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Re: REKT: Beyond The Edge (Main Thread)

#482
It was something I added mostly to see what peoples' opinions were of it. Enemies killing friendlies lowers morale, killing enemies raises morale, other things would have effect too. I tried to model it believably. < 0 morale for a couple turns would mean the character would do a willpower roll to see if they panic. The idea hasn't been received well so far.

The main purpose of it was to give players a more useful, less arbitrary system than "Tal will do a willpower roll on you to try to make you panic if he feels like being a dick, so don't make him feel like being a dick."

It's still just in the idea stage though, hence why I quietly sneaked it in post-mission.
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Re: REKT: Beyond The Edge (Main Thread)

#484
I removed it for now.

Turn is up, and I'm currently working on a post for Narwhalz. :thumbup: Hang in there, Alpha! Help's a-comin'!

Worth noting: After turn 10, I am disabling reinforcements from the Nemesis. They need to conserve power, and resurrecting inmates from cryo takes an excessive amount, especially for their failing power systems.
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Re: REKT: Beyond The Edge (Main Thread)

#487
Hapchazzard wrote:
Sat Dec 09, 2017 7:48 pm
Well, this situation is already very bad, to say the least. A question to Tal - if I hadn't put the "retreat if overwhelmed" action in my post, would you have killed me? Just curious :)
Depends on whether they missed, and if they hit anything that would've killed Buck. Brom getting in the way DID save Buck from getting shot at again, though.
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Re: REKT: Beyond The Edge (Main Thread)

#488
Talvieno wrote:
Sat Dec 09, 2017 7:55 pm
Hapchazzard wrote:
Sat Dec 09, 2017 7:48 pm
Well, this situation is already very bad, to say the least. A question to Tal - if I hadn't put the "retreat if overwhelmed" action in my post, would you have killed me? Just curious :)
Depends on whether they missed, and if they hit anything that would've killed Buck. Brom getting in the way DID save Buck from getting shot at again, though.
Whew, thanks Hema :)
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