Re: REKT: BTE Mission 1: Nanyej Colony
(( Might have been in IRC - IIRC the idea was that the hooks should be fairly evenly spaced all around the rip n the hull so the nemesis can use them to "sew" the nacelle to the ship or something. ))
Warning: do not ask about physics unless you really want to know about physics.
The LT IRC / Alternate link || The REKT Wiki || PUDDING
The LT IRC / Alternate link || The REKT Wiki || PUDDING
Post
Fri Mar 23, 2018 6:18 am
#550
Re: REKT: BTE Mission 1: Nanyej Colony
((That will be a damn messy airlift and half of the stuff will just break and we'll have to get internal artigrav back online not to break everything not screwed down in the nacelle while lifting off...))
Post
Fri Mar 23, 2018 6:28 am
#551
Re: REKT: BTE Mission 1: Nanyej Colony
(( Complain to Tal But honestly pretty sure anything that isn't screwed down is already broken, this thing did crash down from space and all that ))
Warning: do not ask about physics unless you really want to know about physics.
The LT IRC / Alternate link || The REKT Wiki || PUDDING
The LT IRC / Alternate link || The REKT Wiki || PUDDING
Post
Fri Mar 23, 2018 7:07 am
#552
Re: REKT: BTE Mission 1: Nanyej Colony
((we are probably in there as well :V and the scavengers did somewhat soft land that thing))
Post
Fri Mar 23, 2018 7:12 am
#553
Re: REKT: BTE Mission 1: Nanyej Colony
(( I think we're supposed to fly back to the Nemesis when we're done? Otherwise they don't know that we're done ))
Warning: do not ask about physics unless you really want to know about physics.
The LT IRC / Alternate link || The REKT Wiki || PUDDING
The LT IRC / Alternate link || The REKT Wiki || PUDDING
Post
Fri Mar 23, 2018 7:59 am
#554
Re: REKT: BTE Mission 1: Nanyej Colony
((One of us has to, i dont want to have to secure the thing again :V))
Post
Fri Mar 23, 2018 8:12 am
#555
Re: REKT: BTE Mission 1: Nanyej Colony
((Even if we manage to get the stellaplex back home. The Nemesis is in no condition to take of or even just move somewhere under its own power. So re-attaching the nacelle will be a thing for later anyway, no?))
Apparently, sometimes stuff might happen.
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