Re: REKT: The Conference Room
Posted: Fri Nov 30, 2018 3:01 pm
"Ah Buck. You have served Alpha well during the last mission, and you learned much, but there seems to be great deal still that I can teach you.Hapchazzard wrote: ↑Thu Nov 29, 2018 8:11 pm"Comms system? If they ain't willin' to negotiate up-close n' personal, they're up to no good anyway! Ya know what a pretty-lookin' scrap heap with no guns is called? Pirate booty! We ain't in the inner-worlds where you can just flash yer crap 'round n' not have the guns to protect it. Ya think the next crafty bandit or alien death ship we run into will give a shit whether we have good comms or not? Havin' a cool paintjob n' fancy comms ain't gonna do us no good on it's own. We can get that crap later, we dun' need to talk with no one in-system right now anyway. Guns, engines, sensors n'.... n' whatever the hell that last thing we've decided on is are way more important!"
((To prevent confusion: when my character says 'engines', he actually means warp drive))
Suppose we encountered an enemy vessel during our glorious trek across the galaxy. What would happen were they to open fire on our ship in its current state? Without shields and no way to for my voice to grace their ears, could they not simply disable our weapons with a single well-placed strike?
As a master assassin, let me tell you that we would be no different from one of my past targets.
The universe needs to hear about the exalted Brom Keegan, and his squad of legends! And while I'd love to bless our foes with a good thrashing, it will have to wait until we have our shields back.
So put your trust in Brom Keegan! If we all work together, I can ensure the safety and well-being of everyone here!"