BTE Tryout Thread: Ron & Sparky

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BTE Tryout Thread: Ron & Sparky

Postby Talvieno » Sat Apr 15, 2017 12:38 pm

BTE TRYOUT THREAD #7
Ron and Sparky (Silverware and Firedude)


You awaken feeling strangled, coughing and choking as you fall to your hands and knees. Your eyes open wearily - and you see nothing. Gasping for air, you glance about wildly, disoriented, and realize to your horror that you're in the middle of a vast, black emptiness. Terrified, you instinctively grasp at the void about you for something - anything - solid. You realize that despite the enveloping darkness, your arms glow with a strange light - suddenly you pause and rack your brain for any hint as to what's going on. The last you remember clearly is being sold to Tartarus Inc. You remember them strip-searching you, your last possessions taken away before the coarse-mannered guards threw you into an empty cell. Everything about it seems a struggle to recall - clouded and fogged as though a distant memory.

Welcome, a cold, hard voice speaks. It's not the infamous SCAMPS of Tartarus - it's a woman's voice: cruel, hard, and utterly devoid of sympathy. You're wondering what you're doing here. Try not to trouble yourself about it.

A glow brightens to your right - in surprise and slight fear, you scoot back across the floor as you try to assess the new threat. A human form, dressed in a Tartarus jumpsuit, appears and crumples to the floor, choking and gasping for breath.

I'm so sorry, the voice says with an air that makes it clear her words are merely a formality. I understand that this experience is mentally agonizing. We're far from perfecting cryotech, you see, but you are here to help us correct that. You are our test subjects. If you ever want to awaken, both of you will cooperate. You've always cooperated with us before, so I have no doubt you'll do so now.

Your mind whirls. You vaguely remember being pulled from your isolation cell - you remember being marched down a hallway, blindfolded, cuffed and gagged - something injected into your arm. That's all you remember. Cryotech? That doesn't even exist...

Then it sinks in: You've always cooperated with us before. "Before???"

It's "brain maintenance," the voice explains in a resigned, curt tone, as though she's said it a hundred times. Cryotech has a tendency to leave one vegetative. Now, the both of you... make your decision, and we will begin.

The void hums, and shivers to life - six pale, golden hexagons of light appear pm the floor around you, spaced well apart. On each: a short paragraph of text.

You feel like you've done this before.


But which to stand upon? And who is this person next to you?



Illegal rescue
One of your best friends and accomplices is being held captive on a federal defense outpost in orbit around the moon Jimis A to await the arrival of a Mimir vessel. You've managed to get past the hangars - now do whatever it takes to rescue your pal. Your identities won't stay hidden for long.

Prison break
You and your companion have been arrested and put in a cell in a coreworld prison... but a mysterious benefactor has provided you with gear, quietly dumped into your cell through a vent, with which you can make your escape... if you're lucky enough.

Fleeing suspect
A major suspect in one of your recent investigations has figured out you were tailing him and fled into "the bad side of town" on Orthus Etienne V - specifically, a hideout for a major local gang, the Black Serpents. You're left with no choice but to follow him through and hope you emerge unscathed.

Colony eradication
Wipe out the Mataduktun colony on a nearby moon. Nobody likes a Mataduktun, and it's really lowering the property values. Worse, it's likely to attack attention from the coreworlds, and that's the last thing you want. It would put an end to your pirate operation.
This tile has the silhouette of a spaceship underneath the text.

Bank heist
A fairly stereotypical bank heist set on an old-fashioned midworld. Hold civilians hostage, get the goods, and get out before the authorities arrive, or you'll have a shootout on your hands.

Something different
You are thrown into a random mission without any idea of what you're up against. It may or may not suit your abilities and loadout.
A question mark dominates this particular hexagon.


Spoiler:      SHOW
- This is canon, but your character does not necessarily need to remember it. You have the OOC option to have a mindwipe of the experience post-tryout/pre-campaign. Whether your teammate's character remembers the experience is up to them.
- This is VR. You know this, but your character does not necessarily know this. Whether your character can figure it out is up to your discretion.
- A spaceship silhouette means the mission is CASKET-based.
- Your mission selection is quasi-randomly assigned with a weighted algorithm that takes your personalities, stats, skills, and official loudout into account.
- On average, half your tryout points will come from the tryout mission itself. You are being judged from the moment the thread is posted.
- Each team will have their own tryout thread. Do not post in someone else's thread.
- Type in ((out of character parentheses)) in the tryout thread if you feel it necessary. No need to post elsewhere - it's your thread and no one else's, so you needn't feel bad about cluttering it up.
- There are no maps. As this is VR, it uses "fluid space" as REKT VR traditionally has - that is to say, if you imagine something is there, it may well be there (unless I say it isn't). In a forest and need cover? Say there's a tree next to you and duck behind it. This will probably work. Want a bigger weapon? Say you pick up your death ray from behind the counter - but don't be surprised if I say there's nothing there. Use common sense and don't try to cheat the system - and above all, ignore nothing that I say.
- To activate your choice, both of you must stand on your golden hexagon.
- If you die, that's okay. If you die within the first turn or two, that's not okay.
- Don't be surprised if I cut the mission short. I almost certainly will. These are not meant to be full missions - it is merely a sample to judge from.
- Asking for ideas from other people is completely permitted. Offering ideas is completely permitted as well - as long as you don't do it in someone else's thread.
- Poor performance of your teammate does not mean you do any more poorly in the tryout. You are judged separately.
- I will be judging a number of things, but can't give specifics without compromising the judging process.
- Have fun! If it's not fun for you, let me know, and I'll try to switch things around.
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Re: BTE Tryout Thread: Ron & Sparky

Postby firedude1218 » Sat Apr 15, 2017 12:46 pm

Huh, I don't feel vegetatabley. Vegetably? Vegetative? Whatever.

"Well, you dont look familiar. Do I know you? Or are you vegetabley? I hope not. Then I'd have to kill everyone myself."

I go inspect all the hexes.

I say to the person standing next to me: "Hmm, well, I think I'd like to kill that fleeing suspect guy. I mean, if I'm gonna kill people, which I totally am, and a lot of them might as well make them bad ones, right?"

"Oh, also. Computer lady person, how are we supposed to get there from here? I don't see any doors around."
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Re: BTE Tryout Thread: Ron & Sparky

Postby Silverware » Sat Apr 15, 2017 2:43 pm

"Vegetable? Potato more like."
Ron pushes himself to his feet.

"Why do people always seem to think I like waking up drugged. Ron damn it"
"Also, killing people, isn't that like, at least a little amoral? Could we try to just, I don't know, taze the son-of-a-notRon?"

Ron shrugs, then walks over and stands on the hexagon for the Fleeing suspect.
"Might as well get this over with then, right?"
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Re: BTE Tryout Thread: Ron & Sparky

Postby firedude1218 » Sat Apr 15, 2017 6:47 pm

"Suuure?" I say, sounding unconvinced.

I walk over and stand on the Fleeing Suspect Hex.
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Re: BTE Tryout Thread: Ron & Sparky

Postby Talvieno » Thu Apr 20, 2017 10:13 am

TURN 1

Fleeing suspect
A major suspect in one of your recent investigations has figured out you were tailing him and fled into "the bad side of town" on Orthus Etienne V - specifically, a hideout for a major local gang, the Black Serpents. You're left with no choice but to follow him through and hope you emerge unscathed.


The hexagon below your feet glows to a bright, brilliant gold, shining up around you, casting flickering shimmers across the clothes of you and your companion, rising upwards in a climbing crescendo of light as it drowns out all else - so strong you can almost feel it - almost taste it -

- and then, with a flash... it's gone. There is nothing.

There isn't sound - there isn't light - not even your hands are visible. It's as though naught exists but your thoughts, and that in a vacuum. The world around you darkens even further - blacker than your mind can even process.

And all is quiet.

It stays that way... but only for a moment.

Suddenly the world transforms to a rainy scene of a smoggy twilight, interspersed with the roaring noise of traffic and the engine of your open-air, rainshielded speedster. The tall steel-and-glass buildings about you reach to the sky, peppered with lights and bright signs, grimy with age and neglect. You streak between them, leaning sharply to the left as you make another tight turn. You're hot on someone's trail - a suspect, Kiefa Lannison. She's just faintly visible through the downpour, a hundred meters in the distance.

You've been on Lannison for a while. She's wanted for a series of high-profile murders, including that of a prominent politician - more than enough cause to get her sent to Mimir's execution chambers. Today you found ample evidence to convict her - but at the same time, she mysteriously disappeared. A few phone calls later, and you had her again. As a member of the UOEIA - the Undercover Orthius Etienne Investigative Administration - what you do in your day-to-day business isn't always strictly "legal". You're allowed to break what laws you need in order to get the job done, and the local law enforcement looks the other way. Everything gets covered up. You answer to no one but yourself and the Investigative Council. Right now, the objective is to hunt her down and either capture or eliminate her - at any cost.

Lannison takes another sharp turn; you follow, pulling out your PDA and checking it again. She's headed for Westside - and that's bad news. "If she gets to Westside, we might lose her completely," speaks a voice in your earpiece, echoing your thoughts. It's your partner - he's in the lane next to you, keeping up. "I know," you radio back. "She's headed for Black Serpent's territory."

The buildings about you become increasingly run-down, dark, short, and abandoned as you continue. More and more are poured concrete and metal scrap. Fires flicker in a few of them as you pass, getting ever closer to Lannison as she weaves through the streets.

Westside, and especially the Black Serpent district, are in a near-constant state of gang warfare. Streets are intermittent, and in some areas, nonexistent - the buildings have expanded and taken over the streets to protect from exposure to the mildly toxic rain. Suddenly, just as you're almost close enough for a guaranteed shot, she slows, leaping from her bike and letting it tumble and skid to a stop. You've got her now.

...or so you think, but Lannison dashes through an open doorway to the left, marked with a painted serpent decal twined about it, solid black - right into the heart of the Black Serpent building complex. This is bad news. You could be facing any number of militant gang members inside, and without a clear plan it'll be easy to get lost. The interiors haven't been mapped. You skid your speedster to a stop and dismount, grabbing your weaponry and dashing to the edge of the doorway. You hear noises from within the moderately-sized entry chamber - Lannison's voice, and those of three or four men in the harsh Westside accent. She'll probably try to get them to cover her escape.

It's showtime.
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Re: BTE Tryout Thread: Ron & Sparky

Postby Silverware » Thu Apr 20, 2017 1:17 pm

"Ronit! Fighting in tight quarters like this sucks."
"Can't really bring down the entire building to get rid of a single person either..."
"Although they ARE all criminals..."

"Partner, what do you think?"
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Re: BTE Tryout Thread: Ron & Sparky

Postby firedude1218 » Thu Apr 20, 2017 4:06 pm

Ronit? What does that even mean? Maybe he means vomit. Probably vomit. Gross.

I look around at the building from where I'm standing, trying to see how much of it I can collapse.

"Hmm, not sure. We could just do this the old fasioned way. Also, how the frag did we get here? Some sort of teleporter?"

I get out of the vehicle (if I wasn't already), then draw my plasma bomb launcher, and if anyone engages me, I get into cover, then I return fire assuming I have a safe line of fire to do so.
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Re: BTE Tryout Thread: Ron & Sparky

Postby Silverware » Thu Apr 20, 2017 7:22 pm

Ron shrugs.
"I don't think we get to do this the easy way."

((Fire, you were out of the vehicle and at the doorway, we should push in and look for cover inside))

Ron peeks inside the door, looking for targets.
IF there is solid cover, he runs inside behind the cover.
ELSE using the wall beside the door ((on the outside of the building)) as cover.


"EVERYONE FREEZE!"

IF the target attempts to flee or fight. Ron opens fire with his Plasma Streamer targeting the closest two goons then Lannison.
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