Re: REKT: Beyond The Edge (Main Thread)
Posted: Tue Sep 18, 2018 7:49 pm
So, obviously I didn't get it done yesterday... or today.
Hey Tal,
Thank you, Ashenraynor. You don't post much, but I've found myself deeply appreciating it when you do, and this is no exception. These kind words mean a lot to me. I'm also somewhat surprised to see you on the REKT board. From what I remember, you usually frequent devlogs. Not complaining, though - it's always nice when people stop by here, even if just for a visit.Ashenraynor wrote: ↑Wed Sep 19, 2018 9:14 pmHey Tal,
I'm sorry to hear that you're in a slump. I just wanted to reach out and thank you for being the life-blood of the LT community. You've been doing a great job. I hope things go smoothly for you and your family as the hard times pass.
Hang in there.
Thanks, Cha0zz, that helps me feel a bit better. It's not just REKT, though. My productivity is dropping in all areas, and that bothers me a good deal. LT included. I appreciate your offer of listening, too, and may take you up on that.Cha0zz wrote: ↑Thu Sep 20, 2018 8:16 amTalvieno, take all the time you need ok?
REKT can come after all other things, getting back into a good mood is more important than REKT and there is absolutely no need to feel bad or guilty about that.
If you feel the need to talk to someone or get something from your chest, know that I'm always willing to listen.
It lacks the what now?
This is not true, unless with "capped at the user's own natural exotics skill" you mean "capped at the user's own natural exotics skill or his innate ability to use said weapon, whichever is higher". The way you wrote it you can't have more than a -1 at using a weapon with -1 exotic, no matter how good you are at using weapons of said type. At least, that's how I'd interpret what you wrote.
To clarify, here's some examples:Dinosawer wrote: ↑Mon Oct 01, 2018 12:39 amThis is not true, unless with "capped at the user's own natural exotics skill" you mean "capped at the user's own natural exotics skill or his innate ability to use said weapon, whichever is higher". The way you wrote it you can't have more than a -1 at using a weapon with -1 exotic, no matter how good you are at using weapons of said type. At least, that's how I'd interpret what you wrote.
I understand now that that is what you mean, but that is not what you wrote in the rules.Talvieno wrote: ↑Tue Oct 02, 2018 12:19 pm1: Have character. Let's say character has -1 Exotics, but a +2 in energy and a +2 in conventional.
2. You find an alien gun that looks cool. It should use conventional.
3: Do the roll to see how well you can figure it out. Let's say you roll a 4 on the die. This equates to a -1 penalty.
4: The weapon would normally roll as +2, but your roll subtracts one, so you have -1 to using that weapon. You now roll +1.
You're usually good at using guns, but this alien gun is a little strange to you. You're not entirely sure what to make of it, but you're good enough with guns to (mostly) figure it out.
Your own natural exotics skill is -1, therefore you don't have a +1 but a -1.The weapon then uses normal stats, with the permanent addition of the roll results according to the above table, capped at the user's own natural exotics skill.