Post
Fri May 19, 2017 1:29 pm
#18
by Talvieno
TURN 4
((Sorry about the delay. I've been working on stuff leading up to the actual game. And LT stuff too, of course. I'm ready to get moving now, though. I'd like to get basic RP gameplay started as soon as these are done.))
Gearhead
"THAT WAS MY FAVORITE ARM, YOU BASTARD!" you shout. "IT WAS THE LAST THING I TOOK FROM HOME BEFORE LEAVING!" Wildly, you try to focus your efforts on spinning the guard around, but only succeed in dropping him from the field. He leaps back to his feat, picks up his gun, aims it at your face - but it's his face that proceeds to roast away as you super-toast him with your amp units. Shouting in agony, he stumbles back against the wall, clutching at his face, screaming about his eyes. At this exact moment, a crowbar from your "friend", Poppet, clips him in the side of the head and knocks him (mercifully) unconscious.
That's it. The threats are gone. As alarms blare, you open up your toolkit and get to work welding one of the doors shut, while Poppet gets the other. You hear heavy bootsteps in the hall. It won't be long now. You'll have to depressurize quickly or they'll breach the doors soon, no matter what you do.
Miranda
Struggling with the bastard on the floor, you reach aside for the crowbar, straining to reach it. He does the same, but at the last moment, knocks you in the face. Surprised, you lean back, clutching at your now-bleeding nose, just as he grabs the crowbar - but you tackle him again and wrench it from his grasp. He holds up his hands to block, but you break his fingers. He howls again, and you knock him firmly in the teeth - and manage to shatter several, as well as returning the favor of the bloody nose with restitution.
With the idiot on the floor taken care of, you hurl the crowbar at the guard Robocop is trying to kill, and manage to clip him in the side of the head. It gives him a good enough concussion to knock him out.
That's it. The threats are gone. As alarms blare, you open up your toolkit and get to work welding one of the doors shut, while Robocop gets the other. You hear heavy bootsteps in the hall. It won't be long now. You'll have to depressurize quickly or they'll breach the doors soon, no matter what you do.
((Sorry it's short, but there wasn't much to say this turn.))