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Re: REKT: The Preliminary Charactering

#47
I'd take a repair kit instead of a medkit - you already have a first aid kit, and will mostly be in ship combat.

As for the rest
Laser has more ammo, cheaper
Particle gun has infinite ammo, less powerful
Electrolaser does little damage but disables electronics, so it's more like a paralysis beam
Railgun does the most damage but has less ammo and is more expensive.

Of course, if you take a 2 cred weapon you can buy a 1 cred thing as well, if you like. Either option has merit.
Warning: do not ask about physics unless you really want to know about physics.
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Character Version 2

#48
I'll take suggestions on weapons, but I'm kind of thinking of using telekinetic powers offensively as ship weapons.

Name: Trontos
Age: 31
Gender: Male
Personal Information: With a muscular and tall build, Trontos originated from one of the lesser known worlds within the galactic plain. In his late teens he took a transport off world in order to learn the ways of an ancient order known as the Syth. Over the years he became obsessed with Syth teaching, using them to train himself into becoming proficient in the art of assassination. Has been in cryo for 300 years
Personality: Speaks in old English when furious, very territorial, tries to intimidate target prior to attacking.
Reason your character got REKT: Was blackmailed by a client who reported the murder to the REKT team which quickly imprisoned Trontos for the murders of several high profile individuals.
Stats:
  Energy: 0
  Durability: 0
  Maneuverability: 1
  Hacking: -2
  Computer: -1
  PSI Unit: 1
  Robotics: 0
  Engines: 0
Skills:
  Charisma: 0
  Intuition: 1
  Handiwork: 0
  Conventional: -1
  Unconventional: 1
  Exotics: -2
  General Knowledge: 0
  Auxiliary: 0

Purchases:
  Blunderbuss (3 creds)
  Electron Sword (0 creds)
  PSI Pack (0 creds)
  Nullfield Amp Unit (0 creds)
  Microwave Amp Unit (0 creds)
Last edited by BFett on Mon Jan 15, 2018 12:37 pm, edited 2 times in total.
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Re: Character Version 2

#49
For your stats: why did you pick PSI, but not exotic? You're aware you need those two together for most PSI weaponry, right? They go together like energy and conventional...
BFett wrote:
Sun Jan 14, 2018 5:16 pm
I'll take suggestions on weapons, but I'm kind of thinking of using telekinetic powers offensively as ship weapons.
You cannot afford the Mass Manipulation Psychokinetic Amplifier you need for that, nor could you use it with your stats (or any other ship PSI weapon, for that matter)

Also, at PSI 1 and strength 0 you are allowed 1 non-amp weapon (your nanobots) + a PSI pack with 2 amp cartridges (you only have one)
Warning: do not ask about physics unless you really want to know about physics.
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Re: REKT: The Preliminary Charactering

#50
Thoughts:
  1. Your stats/skills/loadout are all valid, so that's good. You can use all the gear you listed. Interesting choice, not getting exotic ability.
  2. You can't use most weaponry. This is inadvisable. You don't have any other methods of aggression, either. I would suggest putting a point into unconventional from intuition/general knowledge, or getting a point in exotics.
  3. As Dino pointed out, you can still choose one more amp. Without exotics, your only choice is the telepathic amp unit. (Note: Neither of the amp units you are capable of choosing are actually capable of causing damage.)
  4. If you decide to go with unconventional, you may as well get a sword or something explosive. I hear there's a nice lightsaber-like sword your character might be interested in.
  5. I notice you didn't spend any creds... and I think I can see why. With your current set of stats/skills, you can't get any ship weapons, either. You really might want to think about fixing that, if you don't want to be a Francis.
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