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Re: REKT: Beyond The Edge (Main Thread)

Posted: Wed May 17, 2017 6:55 am
by Dinosawer
Cha0zz wrote:
Talvieno wrote:so I'd let you dock at places and chat around for intel. Charisma becomes a lot more important that way.
Yay! :D
So
Bob would be way better at leeching intel out of people than Saoirse.
Noice :ghost:

Re: REKT: Beyond The Edge (Main Thread)

Posted: Wed May 17, 2017 6:57 am
by Cha0zz
Dinosawer wrote:
Cha0zz wrote:
Talvieno wrote:so I'd let you dock at places and chat around for intel. Charisma becomes a lot more important that way.
Yay! :D
So
Bob would be way better at leeching intel out of people than Saoirse.
Noice :ghost:
:V

Re: REKT: Beyond The Edge (Main Thread)

Posted: Wed May 17, 2017 6:57 am
by Talvieno
Of course! Nobody suspects Bob. :D

Re: REKT: Beyond The Edge (Main Thread)

Posted: Wed May 17, 2017 2:55 pm
by Charley_Deallus
I demand a mustache.

Re: REKT: Beyond The Edge (Main Thread)

Posted: Thu May 18, 2017 5:10 pm
by Talvieno
I'm currently planning out the early part of BTE, and without spoiling anything, I can say it's going to be a lot more exciting than REKT: GTD... If all goes well. :ghost:

Re: REKT: Beyond The Edge (Main Thread)

Posted: Thu May 18, 2017 5:41 pm
by BFett
Talvieno wrote:I'm currently planning out the early part of BTE, and without spoiling anything, I can say it's going to be a lot more exciting than REKT: GTD... If all goes well. :ghost:
REKT:GTD was pretty dang exciting if you ask me. We had drama, suspense, murderous goats and even some romance. It was the worst of times, it was the... well hardly the best of times, but you get what I'm saying ;)

Much fun was had.

Re: REKT: Beyond The Edge (Main Thread)

Posted: Thu May 18, 2017 5:53 pm
by Talvieno
I know. I mean it'll flow a lot better. I want to give the players more freedom - both in mission, and out of mission. I want it to be fun all the time.

Re: REKT: Beyond The Edge (Main Thread)

Posted: Fri May 19, 2017 12:02 am
by Dinosawer
Yes, the nemesis status thing already makes me very excited. :D
(think we should probably focus on the medbay first - no limb replacement after a first mission and months of recover time is... bad)

Re: REKT: Beyond The Edge (Main Thread)

Posted: Fri May 19, 2017 9:03 am
by Talvieno
I considered adding Research Labs as a stat, but to be honest... that's something I'd rather not put a limitation on. :D For private, secret reasons.

Re: REKT: Beyond The Edge (Main Thread)

Posted: Fri May 19, 2017 9:05 am
by Triggerhappy
I personally think we should put all our resources towards upgrading SCAPMS and damn health and flight :D

Re: REKT: Beyond The Edge (Main Thread)

Posted: Fri May 19, 2017 9:10 am
by Talvieno
Well, you won't have to worry about it for the first mission. The first mission has a few absolute requirements for continuing the story, so I'll be picking those out myself.

Re: REKT: Beyond The Edge (Main Thread)

Posted: Fri May 19, 2017 9:12 am
by Triggerhappy
This is starting to sound even more exciting.

I do hope we'll get a chance to repaint that N in Nemesis on the ship hull though.

Re: REKT: Beyond The Edge (Main Thread)

Posted: Fri May 19, 2017 9:13 am
by Talvieno
:lol:

And, to be clear, by "continuing the story" I mean "becoming spaceworthy again".

Re: REKT: Beyond The Edge (Main Thread)

Posted: Fri May 19, 2017 9:14 am
by Detritus
Yarr! We gets to repair our shiphole! :lol:

Re: REKT: Beyond The Edge (Main Thread)

Posted: Fri May 19, 2017 9:24 am
by Triggerhappy
The Emesis shall fly again!