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Re: REKT: Beyond The Edge (Main Thread)

Posted: Thu Mar 01, 2018 10:41 am
by F4wk35
I see that grey ship-symbol on the map near Point A. It smells like loot! :D

Re: REKT: Beyond The Edge (Main Thread)

Posted: Fri Mar 02, 2018 12:56 pm
by Talvieno
I added the newer/pending characters to the character sheet editor, for future reference. :) Also made a couple very minor tweaks.

Re: REKT: Beyond The Edge (Main Thread)

Posted: Sat Mar 03, 2018 2:50 am
by thesleeve
Hi, I made a character. You'll meet him someday, his name is Farilla DuPree. I think he could be a pretty fun character to be. However...

I've never played a RPG that didn't involve a controller and television. Aside from keeping some rough notes (I'll need these, memory isn't what it used to be...at least for the minutiae) on the story, what my character does/doesn't know, etc., any other suggestions for not F'ing up too much? I've read the gamut here on the site, but practical experience is different from the book, no?

Re: REKT: Beyond The Edge (Main Thread)

Posted: Sat Mar 03, 2018 3:00 am
by F4wk35
Hiya, thesleeve o/

Haven't quite gotten around to reading through your character (sorry for that :oops: ) but for general tips there's probably the Wiki to relate to, especially the tips-pages linked below:

http://lt-rekt.wikidot.com/tips-for-new-players

http://lt-rekt.wikidot.com/tips-on-writing-actions

That should be a rather good start for beginning.

Aside from that, when you get to playing, remind the other players to perhaps go over your actions again. Most of us made the same mistake with the multi-roll rules when you attack more often than your stats actually allow at first. No need to be ashamed about that.

For the part with the Role-playing...only a quite small part of the playerbase has actual experiences with real RP. So don't sweat it!

And in general, usually there are a few players on the IRC channel. If there's questions or something, you'll find someone there! :)

Re: REKT: Beyond The Edge (Main Thread)

Posted: Sat Mar 03, 2018 10:40 am
by cuisinart8
thesleeve wrote:
Sat Mar 03, 2018 2:50 am
Hi, I made a character. You'll meet him someday, his name is Farilla DuPree. I think he could be a pretty fun character to be. However...

I've never played a RPG that didn't involve a controller and television. Aside from keeping some rough notes (I'll need these, memory isn't what it used to be...at least for the minutiae) on the story, what my character does/doesn't know, etc., any other suggestions for not F'ing up too much? I've read the gamut here on the site, but practical experience is different from the book, no?
Know the multiroll rules or else you'll be having Fun TimesTM when you get ones and twos for the affected actions :P

Re: REKT: Beyond The Edge (Main Thread)

Posted: Sat Mar 03, 2018 1:22 pm
by Talvieno
thesleeve wrote:
Sat Mar 03, 2018 2:50 am
Hi, I made a character. You'll meet him someday, his name is Farilla DuPree. I think he could be a pretty fun character to be. However...

I've never played a RPG that didn't involve a controller and television. Aside from keeping some rough notes (I'll need these, memory isn't what it used to be...at least for the minutiae) on the story, what my character does/doesn't know, etc., any other suggestions for not F'ing up too much? I've read the gamut here on the site, but practical experience is different from the book, no?
Really, the most important thing in tl;dr is "Don't fire more times than you're allowed" (on ship, one per weapon. on foot, one per free infantry item count.) Also important is never to "do something until it works". This ends badly. Your actions are not truly infinite - they are more "technically potentially infinite". :P

And finally, roleplaying the heck out of things is very good for your character's continued survival. :D That, and not doing anything stupid. Not doing anything stupid probably comes first.

Re: REKT: Beyond The Edge (Main Thread)

Posted: Sat Mar 03, 2018 3:20 pm
by thesleeve
Thanks folks! :) I'll be following the story of course...as poorly as I feel for Miranda/Black-Snow, it was that sudden and early death that caught my attention...[gravitas intensifies] "Dang man, this is for keeps! Rad..." I'm looking forward to eventually joining in, of course that means the inevitable demise of some of the current cast of characters! :ghost: :ghost: C'est la vie!

Re: REKT: Beyond The Edge (Main Thread)

Posted: Sat Mar 03, 2018 7:16 pm
by Talvieno
Don't forget to post your character here (inventory too) so I can accept it and add it to the wiki and Taiya's lists. :D


on a different note:
Dinosawer wrote:
Fri Mar 02, 2018 12:14 pm
"Why would command Pagoda run if she had breakup inside?
This sentence puzzles me. :think:

Re: REKT: Beyond The Edge (Main Thread)

Posted: Sun Mar 04, 2018 1:22 am
by F4wk35
Silly nicknames that are close to their real name seems to be popular this turn...

Re: REKT: Beyond The Edge (Main Thread)

Posted: Sun Mar 04, 2018 1:41 am
by Dinosawer
Damn mobile keyboard :ghost:
Breakup = back-up
Pagoda is Lysoda but that was on purpose :D

Re: REKT: Beyond The Edge (Main Thread)

Posted: Sun Mar 11, 2018 10:44 am
by Talvieno
So, now you guys know why it took so long. Had to make the inside of the nacelle, polish the inside of the grav plant (still need to do... something, to the inside of the grav plant, to make it more obvious where cover is I think). Also needed to figure out how to introduce this particular character to Beta... which felt... quite tricky. He underwent a lot of character redesign during the process.

On an entirely different note - I'm really loving the Buck/Frank/Hema banter. :D

Re: REKT: Beyond The Edge (Main Thread)

Posted: Sun Mar 11, 2018 1:53 pm
by 0111narwhalz
Talvieno wrote:
Sun Mar 11, 2018 10:44 am
Buck/Frank/Hema
You did it again. :ghost:

Re: REKT: Beyond The Edge (Main Thread)

Posted: Sun Mar 11, 2018 2:52 pm
by Dinosawer
Neither of them think to turn their helmet lights on - perhaps they've forgotten they were there, or perhaps even, they never knew or thought to look. Had they turned their helmet lights on and taken a good look around, they might have noticed the shadowy individual stalking them in the distance - but unfortunately, this thought never occurs to them
Actually, I didn't forget and put it in my original "going inside" post to turn it on, but I guess that doesn't fit the narrative :ghost:
also: whut

Re: REKT: Beyond The Edge (Main Thread)

Posted: Sun Mar 11, 2018 4:10 pm
by Talvieno
Ah, I think I missed you turning your light on altogether :oops: sorry about that, that was my mistake

Re: REKT: Beyond The Edge (Main Thread)

Posted: Sun Mar 11, 2018 4:14 pm
by Dinosawer
No i didn't put it in these actions, but I didn't put "go inside" in them either. :ghost: T was in the old "go inside" actions I scrapped earlier