Jimmy ( his ghost ) says: Railgun makes more destruction!
Lemons says: Railgun has range. Accuracy. Might kill enemy.
Unlike laser.
Trigger says: the railgun makes more sense to me than a laser pointer to distract space cats. These aren't space cats. These are space tentacle monsters.
Post
Sat Dec 02, 2017 10:49 am
#47
Re: REKT: The Preliminary Charactering
I'd take a repair kit instead of a medkit - you already have a first aid kit, and will mostly be in ship combat.
As for the rest
Laser has more ammo, cheaper
Particle gun has infinite ammo, less powerful
Electrolaser does little damage but disables electronics, so it's more like a paralysis beam
Railgun does the most damage but has less ammo and is more expensive.
Of course, if you take a 2 cred weapon you can buy a 1 cred thing as well, if you like. Either option has merit.
As for the rest
Laser has more ammo, cheaper
Particle gun has infinite ammo, less powerful
Electrolaser does little damage but disables electronics, so it's more like a paralysis beam
Railgun does the most damage but has less ammo and is more expensive.
Of course, if you take a 2 cred weapon you can buy a 1 cred thing as well, if you like. Either option has merit.
Warning: do not ask about physics unless you really want to know about physics.
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The LT IRC / Alternate link || The REKT Wiki || PUDDING
Post
Sun Jan 14, 2018 5:16 pm
#48
Character Version 2
I'll take suggestions on weapons, but I'm kind of thinking of using telekinetic powers offensively as ship weapons.
Name: Trontos
Age: 31
Gender: Male
Personal Information: With a muscular and tall build, Trontos originated from one of the lesser known worlds within the galactic plain. In his late teens he took a transport off world in order to learn the ways of an ancient order known as the Syth. Over the years he became obsessed with Syth teaching, using them to train himself into becoming proficient in the art of assassination. Has been in cryo for 300 years
Personality: Speaks in old English when furious, very territorial, tries to intimidate target prior to attacking.
Reason your character got REKT: Was blackmailed by a client who reported the murder to the REKT team which quickly imprisoned Trontos for the murders of several high profile individuals.
Stats:
Energy: 0
Durability: 0
Maneuverability: 1
Hacking: -2
Computer: -1
PSI Unit: 1
Robotics: 0
Engines: 0
Skills:
Charisma: 0
Intuition: 1
Handiwork: 0
Conventional: -1
Unconventional: 1
Exotics: -2
General Knowledge: 0
Auxiliary: 0
Purchases:
Blunderbuss (3 creds)
Electron Sword (0 creds)
PSI Pack (0 creds)
Nullfield Amp Unit (0 creds)
Microwave Amp Unit (0 creds)
Name: Trontos
Age: 31
Gender: Male
Personal Information: With a muscular and tall build, Trontos originated from one of the lesser known worlds within the galactic plain. In his late teens he took a transport off world in order to learn the ways of an ancient order known as the Syth. Over the years he became obsessed with Syth teaching, using them to train himself into becoming proficient in the art of assassination. Has been in cryo for 300 years
Personality: Speaks in old English when furious, very territorial, tries to intimidate target prior to attacking.
Reason your character got REKT: Was blackmailed by a client who reported the murder to the REKT team which quickly imprisoned Trontos for the murders of several high profile individuals.
Stats:
Energy: 0
Durability: 0
Maneuverability: 1
Hacking: -2
Computer: -1
PSI Unit: 1
Robotics: 0
Engines: 0
Skills:
Charisma: 0
Intuition: 1
Handiwork: 0
Conventional: -1
Unconventional: 1
Exotics: -2
General Knowledge: 0
Auxiliary: 0
Purchases:
Blunderbuss (3 creds)
Electron Sword (0 creds)
PSI Pack (0 creds)
Nullfield Amp Unit (0 creds)
Microwave Amp Unit (0 creds)
Last edited by BFett on Mon Jan 15, 2018 12:37 pm, edited 2 times in total.
Post
Mon Jan 15, 2018 1:23 am
#49
Re: Character Version 2
For your stats: why did you pick PSI, but not exotic? You're aware you need those two together for most PSI weaponry, right? They go together like energy and conventional...
Also, at PSI 1 and strength 0 you are allowed 1 non-amp weapon (your nanobots) + a PSI pack with 2 amp cartridges (you only have one)
You cannot afford the Mass Manipulation Psychokinetic Amplifier you need for that, nor could you use it with your stats (or any other ship PSI weapon, for that matter)
Also, at PSI 1 and strength 0 you are allowed 1 non-amp weapon (your nanobots) + a PSI pack with 2 amp cartridges (you only have one)
Warning: do not ask about physics unless you really want to know about physics.
The LT IRC / Alternate link || The REKT Wiki || PUDDING
The LT IRC / Alternate link || The REKT Wiki || PUDDING
Post
Mon Jan 15, 2018 10:09 am
#50
Re: REKT: The Preliminary Charactering
Thoughts:
- Your stats/skills/loadout are all valid, so that's good. You can use all the gear you listed. Interesting choice, not getting exotic ability.
- You can't use most weaponry. This is inadvisable. You don't have any other methods of aggression, either. I would suggest putting a point into unconventional from intuition/general knowledge, or getting a point in exotics.
- As Dino pointed out, you can still choose one more amp. Without exotics, your only choice is the telepathic amp unit. (Note: Neither of the amp units you are capable of choosing are actually capable of causing damage.)
- If you decide to go with unconventional, you may as well get a sword or something explosive. I hear there's a nice lightsaber-like sword your character might be interested in.
- I notice you didn't spend any creds... and I think I can see why. With your current set of stats/skills, you can't get any ship weapons, either. You really might want to think about fixing that, if you don't want to be a Francis.
Have a question? Send me a PM! || I have a Patreon page up for REKT now! || People talking in IRC over the past two hours:
Post
Mon Jan 15, 2018 12:36 pm
#51
Re: REKT: The Preliminary Charactering
Character edit made. How does that look?
Post
Mon Jan 15, 2018 1:37 pm
#52
Re: REKT: The Preliminary Charactering
I still think having 1 PSI and -2 exotic is a bad idea.
Case in point: you're not allowed to use that microwave amp, it requires 0+ exotic.
Case in point: you're not allowed to use that microwave amp, it requires 0+ exotic.
Warning: do not ask about physics unless you really want to know about physics.
The LT IRC / Alternate link || The REKT Wiki || PUDDING
The LT IRC / Alternate link || The REKT Wiki || PUDDING
Post
Mon Jan 15, 2018 1:44 pm
#53
Re: REKT: The Preliminary Charactering
That's a bug in my character sheet creation page. will need to fix that.
Have a question? Send me a PM! || I have a Patreon page up for REKT now! || People talking in IRC over the past two hours:
Post
Thu Feb 01, 2018 11:18 am
#54
Re: REKT: The Preliminary Charactering
Alright, I've decided to jump on the REKT Bandwagon™ too. Here's my character sheet in its current state. Advice and suggestions would be greatly appreciated.
Spoiler: SHOW
Post
Fri Feb 02, 2018 5:09 am
#55
Re: REKT: The Preliminary Charactering
Aaaaaayeee I'm joining in too. With a character that's basically me without my... perks. Please do tell me how I can make it better. :3
Spoiler: SHOW
Post
Fri Feb 02, 2018 5:52 am
#56
Re: REKT: The Preliminary Charactering
Few remarks:
-having 1 energy and 0 conventional, and 1 unconventional and 0 maneuverability, will make stuff a tad harder early on, and you'll need to pick a good loadout. However, it well give you more flexibility later on, so it's not a bad thing, just something to be wary off.
For infantry loadout, there are a few unconventional weapons that roll energy and unconventional and are thus great for that build. (Kinetic gauntlet, plasma baton, plasma bomb launcher)
Also 2 that only use unconventional (gravity gun, nanobot globule)
For ship, there's only really the REAPER, but that would cost all your money so might not be ideal, depending on how much ship and infantry combat there is in your first mission.
-you mention stealth, but stealth uses speed (= engines) and maneuverability, so you suck at stealth right now.
-While psi can be sometimes useful for non-psi characters (it's also willpower), exotic isn't really, so I'd put the -2 there instead of in auxiliary.
(Which also determines your ability to improvise)
-having 1 energy and 0 conventional, and 1 unconventional and 0 maneuverability, will make stuff a tad harder early on, and you'll need to pick a good loadout. However, it well give you more flexibility later on, so it's not a bad thing, just something to be wary off.
For infantry loadout, there are a few unconventional weapons that roll energy and unconventional and are thus great for that build. (Kinetic gauntlet, plasma baton, plasma bomb launcher)
Also 2 that only use unconventional (gravity gun, nanobot globule)
For ship, there's only really the REAPER, but that would cost all your money so might not be ideal, depending on how much ship and infantry combat there is in your first mission.
-you mention stealth, but stealth uses speed (= engines) and maneuverability, so you suck at stealth right now.
-While psi can be sometimes useful for non-psi characters (it's also willpower), exotic isn't really, so I'd put the -2 there instead of in auxiliary.
(Which also determines your ability to improvise)
Warning: do not ask about physics unless you really want to know about physics.
The LT IRC / Alternate link || The REKT Wiki || PUDDING
The LT IRC / Alternate link || The REKT Wiki || PUDDING
Post
Fri Feb 02, 2018 10:13 am
#57
Re: REKT: The Preliminary Charactering
Dino's analysis was good - you should probably move a point to either maneuverability or unconventional, or you're going to be really hampered early on. The reason for this is that many things roll two stats. Swords, for example, roll maneuverability and unconventional. Assault rifles roll Energy (strength, on foot) and conventional. The way they give bonuses is by dividing their sum by 2, and rounding down. If you don't have at least +1 in both, you might as well not have put any points into it at all, because you won't get a bonus to your roll. Two zeroes is a 33% base chance to succeed. You'll probably want to be either exceedingly clever, or raise that to 50% with 1,1. (Or, 67% with 2,2. Alternatively, 0,2 would give the same effect as 1,1 as well - 50% base chance to succeed.) Note: this is just a suggestion, and you're free to ignore.
Next, given the timeline in your post, you may have missed the part where everyone has been in cryo for an undetermined period of time - somewhere between 5 and 90 years, if I remember right. This is not something that normally happens - in fact, even on the Nemesis, nobody knew cryo tech existed. Someone up-top was conducting experiments to try to get cryo tech to actually work, and nobody - not even SCAMPS - was let in on it. The "why" of this remains to be seen. The cryo tech you got put to sleep with has only a 25% success rate for awakening (so far), which makes you fairly lucky to be alive.
And that's it! You could post your character as-is if you want.
((Also, for posterity, going to mention that we gave TotallyNotHuman advice on his character in IRC instead of here, because that was more convenient.))
Next, given the timeline in your post, you may have missed the part where everyone has been in cryo for an undetermined period of time - somewhere between 5 and 90 years, if I remember right. This is not something that normally happens - in fact, even on the Nemesis, nobody knew cryo tech existed. Someone up-top was conducting experiments to try to get cryo tech to actually work, and nobody - not even SCAMPS - was let in on it. The "why" of this remains to be seen. The cryo tech you got put to sleep with has only a 25% success rate for awakening (so far), which makes you fairly lucky to be alive.
And that's it! You could post your character as-is if you want.
((Also, for posterity, going to mention that we gave TotallyNotHuman advice on his character in IRC instead of here, because that was more convenient.))
Have a question? Send me a PM! || I have a Patreon page up for REKT now! || People talking in IRC over the past two hours:
Post
Fri Feb 16, 2018 11:30 am
#58
Stats:
Energy: 0
Durability: 0
Maneuverability: 1
Hacking: -2
Computer: -1
PSI Unit: 1
Robotics: 0
Engines: 0
Skills:
Charisma: 0
Intuition: 0
Handiwork: -2
Conventional: -1
Unconventional: 1
Exotics: 1
General Knowledge: 0
Auxiliary: 0
Purchases:
Blunderbuss (3 creds)
Electron Sword (0 creds)
PSI Pack (0 creds)
Electro Amp Unit (0 creds)
Grav Amp Unit (0 creds)
Light armor (2 creds)
Explanation:
For the stats, a combination of PSI and unconventional. But in such a way you can actually use your PSI weapons. Not much point in putting points in PSI and blocking you from actually using it by putting -2 in exotic as nearly all PSI weapons roll exotic or require it for you to be allowed to use them.
(See: the microwave amp you added you can't use because it requires at least 0 exotic)
What you sacrifice for this - handiwork I set to -2. We have plenty of medics, so no big deal. Intuition starts at 0, you can level it after the first mission.
As for weapons:
Electron sword: lightsabre
Electro amp:
Grav amp: force moving things. Alternatively Mass mamipulation amp
After levelling PSI and charisma you can also get a charisma amp for "these aren't the droids you're looking for". Not on your first mission though.
Armor: In a melee build, this can help
Blunderbuss: you need something for you ship
Re: Character Version 2
Right, I just remembered I was gonna do a suggestion for your char sheet. So, basically, you wanna make a sith lord, right? How about this:
Stats:
Energy: 0
Durability: 0
Maneuverability: 1
Hacking: -2
Computer: -1
PSI Unit: 1
Robotics: 0
Engines: 0
Skills:
Charisma: 0
Intuition: 0
Handiwork: -2
Conventional: -1
Unconventional: 1
Exotics: 1
General Knowledge: 0
Auxiliary: 0
Purchases:
Blunderbuss (3 creds)
Electron Sword (0 creds)
PSI Pack (0 creds)
Electro Amp Unit (0 creds)
Grav Amp Unit (0 creds)
Light armor (2 creds)
Explanation:
For the stats, a combination of PSI and unconventional. But in such a way you can actually use your PSI weapons. Not much point in putting points in PSI and blocking you from actually using it by putting -2 in exotic as nearly all PSI weapons roll exotic or require it for you to be allowed to use them.
(See: the microwave amp you added you can't use because it requires at least 0 exotic)
What you sacrifice for this - handiwork I set to -2. We have plenty of medics, so no big deal. Intuition starts at 0, you can level it after the first mission.
As for weapons:
Electron sword: lightsabre
Electro amp:
Spoiler: SHOW
After levelling PSI and charisma you can also get a charisma amp for "these aren't the droids you're looking for". Not on your first mission though.
Armor: In a melee build, this can help
Blunderbuss: you need something for you ship
Warning: do not ask about physics unless you really want to know about physics.
The LT IRC / Alternate link || The REKT Wiki || PUDDING
The LT IRC / Alternate link || The REKT Wiki || PUDDING
Post
Fri Feb 16, 2018 4:08 pm
#59
Re: REKT: The Preliminary Charactering
Okay, I'll take it. I'll concern myself with improving intuition in a later mission then. Thanks for the help Dino.
Post
Fri Mar 02, 2018 1:31 am
#60
Re: REKT: The Preliminary Charactering
Whelp, here we go! Any tips or suggestions are welcomed!
Spoiler: SHOW
"We've been looking for the enemy for some time now. We've finally found him. We're surrounded. That simplifies things."
-Col. Lewis B. Puller, USMC
-Col. Lewis B. Puller, USMC