REKT: Beyond The Edge (Main Thread)

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Re: REKT: Beyond The Edge (Main Thread)

Postby Talvieno » Thu May 04, 2017 4:09 pm

Dinosawer wrote:
IronDuke wrote:Note to self: take Tal's warnings seriously next time. :monkey:

--IronDuke

Why did you think he added it? :P

Didn't think it was that bad though. So over the top it's not realistic, and it's just text :ghost:

Yay, I hit what I was aiming for dead-on then. :D Wasn't going specifically for gore or even horror, just wanted something over-the-top cultist-y/demonic-y. Wasn't really going for a serious tone - I can do that whenever I want, but for the tryouts I want to have a little fun. I can, too - it's VR, so anything is possible. :squirrel:
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Re: REKT: Beyond The Edge (Main Thread)

Postby Triggerhappy » Thu May 04, 2017 8:57 pm

*using holy water eye drops in eyes* I loved it. Thanks again Tal.

I have to guess that a few more rockets will kill the sphere, since one almost destabilized it ...
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Re: REKT: Beyond The Edge (Main Thread)

Postby Dinosawer » Thu May 04, 2017 11:09 pm

IronDuke wrote:I have an extremely powerful imagination and photographic memory. Likely if Tal made some pictures they'd be Barbie-level next to what my mind can dream up from a mere text description. It's why I can watch gory movies sometimes, but I can't read descriptions of them. :P

My brain is weird. It even looks like spaghetti.

--IronDuke

Well, he did warn you :P

Still, if you ever learn graphical art that's a very useful skill
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Re: REKT: Beyond The Edge (Main Thread)

Postby IronDuke » Thu May 04, 2017 11:35 pm

Dinosawer wrote:Well, he did warn you :P

Still, if you ever learn graphical art that's a very useful skill

He did, and I'm a moron. ;-; But we all know that already. :ghost:

Also, graphical art. Might try that. :thumbup:

--IronDuke
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Re: REKT: Beyond The Edge (Main Thread)

Postby Dinosawer » Fri May 05, 2017 12:14 am

Yeah, drawing, painting, computer art, 3D modelling, whatever, being able to visualise is half the work.
(The other is getting it on your medium, but that's just technique and practice)
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Re: REKT: Beyond The Edge (Main Thread)

Postby cuisinart8 » Fri May 05, 2017 11:20 am

F4wk35 wrote:Well, it's done. :)

Well done, cuisinart8 :D Was a pleasure to have Frank fight alongside Caleb!

It was very fun! Frank was a great partner. Looking forward to seeing if we make it! :clap:
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Re: REKT: Beyond The Edge (Main Thread)

Postby Talvieno » Mon May 15, 2017 2:21 pm

In case anyone's missed it, I've been working on this page recently.
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Re: REKT: Beyond The Edge (Main Thread)

Postby Cha0zz » Tue May 16, 2017 2:07 am

Talvieno wrote:In case anyone's missed it, I've been working on this page recently.

That looks interesting :D
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Re: REKT: Beyond The Edge (Main Thread)

Postby F4wk35 » Tue May 16, 2017 2:03 pm

It looks awesome!
:squirrel:
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Re: REKT: Beyond The Edge (Main Thread)

Postby Cornflakes_91 » Wed May 17, 2017 5:12 am

Talvieno wrote:In case anyone's missed it, I've been working on this page recently.


armory
-repair status changes availability of equipment?
--basic stuff (the ground level infantry weapons for all branches, infantry equipment that costs 0 credits, no heavy weaponry for infantry (beyond maybe the PSI pack) , ship equip <3 creds)
--intermediate stuff (all the non-heavy weaponry for infantry, all <3 cred inf equipment, for ships all <5 or 6 cred equip)
--all the stuff
-branches maybe separated into ship and infantry branches?

sensors
-one branch for effective range of the ship's weaponry (can use half the range of point defense cannonry, can engage small things out to full range of the PD cannons, main cannons need spotters / need to "walk" to the target with multiple shots)
-one branch for detecting whats going on in the vicinity, "mission detection", with increasing range/and data amount
-one branch for detecting resources (anomalous materials, fancy tools we need to repair/upgrade nemesis)

medbay
-any heals at all without player rolls
-anatomical upgrade limitations removal
-combat heals

bridge
-systems acting more coordinated? (cannons focusing fire on targets/weakpoints, drones dont getting in each others/the players way, blah)

just ramblin'
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Re: REKT: Beyond The Edge (Main Thread)

Postby Cha0zz » Wed May 17, 2017 6:24 am

Cornflakes_91 wrote:just ramblin'

https://www.youtube.com/watch?v=68X8o0S7vJc

The only thing I didn't like about your rambling is that it will need me to re-pick my equipment if heavy infantry only becomes available later :V
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Re: REKT: Beyond The Edge (Main Thread)

Postby Talvieno » Wed May 17, 2017 6:31 am

Armory: Yes, that's about what I have planned. I just haven't written it out yet. Infantry items would be all available from the start, though. I was also planning unlockable price cuts for late in the campaign, to accelerate the awesome.

Sensors: I was actually thinking of doing a single branch based on range. I don't want you guys going the whole game stranded on a spaceship without the ability to actually go anywhere or do anything, so I'd let you dock at places and chat around for intel. Charisma becomes a lot more important that way.

Medbay: This is a tricky one. On one hand, I don't want you to have to go the whole campaign without hope of resurrection. That's a bit harsh and doesn't encourage the gutsy balls-to-the-wall style I like to associate with REKT; the big "risk vs reward" scenario. Optionally I could have you have upgrade trees for revival/resurrection, limb replacement, limb enhancement, augmentations, etc. This is outside of human-operated territory, so laws basically mean... well, nothing. :D I imagine you could do "illegal" upgrades out there. That could fill in the gap that Quantum Abilities leaves behind.

Bridge: Actually, I was going to let you repair the Escape Bridge thing we talked about to a usable state. Flying the Nemesis around wouldn't be fun, or REKT, without some decent, tactics-focused ship-to-ship combat at several points.
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Re: REKT: Beyond The Edge (Main Thread)

Postby Dinosawer » Wed May 17, 2017 6:33 am

Talvieno wrote:Armory: Yes, that's about what I have planned. I just haven't written it out yet. Infantry items would be all available from the start, though. I was also planning small price cuts for late in the campaign, to accelerate the awesome.

I assume it doesn't invalidate anyone's loadout (as we can only afford cheap crap atm anyway)?
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Re: REKT: Beyond The Edge (Main Thread)

Postby Talvieno » Wed May 17, 2017 6:37 am

Everyone's loadout would be fine.
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Re: REKT: Beyond The Edge (Main Thread)

Postby Cha0zz » Wed May 17, 2017 6:53 am

Talvieno wrote:so I'd let you dock at places and chat around for intel. Charisma becomes a lot more important that way.

Yay! :D
Talvieno wrote:Everyone's loadout would be fine.

More yay! :D :D
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