Excitement! Whooohoo

Just hope I didn't end up blowing the entire facility up... or rather, that I didn't blow myself up. Either way, this is going to be an interesting turn.
Well, I do do a lot of bodily harm if nothing else. Like in mission 1, there were at least two people that got severe injuries right before the end and barely made it out, and in mission 2, pretty sure I killed four different people (Dinosawer, Aegagrus, Taepilus, Blake) and wounded a lot of others in the last few turns...
Ah, okay. Well, I liked it enough that I decided to do it in mission 3 too, so it would've happened there. My brain didn't last long enough though.
A fellow Stellaris player, I see
SpaceEngine, perhaps? It has both a planet editor and a planet exporter (that AFAIK exports all of the things you mentioned). It won't let you place individual features (such as putting down individual mountains and craters in specific locations), at least in-game, but it lets you customize the general look of the surface to a great extent (color, sea levels, flora, cratering level, volcanism, cloud cover, etc.). Additionally, you could just export from the near-infinite supply of procedural planets in the engine itself, so you at least wouldn't have to waste your time making a texture for every individual generic, lifeless rock.Talvieno wrote: ↑Thu Jun 07, 2018 8:42 amIndeed! Using it as placeholder until I can find some way to make my own textures - which is actually a lot more difficult than I expected it would be. If anyone knows of any free software with which I can create a proper 2x1 equirectangular projection map (with specular maps, gloss maps, and normal maps), I would be very appreciative.I don't know if I'd get in trouble with Paradox - probably wouldn't, I think - but I'd prefer not to risk it if there's any chance.
Looks good to me. You could probably even make the rocky planets even smaller (if you need more space on the map for more planets/moons) and their type would still be discernable, but it would by no means be necessary. Lightning is fine, also.Talvieno wrote: ↑Thu Jun 07, 2018 10:20 amAn excellent suggestion! I'll have to give that a go.In the meantime, does the map itself look "decent"? Easy to tell world types and sizes, good lighting, scale? (Not asking about the planet positions - I made a few planets and popped them in there just as a test of the lighting system, along with proper reflections/gloss/specular/bumps. Properly lighting a star system is tricky business. Who knew!)
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