Return to “REKT”

Re: BTE Tryout Thread: Buck & Lemons

#31
(( If it makes you feel better - if I get grounded and you have to Nuke me while I am still inside, I have special instructions for punching cultists in the head - that should make it more entertaining. Right before I die.

Our escape should go fairly well tho, but always nice to be safe.))
Image

Re: BTE Tryout Thread: Buck & Lemons

#32
Triggerhappy wrote: Our escape should go fairly well tho, but always nice to be safe.))
((Let's hope... I really want to get to fight whatever Eldritch abomination these guys are summoning, even if we'll probably get swatted like flies by it))
Image

Re: BTE Tryout Thread: Buck & Lemons

#33
Hapchazzard wrote:
Triggerhappy wrote: ((Our escape should go fairly well tho, but always nice to be safe.))
((Let's hope... I really want to get to fight whatever Eldritch abomination these guys are summoning, even if we'll probably get swatted like flies by it))
(( Cthulhu. I am told it's cthulhu. ))
Image

Re: BTE Tryout Thread: Buck & Lemons

#34
TURN 3

Buck
You back up quickly, just as another few fireballs rush past you, crashing into the flesh of the wall and searing it; it shudders repulsively. You input some calculations into your Microwave Field Manipulator and get ready to toast your entrance, just a few meters to the left of where you just got stuck - but before you can, it explodes with viscera as your companion crashes through again.

The turrets fire rapidly; you shift, drifting to the side as more shots whistle past. Pulling up your hacking programs, you initiate a hack and have it done in seconds, forcing the turrets to fire at any tentacles that strike at you and your friend - it's actually amazing fun, except for the other two fireballs that hit you in the process, ripping open the right side of your ship. Weird fluids start leaking; this could be bad, you feel - you're clearly in over your head here. You start up a diagnostics scan to see what's wrong, and, in the process, take another hit at the back.

Seems it's time to leave. You don't want to sit around and wait to see anything else - or to take any more fire. The cultists seem to be getting to the end of their ritual anyway - you hear them singing louder, and louder, from within the main chamber.

Turning around, you fly your ship back out the enlarged hole your pal made, and he follows along behind.

The sounds disappear abruptly when you pass through the airshield, but you continue for a while further, until you feel you're at a safe distance. From way out here, you notice that the station looks rather like a human heart.

Lemons joins you, and you look back at the cultist station, pressing the button on your detonator. The nuke explodes. You're blinded by a bright flash of light. And then, just like that, the light fades to a small glow a few kilometers below the giant station.

It seems your poorly-placed nuke fell straight through. You're left open-mouthed as you realize you not only wasted an entire nuke, but every second since you've arrived.

Just then, your screens light up with the extremely helpful information that your CASKET is just about totaled. Right robotic arm is gone, RCS aux is gone, one of your engines are damaged, the back is badly damaged, radiators, electrical systems... Your ship is just barely holding itself togther, the computer happily chirps.


Lemons
Accelerating, you throw your CASKET into a rolling spin, preparing to puncture the cultist station a second time. It's a little difficult to aim while you're spinning this fast, but somehow, you manage to plunge almost directly into the hole you made before, ripping it wider by far as you fly through.

As Buck gets ready to escape, you fly around a bit more, dodging between tentacles that reach out to grab you as you play some wild and crazy repetitive music. Unfortunately, you don't have exterior speakers - or simply can't figure out how to hook them up - so the only one listening to your horrible music is yourself.

After getting hit a few more times (it seems the turrets didn't really care about whether you were there), Buck seems to decide it's time to leave. The cultists seem to be getting to the end of their ritual anyway - you hear them singing louder, and louder, from within the main chamber. Turning around, you fly your ship back out the enlarged hole, following behind Buck - but not before one of the turrets shoots your backside, knocking out an engine. You're still doing just fine, though, and keep flying.

The sounds disappear abruptly when you pass through the airshield, but you continue for a while further, until you feel you're at a safe distance. From way out here, you notice that the station looks rather like a human heart.

You join Buck, and look back at the cultist station as he detonates the nuke. It explodes, and for a moment you're blinded by a bright flash of light. And then, just like that, the light fades to a small glow a few kilometers below the giant station.

It seems the poorly-placed nuke fell straight through. You're left open-mouthed as you realize you not only wasted an entire nuke, but every second since you've arrived.


((If you look, I left a hint in turn #2 that this could happen. :D The bomb was improperly placed because a combination of bad maneuverability rolls and getting shot at; it fell off the shelf and into the chasm, where it picked up enough speed from gravitational acceleration to punch right through the hull and continue on to the other side. I look forward to the reactions of your characters.))
Image
Have a question? Send me a PM!

Re: BTE Tryout Thread: Buck & Lemons

#36
(( I'm laughing my ass off over here. From an RP perspective, I swear I like this outcome even more than just blowing the station up :D ))

Silently, to myself: "Aw, shit..."

Into the radio:"God damn it, partner, why weren't ya more careful when you flew in there, you must've nicked the damn thing off the ledge or somethin'!"
Image

Re: BTE Tryout Thread: Buck & Lemons

#37
(( Yerp. Time to punch out Chuhul manually! ))

...idiot drunk credit-wasting nuke-missing ass-pilot of a ship wreaker can't set a brick on a flat surface with a crane microwaved to the head failure...


"No. Alright. Plan B."

"Radio them, try to intimate them."
Last edited by Triggerhappy on Sat Apr 22, 2017 2:40 pm, edited 2 times in total.
Image

Re: BTE Tryout Thread: Buck & Lemons

#40
While looking for a drink, have a sudden realization: "Hold on a second, partner! Now, here's what I've here realized... We entered through that good-for-nothin' small hole, but there was also that big-ass canyon in the ground as well. Now, if we look at the situation staytastically, you must've pushed the bomb down the big one - which by my complicated calculations means that there must be another openin' somewhere!"
Image

Re: BTE Tryout Thread: Buck & Lemons

#42
Triggerhappy wrote:"Wait. What."
"Buck?"

(( Totally saw that coming. I assume the nuke fell through far enough to not do ANY damage, even radiation, eh? ))
((Missed this. Yes, it's going to suffer radiation poisoning that will reduce its projected lifespan by up to 33%. It'll only be around for two eons now, not three. Well done. I'm sure it's devastated.))
Image
Have a question? Send me a PM!

Re: BTE Tryout Thread: Buck & Lemons

#43
Radio the organic station:
"Now that there explosion was just a fraction of what we here can do, fellas. We are the mighty Arkosha Three-o, a band o'warriors seekin' worthy opponents to fight. The heavens have lead us here, to test yer great God-thing! Now, while we could just blow your whole sticky ship up with our dreadnought hidin' behind that there asteroid, we'd prefer to honorably fight yer thing in fair one o' one battle! Surely if it's divine it'll have no trouble swattin' us like flies. Just let us come in to your summonin' room or whatever ya people call it."

if they believe me and instruct me where to go to get to the summoning chamber/whatever
-Follow their directions
-Fire my MFM at the most threatening foe only in case we end up getting ambushed OR the Cthulu thing has already spawned
else if they don't fall for my little bait(which they 99% won't)
-Try and figure out where the "summoning chamber" is, if I can somehow hack the starship's main database
-Try and figure out the location of the hole the nuke fell through
-if my "control" hack on the turrets has persisted and can be operated from this distance
--Have them shoot each other
-if I have determined the location of the nuke-hole
--Head towards it
--Tell Lemons to check out the situation inside(preferably discreetly)
--if some sort of obvious threat presents itself
---Fry it with my MFM(fire max once)
-else
--Slowly approach the original hole from an angle where I'm safe from most of the turret fire inside
--Try and take a potshot at one of the intact turrets(with my MFM, obviously)
Last edited by Hapchazzard on Mon Apr 24, 2017 6:05 am, edited 4 times in total.
Image

Re: BTE Tryout Thread: Buck & Lemons

#45
Triggerhappy wrote:(( you wanna use your char to try and intimidate some.of the cultists out of the station with our ''secret weapon''' like I suggested first? Then do all those actions? So we might have a little less enemies inside to deal with inside?))
((The problem is:

1) I have a 0 in charisma, which gives me a pretty bad chance of succeeding
2) I'm not sure what to say exactly which would better our position. Even if we manage to intimidate them somehow, these obviously aren't the most rational folk, they'd more than likely just try and speed up the summoning even more. The only way I could see this working is if we ran a long con and managed to talk our way inside their ship with some sort of elaborate story, but that would probably require a pretty large charisma level, which neither of us have))
Image

Online Now

Users browsing this forum: No registered users and 1 guest

cron