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Re: REKT: Beyond The Edge (Main Thread)

#16
Name: Miranda Skye
Age: 23
Gender: Female
Personal Information: Miranda is a Caucasian woman of average height. Her skin is not pale, though not particularly tanned either. She has long dark hair, often tied in a messy bun. Her face is traditionally quite beautiful, enhanced by the obvious burning passion within her deep hazel eyes. She is relatively toned and muscular from her years of tinkering and building.

Miranda grew up on a cold, harsh planet with her family. She completed the 11th year of schooling then left to study mechanics, choosing the specialisation of a trade over the final year of school. Her teachers and family both came to realise her innate ability to solve difficult problems unconventionally and arrive at solutions others had not thought of. This and her passion for mechanics led her to finishing the course a year early with a historic perfect score. She was sought after by the top corporate entities to work for them, however she declined or postponed the offers and elected to begin various engineering courses to further her knowledge. On her 21st birthday, she finished her courses and began working at a private arms manufacturer, leading the R&D on some of their most important projects. There, she gained some experience with firearms and field doctoring before she was shipped off to REKT.
Personality: Miranda is a fiery, passionate and giddy person, relatively quick to trust yet still cautious around people unless she trusts them completely and absolutely, which she has not apart from her family.
Her natural disposition to engineering and mechanics means she gravitates towards anyone that can hold a conversation on the topic.
As a side effect of her focus and devotion to her skills, she never followed the traditional 'social queen' growth of her peers and thus lacks a little in social restraint and tends to be quite blunt at times, though some people admire this about her.
Reason your character got REKT: Caught developing illegal technology in her work lab after an incident with the tech that caused the facility to lock down.
Stats:
  Energy: 1
  Durability: 0
  Maneuverability: 0
  Hacking: -2
  Computer: 0
  PSI Unit: -1
  Robotics: 1
  Engines: 0
Skills:
  Charisma: -1
  Intuition: 0
  Handiwork: 1
  Conventional: 1
  Unconventional: 0
  Exotics: -2
  General Knowledge: 0
  Auxiliary: 0

Purchases:
None yet. :P
Spoiler:      SHOW
What was your character's dream, before getting shipped to Tartarus? Was there anything in particular your character dreamed of accomplishing someday?
Miranda aspired to be the most renowned and best engineer/mechanic in the system. She also wanted to continue creating new machines and tools that no one had been able to create before.

What really sets your character apart from other characters, and makes your character unique?
Miranda's interaction with other people is relatively unique, plus the eventual focus on creating shit is pretty cool too.

What's a serious flaw your character has, that he/she has difficulty overcoming even when it matters most? Feel free to list more than one.
Miranda's curiosity generally gets the best of her. Although it's not a flaw per say it has led to some unfortunate consequences in the past. (Getting REKT)

Does your character have any interests? Hobbies? Passions or strong opinions? Relate two or more of these.
Miranda strongly dislikes moral reservations over killing for the reason on "It will make us as bad as them". She thinks it's plain stupid. She will often kill those who've harmed her or her allies with very little reservation.
Additionally, her love of mechanics is extreme.

Tell a short story about a scenario where your character dies in what he/she would consider the best way possible.
Damon stood behind his desk, grinning somewhat nervously at the situation. "Miranda... You can't kill me. If you do, you'll die too! Let me go, forgive and forget, huh?"
She knew he was squirming; she could see the hint of fear in the man's eyes. She wondered perhaps if the inhabitants of her home had the same fear as he killed them slowly. Had her brother shared the same fear? She decided he had not; he was far too strong willed to ever show fear at a person’s hands.
Damon had taken control of her city through political means, enacting various policies that would result in his eventual reign. In October, his military AI was instructed to secure the city and kill everyone who disobeyed his orders. 3 million people were killed for no reason other than they refused to submit; among those killed was her family.
Miranda held her hand firmly over the button that would finalise the launch of an ICBM directly into its silo cover, destroying it and the surrounding area which included the military HQ both she and Damon were standing in. She thought for a moment, about her brother and mother. “I’ll see you again, Alex” she whispered as she pressed the button, tears in her eyes. The final sound she heard before everything went black was Damon exclaiming “Huh?”.
I am literally and wholly in love with myself.
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Re: REKT: Beyond The Edge (Main Thread)

#18
Name: Bob
Age: Unknown,mentally 6
Gender: Male
Personal Information: Bob wasn't always Bob. Before Bob was Bob, he was Joachim Karther, a casual student at a good university. During his time at uni Joachim made a lot of friends, one of those friends asked him if it would be ok to conduct some experiments on him, as always Joachim was happy to help a fellow student in his research. The experiments turned out to be a combination of gene therapy and hormone cocktails. The result of the experiment was a vastly increased muscle mass, unfortunately it also meant a vastly decreased brain size, it was as if Joachim's brain had developed backwards, his mental capacity reduced to that of a sixyear old child. But of all this, Bob remembers nothing, the first thing he remembers is waking up in an alley with a group of shady looking people around him, although they didn't look shady in the eyes of Bob, he is too dumb for that. The people turned out to be members of a large gangster group, the leader of the group ('boss' for Bob) 'adopted' Bob and exploited him as dumb muscle. During his time with "boss", Bob learned to use a wide assortment of guns. It was however unfortunate that he stupidly enough forgot to use them when the police decided to raid the place of his boss, instead he just looked at the officers with a dumb smile on his face while uttering "meh Bob, Bob no hurt you". The officers couldn't bring himself to shoot poor Bob and instead decided to send him to the REKT program.

Doctors report: The subject seems to be totally unaware of his age and only answers with 'meh Bob!' when asked. A quick medical analysis points out that the subject is physically at his best and has exceptional strength but his mental age seems to be equal to that of a six year old child. Under normal conditions the subject appears to be able of coherent speech but under emotional duress the subject's grammar and vocabulary seems to reduce to that of a child.

Personality: Bob is a friendly and tender hearted being, he also is completely obedient to the person he calls 'boss' which always is a very dominant and/or very charismatic person.
Bob is also very dumb, as in incredibly dumb, it is a wonder that he has the mental capacity to breathe.
Bob also knows no fear, except fear for the darkness, all other kinds of fear are too complex for Bob's primitive brain.
Reason your character got REKT: Bob was captured during a police raid on the headquarters of the gangster group. The police found the place completely empty due to an early warning system of the gangsters that tripped the alarm, the only living being still in the compound was Bob. Why Bob? Because Bob was too dumb to try to escape. He is also too dumb to understand what the REKT program is.
Stats:
  Energy: 2
  Durability: 1
  Maneuverability: 0
  Hacking: -2
  Computer: -2
  PSI Unit: 0
  Robotics: -2
  Engines: 0
Skills:
  Charisma: 1
  Intuition: 0
  Handiwork: -2
  Conventional: 1
  Unconventional: 1
  Exotics: -2
  General Knowledge: -2
  Auxiliary: 0

Purchases:
- Minigun
- crowbar
- semi-automatic pistol
- a worn teddybear named "Jimmy" (no use except that it keeps Bob from freaking out in the dark)

- ship weapons coming soon (once I know what tal has in mind with "missiles" :P)
Spoiler:      SHOW
What was your character's dream, before getting shipped to Tartarus? Was there anything in particular your character dreamed of accomplishing someday?
Doing everything that his boss asked of him and having "Boss" tell him that he did a good Job. The only dream of Bob is to please his boss. However when Bob was still Joachim he wanted to be a programmer and work at a gAIa (global Artificial Intelligence agency) to help program and regulate AI's.

List a few ways your character's personality could develop and/or change over the course of the story.
Personality development will mostly depend on the interactions with the person he will see as his "boss", if he gets treated well he might regain some of his smarts and slowly develop in a likeable person that you are even able to have a friendly conversation with. On the other hand if he gets treated badly he will spiral down and become more aggressive towards people.

What really sets your character apart from other characters, and makes your character unique?
Bob is dumb, but he is also lovable. Bob will be kind to others even when they are not kind to him (up to a certain level obviously), like a kid that would cry when he accidentally crushed a grasshopper, Bob will cry if he did harm without meaning it.

What's a serious flaw your character has, that he/she has difficulty overcoming even when it matters most? Feel free to list more than one.
- His dumbness (obviously), this will play a factor in many cases but can be partly lifted because of his obedience to others.
- His crippling fear of the dark, if left alone in a dark room he will break down, depending on his mood he might go berserk and attack everything and anyone nearby or he might go sit in a corner and start crying. Luckily this only seems to happen when Bob has also lost his teddybear, "Jimmy".

Does your character have any interests? Hobbies? Passions or strong opinions? Relate two or more of these.
- Bob loves to play games, simple games like tag please him the most but he will even try to play complex games even if he fails horribly at them.
- Bob loves collecting stuff, it doesn't need to be useful. In his shack at the mafia base bob had a nice collection of junk (coloured glass, rocks, cacti, and some fish in an aquarium) His main collecting interest however appears to be 'shiny' stuff, if it glitters he will take it and keep it. He also has a tendency to be very protective about his "collection" so be warned, don't try to touch his junk.

Tell a short story about something that happened between your character and someone they were close to before they got shipped to Tartarus.
"Get back to work you mindnumbed dumbfuck." said Arn "You don't want me to hit you again."
"No please no hit Bob. Bob is good"
"I SAID GET THE frak BACK TO WORK YOU frakking DIPSHIT"
At the moment that Arn raises his hand to hit Bob someone enters the room
"Leave the man alone Arn"
"But Boris, that frakking dumbass broke a full crate of narcotics, it's going to cost us thousands."
"I don't frakking care Arn, that dumbass over there already made us more money than you ever did, if there is someone who should learn his place here, it's you. This was the fourth and last time that I had to tell you this"
Quickly Boris takes his gun and shoots Arn three times in the gut
"Anyone else who wants to disobey my orders?"
"None?"
"Good" says Boris with a shord nod.
"Bob, come here. Did he hit you? Are you OK?"
"You save Bob? You good for Bob, you Boss now."
"I've always been your boss, Bob" said Boris with a smile.
"Now don't make me regret it that I shot Arn OK? Get back to work on stacking those crates."

Tell a short story about a scenario where your character is forced to leave an ally behind to finish the mission.
Bob is running, they are behind him, chasing. In his arms he cradles Boris.
"Put me down" Boris shouts.
Gently Bob puts Boris down in the opening of a door.
"Boss?", he asks confused, "What we do Boss?"
"You'll have to leave me here, Bob, I can't go any further. I'm bleeding like a pig and those bastards are right behind us, If I'm going to die anyway then I'd rather die protecting those who protected me."
A single tear rolls from Bob's eye.
"No Boss, I not leave you"
"GO, You stupid piece of meat!"
"No Boss, don't leave Bob alone, Bob wants to be with Boss, Boss is good Boss for Bob."
At that moment shouts can be heard from the end of the corridor.
"I'm sorry I have to do this" mumbles Boris while he takes his club and flings it at Bob.
The club hits Bob right between his eyes.
"Run you fool"
Hurt and sad Bob turns away from Boris, he starts running and while tears trouble his vision, he is able to make it to the dropshop.
While Bob takes off, he gets a last glimp of Boris, dead on the cold floor of the corridor with the attackers running around him.

-=o=-
NOTE:
This took place a while before Bob got REKT.
In the meantime his speech has improved except for moment of emotional stress.
-=o=-

Tell a short story about a scenario where your character dies in what he/she would consider the best way possible.
Smiling Bob breathes his last breath and with that breath all his memories come flooding back to him. He no longer is Bob the dumbass, he is Joachim the student. A last thought flashess through his mind "Everything is OK in the end." and then darkness washes over Joachim, ending the life of a good man in the wrong situations.
LT Wiki | IRC | REKT Wiki
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Idiots. Idiots everywhere. ~Dr. Cha0zz
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Re: REKT: Beyond The Edge (Main Thread)

#19
Name: Buck Roberts
Age: 31
Gender: M
Personal Information: Grew up on the arid world of Arskosha IV as the youngest of 6 brothers. The denizens of the planet valued martial prowess and marksmanship highly(the conventional kind), but Buck was terrible at using anything that would shoot. At the age of 15, after being deemed not worthy of admittance to the planet's military force, was practically disowned by his family and left to fend for himself. Without any kind of income or home, was forced to join one of the local gangs, initially as part of a low-level crew charged with running a money laundering operation. During that time, was taught the basics of computer systems, as well as falsifying info to fool the authorities.

Eventually, his talents for computing have been noticed by some of the higher-ups. He was relegated to an enforcement crew, initially as a field hacker, but soon enough his true talent was discovered: field manipulation weaponry. Field manipulators were initially used by the gang for non-combat uses, such as melting through secure doors, since there was no one in the crew skilled(and talented) enough to properly use them for moving targets. But Buck could fill this role, and fill it well he did. He became quite renown in the organization, and was present in several high-profile operations.

By the time he was 26, however, the gang had fallen down on it's luck, and was rapidly rooted out from the planet. Buck managed to flee the planet, but he was a complete outlaw at this point. For the next 5 years, he worked for various criminal factions throughout the outer planets, until he received an offer from his homeworld. Allegedly, one of his brothers had risen to one of the top political-military roles on the planet. In a letter, his brother claimed that Buck had disgraced the family name due to his criminal actions, and that he was seeking to remedy this - Buck would get a chance to clear the dirt from his(and his family's) name by doing a deed fit for a great warrior, and in exchange, he would be pardoned for his crimes and allowed back to the planet. And what better way to prove one's combat skill than the REKT program...

Appearance: Shorter than most, and a tad bit chubby. Has an obvious southern accent.
Personality: Usually quite friendly, cheerful and outgoing. Will go a long way to try and impress others, and doesn't shy from lying or taking credit for other's work if it boosts his 'rep'. Can be quite stubborn at times, and almost never admits to him or his views being wrong. Has a burning passion for computers and field manipulators. Dislikes guns, and anyone overly zealous about liking guns. More often slightly drunk than sober, claiming that alcohol boosts his concentration.
Reason your character got REKT: Willingly joined.
Stats:
  Energy: 0
  Durability: 0
  Maneuverability: -2
  Hacking: 1
  Computer: 2
  PSI Unit: 0
  Robotics: -2
  Engines: -2
Skills:
  Charisma: 0
  Intuition: 0
  Handiwork: 0
  Conventional: -2
  Unconventional: 2
  Exotics: -1
  General Knowledge: 0
  Auxiliary: 0

Purchases:
-Microwave field manipulator(3)
-Eighth kiloton charge(2)
-Gravity gun(0)
-Plasma baton(0)
Spoiler:      SHOW
What was your character's dream, before getting shipped to Tartarus? Was there anything in particular your character dreamed of accomplishing someday?
Returning to his homeworld and finally proving to his family and comrades his worthiness as a warrior, gaining widespread fame in general.

List a few ways your character's personality could develop and/or change over the course of the story.
1. Could start to care less about his homeworld and what others think about him if it starts getting him into too much trouble and near-death situations
2. Could start to accept sometimes being wrong if his stubbornness manages to put the entire squad at extreme risk.

What's a serious flaw your character has, that he/she has difficulty overcoming even when it matters most? Feel free to list more than one.
1. Can be extremely stubborn, to the point of irrationality, and is practically in denial about ever being wrong about anything. Is known to do relatively extreme acts just to 'prove a point'.

2. Due to his desire to impress others, can be manipulated into doing dangerous stunts he normally wouldn't(unless they are too outlandish and dangerous, but he'd think of some excuse rather than 'I can't')

Does your character have any interests? Hobbies? Passions or strong opinions? Relate two or more of these.
1. Absolutely loves field manipulator weaponry - it was one of the only combat roles he was ever good at, and grew to love it despite constantly being berated for it and not considered 'honorable' enough.

2. In a similar vein, is quite interested in computer systems.

3. Doesn't like the concept of 'honorability' - if a tool or method gets the job done, it's good enough, and that's all that's important. Considering that he became an outcast from his own society because his only combat talent was arbitrarily considered 'not honorable enough' and 'cowardly', this is quite understandable.

Tell a short story about a scenario where your character would be in his/her element.
The squad's enemy was a particularly tough squadron of fighters and a corvette. The fighters were heavily armed and armored, and the team was completely outgunned. However, while his conventionally-armed allies would stand no chance to take out the enemy alone, Buck saw a slew of opportunities. He could catastrophically overheat the corvette's shield generator, causing a massive fireball to consume most of the enemy squadron, or corrupt the fighter's onboard AI to fire on allies, or confuse their navigational equipment to cause them to crash into the corvette. All options could turn the tide of the battle, which was entirely now at his hands, and even better, all options would make for a great light show for his allies to watch...
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Re: REKT: Beyond The Edge (Main Thread)

#20
Name: Caleb Moore
Age: 25
Gender: Male
Personal Information: Caleb Moore was born on the world of Dashta, a small, sparsely-populated planet only remarkable due to its Earth-like ecosystem and position on a moderately well-traveled trade route to the Core Worlds. He had a typical childhood for one of the middle-class inhabitants of the planet, living in a small apartment in the capital with his parents. His father was a member of the planetary defense force, and his mother an employee of a major shipping company. He decided early on that he wanted to follow in his father's footsteps, and enlisted in the PDF as soon as he was eligible. Apparently, the brass thought he showed some promise, and within a few years he managed to ascend to the rank of Corporal. Everything was going well, it seemed.
One day, however, everything went wrong. A major terrorist attack rocked the capital, and the perpetrators were able to escape. The PDF, enraged at the audacity of the attackers, put all their resources towards stopping them before they could lose their pursuers. Eventually, the terrorists were cornered at one of their forward bases, on a barren, airless rock a few systems away called Anba. Caleb's platoon was one of the units sent to attack them. When they entered the compound, their communications cut out and they were ambushed. Caleb and his comrades fought hard, but one by one they died. Caleb was the only survivor.
The entire mission was a complete failure, and High Command needed someone to take the blame. Unfortunately for Caleb, he was one of the handful of survivors of the battle, and he, along with a few others, was made into a scapegoat. Eager to put the defeat behind them and forget it ever happened, High Command decided to send the "traitors" to Tartarus instead of imprisoning them planetside. Thanks to his prior combat experience, Caleb soon found himself transferred into the REKT Program, where he would have a chance to clear his name- or die trying.

Caleb is a short, somewhat stocky man at about 5'3", and if Dashta had possessed a large armored force he likely would have joined it instead of the infantry. His hair is dark brown, almost black. He wears a short, neatly trimmed beard now that he is no longer subject to military regulations. He still has a scar running along his forehead that was caused by a grazing hit from shrapnel during the Battle of Anba.
Personality: Caleb is an easy-going man when not on missions. Before the Battle of Anba he liked to get to know his fellow soldiers, but now is much more introverted, as he doesn't want to have to go through the pain of watching dozens of close friends die again. He is still open to friendships, however, but one might need to work a bit to get him to open up. During missions, he gets his "game face" on and is much more professional and curt, preferring to get the job done quickly and safely. He has some distrust of reconnaissance and command units, as poor intel got his platoon killed and his previous commanders threw him to Tartarus to save their reputations. Even so, his military training and conditioning still make him quick to follow orders, and he still respects commanders who lead in combat.
Reason your character got REKT: Caleb was made a scapegoat for the loss of his platoon and shipped to Tartarus to try and get the incident out of the news as quickly as possible.
Stats:
  Energy: 2
  Durability: -1
  Maneuverability: 0
  Hacking: -1
  Computer: -2
  PSI Unit: 1
  Robotics: -2
  Engines: 0
Skills:
  Charisma: 0
  Intuition: 0
  Handiwork: -1
  Conventional: 2
  Unconventional: 0
  Exotics: 0
  General Knowledge: -1
  Auxiliary: -1

Purchases:
2 creds: Mounted Laser
0 creds: Plasma Rifle
1 cred: Painkillers
1 cred: Coagulant Boosters
1 cred left over
Spoiler:      SHOW
What was your character's dream, before getting shipped to Tartarus? Was there anything in particular your character dreamed of accomplishing someday?
Caleb wanted one day to ascend to a high rank in the PDF like his father, who managed to make Colonel before retiring. Of course, that dream is quite dead now.

List a few ways your character's personality could develop and/or change over the course of the story.
He is rather distant for the most part at first, but he might start opening up to his fellow inmates if he likes them enough. He also might begin to trust superior officers more if he runs across some who are more trustworthy than his previous ones.

What's a serious flaw your character has, that he/she has difficulty overcoming even when it matters most? Feel free to list more than one.
Caleb has a massive fear of losing comrades in battle. If he can save an ally who is in danger, he will do almost anything to keep them alive, even if he doesn't know them very well. He also distrusts higher command authorities than the ones on the ground with him, and will usually take what they say with a grain of salt.

Does your character have any interests? Hobbies? Passions or strong opinions? Relate two or more of these.
Caleb doesn't reserve his anger for High Command. He absolutely despises terrorists and similar criminals- they are, after all, the ones who actually pulled the trigger on his platoon, even if the brass hardly did them any favors.

Tell a short story about something that happened between your character and someone they were close to before they got shipped to Tartarus.
"...and we hereby bestow the rank of Corporal to Caleb Joshua Moore. Congratulations, soldier." The Colonel's words faded into the background as Caleb's father appeared with his new rank insignia. The older man looked ready to burst with pride as he pinned it to his son's uniform. Caleb stood even straighter than before as his father leaned in. "Great work, son. I'm so proud of you." The praise of his commander, even the grins from his squadmates, paled in importance to that one statement. As Caleb stepped off of the stage, he allowed himself a satisfied smile.

Tell a short story about a scenario where your character dies in what he/she would consider the best way possible.
Well, he'd had a pretty good run, all things considered. The mission was almost complete, and almost everyone was going to make it home. If he had to die to ensure they would make it safely, then so be it. Caleb took one last look at the retreating backs of his comrades as they fled with the objective, and then steeled himself for what was to come. The enemy may have outnumbered him, but he would hold them back. He took bullet after bullet, eventually falling. However, as he felt himself slipping away, he heard his teammates getting picked up by the Tartarus over the radio, and he knew he had succeeded. He had done his old platoon proud, and now, he could finally rejoin them...
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Post

Re: REKT: Beyond The Edge (Main Thread)

#23
Name: Alexei "Lemons" Ortov
Age: 19
Gender: Male
Personal Information: Born on a poor urban world, Alex grew up as somewhat of a bookworm and nerd, spending days in simulations or in the library. His low social standing and lack of official education got him drafted at the age of 16, and he spent three years in the local militia where he was trained as a gunman and a light mech pilot. He developed a love for powered armor and heavy weapons, specifically tinkering with said equipment, as well as proved himself a decent tactician on the field. Still, he remained a shut-in and introvert, avoiding human contact, and keeping to his own studies and hobbies. Said hobbies include movies (specifically anime) and sometimes weapon-focused engineering. His commander referred to him as the 'Lemons that life gave him', in reference to Alex's social uselessness.

165 centimeters tall, blond, blue eyes. Decently built. Quick reflexes. Knows his way around a basic computer and is a quick learner. Has a lot of reading and study hours on record due to his self-sufficiency and abundance of free time.

Personality: Quiet and normally calm. Kind. Quite a bit naive. Ever so slightly egotistical. Devious when its needed. Easily angered, and has a silent and malevolent way to express anger. Introverted. Talks as little as possible. Sharp thinker. Industrious. Makes quiet and often times rather dark jokes. Becomes extra-humorous when drunk. Violently excited by new and interesting tech.

Has a distinct accent (Russian :D) if you get him talking.

Reason your character got REKT: In boot-camp, his direct commander made a tactical mistake in war-games and blamed it on Alex. The commander had strong personal connections. When Alex almost-successfully defended himself in military court, and therefore incriminated the commander, said commander had him shipped off-world.
Stats:
  Energy: 2
  Durability: 0
  Maneuverability: 1
  Hacking: -2
  Computer: 0
  PSI Unit: -2
  Robotics: -2
  Engines: 0
Skills:
  Charisma: -2
  Intuition: 0
  Handiwork: 0
  Conventional: 1
  Unconventional: -2
  Exotics: -2
  General Knowledge: 2
  Auxiliary: 0

Purchases:

- ( 0 Cred ) - Rocket Launcher ( 2 Lock-on, 1 anti-armor, 1 heatseeker )
- ( 0 Cred ) - Gauss Rifle
- ( 0 Cred ) - Assault Rifle
- ( 0 Cred ) - Semiautomatic Pistol

- ( 4 Cred ) - Exoskeleton
- ( 1 Cred ) - Command Center

- ( 0 Cred ) - Small Flash Drive filled with music, movies and Anime. Useless for anything but watching/listening to it's contents.
Spoiler:      SHOW
What was your character's dream, before getting shipped to Tartarus? Was there anything in particular your character dreamed of accomplishing someday?
Alex wanted to join the armed forces as an engineer, hoping for a chance to bring some of his ideas to life, but was too distraught by the thought of interacting with a lot of people to achieve that, so he kept to himself and continued with his studies.

List a few ways your character's personality could develop and/or change over the course of the story.
When faced with a die or fight situation, where he would need to interact with a lot of people, Alex is likely to become a bit more open for the sake of fighting. If he is to move on in the world, he must become more comfortable living in it.

What really sets your character apart from other characters, and makes your character unique?
Alex is rather introverted and quiet, but has the skills ( and stats (all pun intended) ) to perform minor miracles when needed. As a very closed and unsure young man, he has a lot of room to grow and improve ( or degrade ) as a character, possibly making him a better team player.

What's a serious flaw your character has, that he/she has difficulty overcoming even when it matters most? Feel free to list more than one.
He is extremely introverted, and always aims to achieve his goals alone, rather than relying on others. He has strong trust issues and rarely uses offered help, even if it would make his life a lot easier. He hates socializing on a large scale more than anything.

Does your character have any interests? Hobbies? Passions or strong opinions? Relate two or more of these.
Enjoys inventing and innovating. Watches anime and other movies on his free time.

Tell a short story about something that happened between your character and someone they were close to before they got shipped to Tartarus.
Alex separated himself from his own family, ignoring calls from his parents and brothers. He no longer knows if they are even alive.

Tell a short story about a scenario where your character dies in what he/she would consider the best way possible.
"Alex tried again and again to unlock the bridge. His hand was shot to hell, like the rest of his body, and every movement brought him pain, but he kept on trying. He had only minutes left to live, and he could barely move. And if things went the way they were going, his killers would get away with it too.

"The hatch finally opened, and Alex threw himself into the bridge. Several shots penetrated his head and body, and his body fell on the floor. But not before a bundle of grenades rolled off of his wounded hands onto the floor. The bridge crew tried to take cover, but a series of frag explosions shattered almost every surface on the bridge, killing most, and wounding the rest."

Tell a short story about a scenario where your character would be in his/her element.
"Finally, he was home. No more people to talk to today. He closed the blinds and locked the door, turning on the powerful projectors inside. A flip of a switch, and the coffee machine came to life. Rolling out his monitor, he turned on the next episode of 'Space Battleship Yamato'. Satisfied, he sat behind his work bench, and stretched, and went to work on the robotic arm he stole from the scrap yard. He would make the damn thing work."
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Re: REKT: Beyond The Edge (Main Thread)

#25
Name: Ron LXVII Ronson

Age: 31

Gender: Male

Personal Information: Ron LXVII's mother, Tasha, died in childbirth and left Ron to be raised by his father, Ron LXVI, he is the second son of a very minor noble house. His older brother, Tim, is more than a little retarded and was cut from the line of succession.
Ron LXVII is a tinkerer, and spent most of his time growing up attempting to build various devices. I say attempting, because Ron was never really successful at anything but creating explosives, accidentally.

Ron is a short (5'3") man, with no exceptional features. He has short cropped, light brown hair, and a short scraggly beard.

Personality: Ron is a tinkerer and amateur inventor, he will always attempt to use tools and devices in the most unconventional way possible, and will almost never use a thing for it's intended purpose.
However, he is not exceptionally skilled at thinking outside the box, so mostly things just explode.

Ron however is never deterred from his goals, he can always try another combination to make it work. He could be considered eccentric or erratic, and anyone who considers him such, would be correct.

Ron is not very confrontational, and will typically go along with whomever's idea allows him to tinker with the most things.

Reason your character got REKT: Ron was kidnapped for ransom, and in his escape attempt accidentally caused the refrigerator of his captors to explode and kill them. The cops who heard the explosion found him in front of the two corpses of his captors, and assumed the worst.
Ron wasn't happy about this turn of events and managed to sneak into a passing Cryosleep tube while being transferred. The original occupant, an insane goat, may or may not have survived. That would be nearly eighty years ago now.

Stats:
  Energy: 1
  Durability: -1
  Maneuverability: -1
  Hacking: -1
  Computer: -1
  PSI Unit: -1
  Robotics: 2
  Engines: -1
Skills:
  Charisma: -2
  Intuition: -2
  Handiwork: 2
  Conventional: 1
  Unconventional: 0
  Exotics: -2
  General Knowledge: 0
  Auxiliary: 0

Purchases:
EDIT:: people are telling me we dont start with the mission one credits level...
MOAR EDIT:: Blarg

Plasma Streamer
Kinetic Gauntlet
Vision Helmet (1 cred)

Railgun (3 cred)
Scout Drones (1 cred)


// Not in use, stored for later acquisition
Multitool Shoe (1 cred) (basically a swiss army knife, but in a shoe, the right shoe specifically, integrated into suit)
Spoiler:      SHOW
What was your character's dream, before getting shipped to Tartarus? Was there anything in particular your character dreamed of accomplishing someday?
Ron wanted to invent something marvelous, something that would change the world. However every attempt to do so was always met with failure, either the device exploding at the most inopportune time, or someone else beating him to the punch by days (or millennia in the case of his attempt to reinvent the wheel)

List a few ways your character's personality could develop and/or change over the course of the story.
Ron needs to work around his aversion to using devices for their intended purpose. A laser weapon might make a good toaster, but really it would be simpler to use a toaster, and keep the laser weapon for killing people.
Ron also needs to develop a backbone, he almost always backs down from confrontation and allows others to lead, this typically gets him into trouble.

What really sets your character apart from other characters, and makes your character unique?
Ron is a minor noble, heir to a small estate with almost no fortune. He is a tinkerer who will always try to do things in the most interesting way possible. Using toasters to override door access isn't the most conventional usage, but it's effective. (If only because the exploding toaster blows the door down)

What's a serious flaw your character has, that he/she has difficulty overcoming even when it matters most? Feel free to list more than one.
Ron lacks a backbone, not literally, he will never stand up for himself. This means others could easily bully him into doing stupid shit. Not that he won't do stupid shit if he stands up for himself, but it might get better.

Does your character have any interests? Hobbies? Passions or strong opinions? Relate two or more of these.
Ron really likes tinkering with things, like REALLY, REALLY likes it. It might be a mental disorder, at least the doctors might tell people that it is that. But Ron simply sees it as a blessing.
Ron also enjoys reading technical manuals, a habit that most people don't understand.
Last edited by Silverware on Thu Mar 30, 2017 1:39 pm, edited 1 time in total.
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Toba - A Development Dump
Post

Re: REKT: Beyond The Edge (Main Thread)

#26
Silverware wrote: EDIT:: people are telling me we dont start with the mission one credits level...
We do, but "Maximum loadout value" isn't "how many credits you get before mission 1", it's the maximum value your loadout can have (shocking I know :P )

Aside from that, at 1 energy you have 3 infantry slots, whereas you use
grapple (1) + blow torch (1) + plasma streamer (2) + kinetic gauntlet (1) = 5
so you'll have to drop 2 things.
Warning: do not ask about physics unless you really want to know about physics.
The LT IRC / Alternate link || The REKT Wiki || PUDDING
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Post

Re: REKT: Beyond The Edge (Main Thread)

#27
Name: Trontos Sephen
Age: 28
Gender: Male
Personal Information: Trontos's family never stayed in one place for long. This resulted in Trontos having few friends though it did aid him in adapting to new situations quickly. In his early twenties Trontos took an interest into theft and particularly lock picking.

Trontos is a white fit male about 5'7" tall.
Personality: Trontos Sephen is a loud mouth. He likes bragging about his successes and impressing others. He doesn't care for having strong relationships with others and will ignore those who disagree with him.
Reason your character got REKT: Trontos Sephen got thrown into the REKT program after triggering the alarm system of a bank vault. He had spent weeks preparing for the heist, and when the time came he was able to successfully infiltrated the bank by lock picking the front doors and disabling the electronic security system. He was also able to bypass the first locked door of the safe. Unfortunately for Trontos though, when he opened the door revealing the vault itself it also triggered an alarm.
Stats:
Energy: 0
Durability: 0
Maneuverability: 1
Hacking: 0
Computer: -1
PSI Unit: -1
Robotics: -1
Engines: 1
Skills:
Charisma: 0
Intuition: 0
Handiwork: 1
Conventional: 0
Unconventional: 1
Exotics: -2
General Knowledge: 0
Auxiliary: -1

Purchases:
Gravitic Shotgun - Free
Grenade Pack - Free
Crossbow - Free
Blunderbuss - 3 creds
2 credits left
Spoiler:      SHOW
What was your character's dream, before getting shipped to Tartarus? Was there anything in particular your character dreamed of accomplishing someday?
Trontos always wanted to become wealthy. He had wanted to create security system integrated locks which were impossible to bypass without the correct key and pin. He dreamed of inventing this mythical lock and selling it everywhere.

List a few ways your character's personality could develop and/or change over the course of the story.
Trontos could learn to trust others and develop strong relationships with his squad mates. Or he could go insane and do things which would put his squad members at risk while also completing objectives.

What really sets your character apart from other characters, and makes your character unique?
His obsession with lock picking of mechanical locks and the fact that he likes to brag about things he has done.

What's a serious flaw your character has, that he/she has difficulty overcoming even when it matters most? Feel free to list more than one.
Biggest character flaws are the difficulty of developing deep friendship and fully trusting those he is around.

Does your character have any interests? Hobbies? Passions or strong opinions? Relate two or more of these.
High interest in lock picking, has a hobby of working with electronics and logic gates in ways to configure electronic locks. He loves following new technologies, especially those regarding security systems. He tries to get physical copies of the best locks in order to find exploits in the mechanism.

Tell a short story about a scenario where your character dies in what he/she would consider the best way possible.
As enemies swarmed into the cave, Sephen continued to work on the door mechanism. Finally the door gave way. As the creatures began to chew into him, he knew that he had just accomplished the impossible. He had opened the mythical Quantum vault of Boarid II.
Last edited by BFett on Thu Mar 30, 2017 3:43 am, edited 1 time in total.
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