Cha0zz wrote: ↑Sun May 27, 2018 11:20 am
Talvieno wrote: ↑Sun May 27, 2018 11:06 am
stuff
You're really making a great RPG of REKT tal
I really appreciate all the work you do for this but try to not overwork yourself ok? :V
Thanks, Cha0zz! I appreciate you saying that.
And I'll try not to.
Hapchazzard wrote: ↑Sun May 27, 2018 12:30 pm
Talvieno wrote: ↑Sun May 27, 2018 11:06 am
If at all possible, I'd like to have a map ready for you by the time the Nemesis docks at the nearby Fuhodo Station for repairs, refueling, purchasing materials, selling whatever they can scrounge up to sell, etc. That way when you talk to various people, they can ask for your help, and I can "mark it on the map". This is a lot trickier than it sounds, though, because I'm basically trying to come up with a way to fit
twenty eight different star systems onto a single *.jpg image file. This
may not be the best way to go about doing things.
If anyone has any better ideas, I'm all ears - I would very much like to hear of something better. (As a last resort I suppose I could put together an interactive map on my site, but that's a lot of work!)
You've probably already though about this, but why not have a single JPG for the "sector map" (in other words, just the star systems themselves with various labels indicating faction ownership, presence of major colonies, etc.), and separate JPGs for the individual systems themselves, stored away on the wiki and only brought up when we're actually in said system?
...That's... actually a good idea, and I hadn't thought of it.
That makes a lot of sense. Although, I would want to have maps ready for at least the places you
could visit at the present time. For instance, some areas won't be immediately accessible because the first upgrade/repair to the Nemesis's warp drives only gets you to one star system's distance in a "turn" (which will be about a month or so). So, to start with, there's the Nanyej system, along with three other systems you can immediately travel to, which means I only have to make maps of four systems. That would work! That's considerably better than trying to do 28 systems all at once.
I still need to have the other systems at least partially planned, but it's nice that I don't actually have to map them out, too.
Hapchazzard wrote: ↑Sun May 27, 2018 12:30 pm
Also: will the Quantums be making an appearance again?
Spoilers:
Probably some mention of them, yes, but they won't be the focus of this campaign, unlike how they were the focus in the last one. This means that quantum abilities won't be as useful, or as easy to come by. The Northern Exclusion Zone (and this is fully unknown to the player characters or mostly anyone in-universe) is the site of the ancient Quantum empire. It wouldn't be unsurprising to see them show up again in some form, I'd think.