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Re: REKT: Beyond The Edge (Main Thread)

Posted: Thu Sep 21, 2017 8:55 am
by Triggerhappy
Triggerhappy wrote:
Thu Sep 14, 2017 5:44 pm
... for a very very long time, or until the next update for REKT happens.

Re: REKT: Beyond The Edge (Main Thread)

Posted: Sun Oct 01, 2017 8:46 am
by Talvieno
Okay, so, I've been working on the BTE mission. Making maps, renders, pictures, laying out how I plan to set the place up, goals, RP elements, all that good stuff. I have one render done of the three I was planning to do. I don't have the map done. Unfortunately, my laptop fan has decided to malfunction and I can't do any more rendering until it's fixed. This is a Bad Thing™. I'll still try to make maps, as I consider them incredibly important, but they won't be nearly as pretty, and you won't get to see the surrounding landscape from a 3D perspective. That means, unfortunately, that the quality of the maps will be about as low as they were in the original REKT mission, likely. That's not necessarily bad, as I put a lot of work into those too... but... you guys know I like making pretty things.

In a few weeks I'll have to send this laptop in for repairs, at which point I will likely mostly disappear until I get it back. I'd like to have everything done and set up by then - with the exception, of course, of things I can handle on my phone. (Basically... writing... to some lesser extent. I'll do the best I can.)

Re: REKT: Beyond The Edge (Main Thread)

Posted: Sun Oct 01, 2017 11:21 am
by F4wk35
Yay for continuation!

Nay for malfuctioning fan... :(

I guess we could get used to not-as-shiny maps. With all those busted up recon-systems and stuff. :think:

Re: REKT: Beyond The Edge (Main Thread)

Posted: Thu Oct 05, 2017 5:21 pm
by Talvieno
Ehh, I'll still try to make them kind of pretty. :) No worries there. They just wouldn't be as pretty. Going full steam ahead on all of it. Today was taken up largely by a different set of projects, but, you know... sooon

Re: REKT: Beyond The Edge (Main Thread)

Posted: Sat Oct 07, 2017 8:04 am
by F4wk35
"Pretty" pretty?

Or "REKT" pretty with splatters of blood, menacing with alien spikes?

Re: REKT: Beyond The Edge (Main Thread)

Posted: Sat Oct 07, 2017 10:09 am
by Cha0zz
TBH, For me the maps don't really have to be pretty, I much rather have a map that's useful and that doesn't take too much time for you to make Tal. :P