Talvieno wrote:Whoa, Trigger, hold up - I'm still strongly thinking about adding mechs like in the original vision. You may not have to build them after all if I can figure out how to balance them.
What if I LIKE building mechs? What if my character wants to make his own and show off to the team?
Mechs? Like, piloted walking ship replacements?
Unless due to some story trick you allow only fast, nimble mechs (so you can't walk though buildings ) that, while quick, are easy to kill with correctly placed fire, I do not see how you could make it very balanced - an infantry spaceship is scary, and who would not use one?
( I still like the idea of a Strike Suit Zero style mech tho. Again, only makes sense for balance if it's quick, can't walk though walls and not impossible to kill )
I was thinking ( realistic to make on mission for myself ) something in the line of a powered suit - exoskeleton and heavy armor mix. Maybe even with some jump jets and thrusters if we are going all out on it.
And to balance THAT, I say make it so you have to pay a certain amount of credits for any repairs, to varying degrees, done to the suit after missions. And, I don't know, make it less maneuverable? Have some high armor, manly strength but oh man good luck dodging anything in that towering target of a suit you got, and by the way you are the sweetest of desserts for any heat seeking missiles out there.