Post
Wed Sep 06, 2017 10:30 am
#376
Re: REKT: Beyond The Edge (Main Thread)
Poke because REKT reads better than novels, and is far more comical, thanks to Tal's skilled writing.
Yes, Trigger did explain this to me. And I did explain that I'm not quite like Josh - bugging me does not make me anxious or too much more stressed, really. It actually does function as positive prodding, provided it's not done with the intent to cause harm.Triggerhappy wrote: ↑Mon Sep 04, 2017 10:56 amTalvieno here seems to think that because we did not bug him about doing REKT updates, it means we were not interested, as explained to me by the Talvieno.
I, uh... don't actually remember you saying this. Actually I remember you saying you like both for different reasons, and coming away with the conclusion that IRL is more fun, but has worse combat.
ramble incoming:
Ah no, you misunderstood me. What I meant was that, as an RPG and a game, I strongly prefer REKT. Among others because I feel the mechanics are more fun than DnD, combat being one of the examples. (Other reasons being more story and deeper roleplay in REKT)
Okay, I didn't get that impression at all. Sure, though. Okay. I must've just misunderstood. I still suffer from insecurity issues at times.Dinosawer wrote: ↑Fri Sep 08, 2017 1:03 pmAh no, you misunderstood me. What I meant was that, as an RPG and a game, I strongly prefer REKT. Among others because I feel the mechanics are more fun than DnD, combat being one of the examples. (Other reasons being more story and deeper roleplay in REKT)
I don't remember if I answered this, but to begin, I'll mention this quote:
The issue is, there comes a point where there is too much in the way of rules. I would very much like a "panic" mechanic - a solid one - one where it becomes quite clear where and when your characters are going to freak out. The trouble is, that over-complicates it to the point that I can't keep track very well anymore. A lot of the stuff I do is guesswork, intuition, etc - and yet it's (mostly) internally consistent because I'm the one calling the shots. As a result, your game of REKT could be very different depending on who is the current GM. Naed would probably pulverize you quite easily without breaking or even bending any of the rules, for instance.Cornflakes_91 wrote: ↑Sun Sep 10, 2017 10:45 aminstead of overcomplicating may tighten down all the rules/stats that we dont have to argue long and wide when something is unclear
(Like weapon damage or wounds and stuff. Because things being only rp is a bit annoying when you want to make sensible decisions on what equipment to get)
Which should have been there from the beginning and are already somewhat there except only in your frickle mind where we others cant access them reliably
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