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REKT tryouts: the canoning

Posted: Sun Apr 02, 2017 9:13 am
by Dinosawer
Recently, someone on irc had an interesting suggestion: what if we let the team tryouts be canon?
They would then be VR missions run by SCAMPS to see who's most fit to send out.

Pro:
-Teambuilding
-letting chars get to know eachother
-"real" rekt starts sooner

con:
-if for some reason you don't want it to be canon you don't have that choice

Re: REKT tryouts: the canoning

Posted: Sun Apr 02, 2017 9:23 am
by Talvieno
If we make it canon, then everyone will get wrenched out of their cryotubes and immediately thrown into VR so that Nemesis and SCAMPS can decide who's worth keeping - and who isn't. The game starts, essentially, right away. Nobody would have a choice in this. Losers would probably get killed or something similar, as the whole purpose of success/failure would be to decide who is actually worth sending on missions. It's also a lot more work for me, but it could be fun for you guys.

If it's non-canon, nothing that happens in the tryout missions will actually "happen" - unless you want to pretend that it happened before you arrived on Tartarus. It would be your own choice at that point. There's also no need to explain why characters "failed" the tryouts - they simply didn't get brought out of cryo. Later on, we could induct "failed" characters into the REKT program - characters that didn't make the initial cut. It's a lot less work for me in the long run, too.

Re: REKT tryouts: the canoning

Posted: Sun Apr 02, 2017 9:26 am
by Dinosawer
Well, I wouldn't throw people right into VR without any introduction (how are they supposed to pick a loadout then? And they'd be too confused too function too)
and killing of who fails is kinda dumb if you have no people to spare, freezing them back in as backup seems more logical (and fits with the player waiting list)

Re: REKT tryouts: the canoning

Posted: Sun Apr 02, 2017 9:27 am
by Triggerhappy
I'm all for canon. Would make roleplaying for it much better, since your character knows exactly what their objective is - not being put out again, and therefore not failing.

And looses could get put back into cryosleep again, to be reused later?

Re: REKT tryouts: the canoning

Posted: Sun Apr 02, 2017 9:27 am
by Talvieno
Dinosawer wrote:Well, I wouldn't throw people right into VR without any introduction (how are they supposed to pick a loadout then? And they'd be too confused too function too)
and killing of who fails is kinda dumb if you have no people to spare, freezing them back in as backup seems more logical (and fits with the player waiting list)
Then why not just send everybody out at once? That doesn't make sense.

edit: Nemesis is low on manpower and resources. If the "failed" inmates aren't considered "flawed", then they would naturally put them to work. That's more work than I'm personally willing to (or at the moment, more than I even can) deal with.

Re: REKT tryouts: the canoning

Posted: Sun Apr 02, 2017 9:29 am
by Dinosawer
For whatever reason you gave them for not sending out platoons of 30 anyway. :ghost:
Lack of ships, not wanting to risk large groups at a time on flaky intel, idunno.

Re: REKT tryouts: the canoning

Posted: Sun Apr 02, 2017 9:36 am
by Dinosawer
But mostly it's annoying to kill off characters of people in the waiting list and forcing them to make new ones for a story reason that could just as well be handwaved a bit

Re: REKT tryouts: the canoning

Posted: Sun Apr 02, 2017 9:38 am
by Talvieno
I'd be okay with it as long as we're very clear that characters that don't make the tryouts' top ten are "in limbo" and cannot be used until new spots open up - even for just walking around the Nemesis.

Re: REKT tryouts: the canoning

Posted: Sun Apr 02, 2017 9:40 am
by Dinosawer
That seems obvious, yes.
Failed? Back in the freezer with you! :ghost:

Re: REKT tryouts: the canoning

Posted: Sun Apr 02, 2017 9:49 am
by outlander
Aye, freeze the failed players. Say, VR is for deciding on the optimal team, and the rest are a back-up / reinforcements / not enough manufacturing capacity on board to give them stuff, so no human meatwave tactics this time.

Re: REKT tryouts: the canopenering

Posted: Sun Apr 02, 2017 10:14 am
by Talvieno
Personally I find inmates have a longer shelf life if they're at room temperature.

Re: REKT tryouts: the canopenering

Posted: Sun Apr 02, 2017 11:25 am
by Black--Snow
Talvieno wrote:Personally I find inmates have a longer shelf life if they're at room temperature.
The goat family say otherwise.

Silver always seems to die very quickly when not confined to a metal box.

Re: REKT tryouts: the canoning

Posted: Sun Apr 02, 2017 11:59 am
by BFett
I imagine it working like this; assuming the PSI unit is installed in everyone of course.

Nemesis awakens the subconscious mind of its REKT inmates and pares them randomly together. It then activates the PSI units of the plugged in pairs of sleeping inmates and begins running simulations. Those who fail are kept in cryo and those who succeed are awoken.

Re: REKT tryouts: the canoning

Posted: Sun Apr 02, 2017 12:05 pm
by Talvieno
BFett - that's actually fairly close to the third option I was thinking of mentioning. I'd be more than okay with that.

Re: REKT tryouts: the canoning

Posted: Sun Apr 02, 2017 12:18 pm
by F4wk35
Talvieno wrote:BFett - that's actually fairly close to the third option I was thinking of mentioning. I'd be more than okay with that.
That's actually how i thought the whole 'Pre-Missions are canon" thing would be handled.

As such *votes yes, please*

I wouldn't be surprised if the psi-jacks were used as observation ports synchronously.
So with version 3, no damage done, best guys found.