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Re: REKT: The Preliminary Charactering

#25
Name: Gearhead
Age: 85
Gender: Male
Personal Information: Born on the out-of-the-way world of Endpoint, a world which had harsh climate conditions and harsher flora and fauna at the time of its first settling. Its inhabitants turned towards heavy cybernetic augmentation to survive their harsh environment. Even after the world was "pacified" from the point of view of its inhabitants, it is still a harsh planet too hostile for baseline humans to live on comfortably.
The ability to live somewhat comfortably on most human settled worlds combined with the heavy augmentation thats necessary to live on their homeworld led the Endpointers to think of unaugmented, baseline humans as weak and inferior and to look down on baseliners with contempt. Gearhead is a typical Endpointer besides the lack of most of the actual survivability implants like strengthened bones and cybernetic muscles. Lots of middling cybernetic replacements, digestion adapted to get nutrition out of everything short of a rock, mildly toxic blood to discourage the Endpointian parasites and so on.
The most obvious augmentations are his artificial left arm and the big chunk of interface hardware covering most of the left half of his head and neck. Both of those fashioned in a brassy, "steampunk" like fashion, with fine chasings inlaid with some blue semi precious stones. The other augmentations are well disguised under artificial skin and not really visible unless someone knows what to look after. Usually dressed in some old Earth napoleionic era inspired uniform colored the same blue as the stones in his visible augmentations, rimmed with gold braid and adorned with two rows of bright golden buttons down the front.
The dress leaves out the brass arm.
Personality: He flaunts the typical Endpoint arrogance and contempt for baseliners but combined with a lot of bitterness and "payback" due to the treatment of other Endpointers due to his lack of "heavy duty" augmentations which he foregone for more delicate augmentations to improve his meditechnical career. He also takes great pleasure in taking people apart and fitting them with augmentations, to the point where he becomes highly intrusive and abrasive if people refuse his attentions. With most baseliners his contempt overpowers his desire to "improve" them, but augmented people dont have much to disencourage him to throw his "affections" at them. The arrogance reduces with higher grades of augmentation, but unless theres very heavy augmentation in the other, some degree of superiority complex remains. In cases where his attentions are welcome he can be a pretty pleasant person, just dont even hint at his augmentations not being the best there can be.
Reason your character got REKT: Someone refused his affections AND implied that his augmentations could be better.
There were a lot of surgical instruments involved.
Stats:
  Energy: 0
  Durability: -2
  Maneuverability: -2
  Hacking: 1
  Computer: 1
  PSI Unit: 1
  Robotics: 0
  Engines: -2
Skills:
  Charisma: -2
  Intuition: 0
  Handiwork: 2
  Conventional: 0
  Unconventional: -2
  Exotics: 1
  General Knowledge: 0
  Auxiliary: -2

Purchases:
Spoiler:      SHOW
What's a serious flaw your character has, that he/she has difficulty overcoming even when it matters most? Feel free to list more than one.
Contempt and distrust of the abilities of baseliners.

Does your character have any interests? Hobbies? Passions or strong opinions? Relate two or more of these.
Strongly pro-augmentation (duh), likes to tinker things into forms that he thinks of as being "authentic ancient", has a general thing for old earth "ancient" history.

Tell a short story about something that happened between your character and someone they were close to before they got shipped to Tartarus.
See the reason for being REKT.

Tell a short story about a scenario where your character would be in his/her element.
Someone being hurt, preferrably with something that requires artificial replacements.
Post

Re: REKT: The Preliminary Charactering

#26
Ah well, if it's fashionable :ghost:
Dunno if I'm gonna fill in the last 2 questions, it's already plenty long

Name: Saoirse Fri'leth
Age: 25
Gender: Female
Personal Information:
Saoirse Fri'leth (more or less pronounced seer-sha) was born on the planet of New Dublin, but moved with her parents to Poesis I-96-O when she was 7 years old, because her dad got a job offer he couldn't refuse, which required him to move there.
When she was 8, she was run over by a hover car, driven by a drunken guy who had somehow managed to override the autopilot. She barely survived, but lost her right arm, leg and eye. Now, in most places this would pose little problems, but Poesis had very traditionalistic (religion-driven) views about modifying the human body - cloned limbs were unheard of and robotic ones rare and primitive. Still, through moving heaven, earth and a variety of other celestial objects Saoirse's parents managed to get her a robotic eye, arm and leg.
Though primitive compared even to the cheap stuff Tartarus gives its inmates (imagine something you'd see in a cheap retro-scifi series), for little Saoirse it meant she could see, run and play again.

In school, kids tended to make fun of "the weird robot girl", and she never had any real friends. Their loss, they missed out on a loyal and friendly though eccentric friend.
Saoirse didn't understand why people found her robotics so unsettling - it wasn't hard to find articles on the hypernet about robotic implants that make you run faster than the wind, lift cars, even hypermodern PSI implants that let you manipulate electricity with your mind.
Frustrated by the lack of anything like that on Poesis, and by the backward view of the people, she decided to make them herself.
She went to study engineering, and joined an illegal lab researching robotic limbs and Psi-amps. Though it occasionally meant dealing with shady people, she only ever experimented on herself and never did anything ethically wrong.
However, one day the lab was ratted out, everyone got arrested, and Saoirse got sent to Tartarus.
She aspires to become part of Tartarus' research division when she gets through REKT, as they do exactly what she was doing, but with better equipment.

Physically dark-haired and attractive, an effect somewhat undone by the mechanical right arm, leg and eye. (Mechanical eye functionally identical to normal eye)
Fairly tall at 1.78 m (5' 10").

Personality: Eccentric, witty and very cheerful. Sensitive, shy, and somewhat anxious around new people, but she's very attached to those she considers friends.
Has a bit of a "mad scientist" attitude when it comes to scientific stuff and combat. Enjoys blowing things up in creative ways. Might not be entirely sane.
Obsessive about certain things. Loves pudding and space. Gets annoyed when people pronounce her name wrong. It's Saoirse, not Saorise!

Reason your character got REKT: Caught running illegal experiments considered unethical on herself, involving experimental psi implants and amps. Sent to the Tartarus because she even refused to admit she had done anything wrong.
(Poesis' government only allowed primitive robotic bodymods when they're a medical necessity. She disagrees.)

Stats:
  Energy: 0
  Durability: -1
  Maneuverability: 0
  Hacking: -2
  Computer: 0
  PSI Unit: 2
  Robotics: 0
  Engines: 0
Skills:
  Charisma: -2
  Intuition: 1
  Handiwork: -2
  Conventional: -2
  Unconventional: 0
  Exotics: 2
  General Knowledge: 0
  Auxiliary: 0

Purchases:
-Kinetic Battlestaff
-Psi pack:
-Electro Psi Amp
-Gravity Amp
-Stasis Amp
-Quickdraw slot (1 on battlestaff, 1 left) - 1 cred
-Bubble Blower - 3 creds
-Cargo Pod - 1 cred
-Replacement limb x 2 (right arm and right leg)

-If she doesn't use it on a mission (who even does such a thing), can she bring her Irish bagpipes?
Spoiler:      SHOW
What was your character's dream, before getting shipped to Tartarus? Was there anything in particular your character dreamed of accomplishing someday?
-Her dream was to use her research to earn enough to move her family back to New Dublin, where her grandparents live and which she still considers home despite having only lived there a few years. She also wanted to "stick it to the man" by doing exactly what people judged her for most of her life.
-Now she's in REKT, she wants to stand out and join Tartarus' research division when she's through the 10 missions.

List a few ways your character's personality could develop and/or change over the course of the story.
-Since she has no criminal or military background, she will at first be disinclined to kill people (humans or other sentient beings). Depending on events, this intention could fade away or develop in an honourable "do not kill unless it's the only way to prevent a teammate's death" creed
-Given her background, she will be initially shy around people. Depending on teamwork interactions, she could grow more confident, become a lone wolf, or cling to (one or a few) trusted person/people.

What really sets your character apart from other characters, and makes your character unique?
In a world of grumpy, gruff, rough or edgy criminal inmates, her cheerful demeanour tends to stick out.
Unlike most inmates, she also has no criminal or military background at all.

What's a serious flaw your character has, that he/she has difficulty overcoming even when it matters most? Feel free to list more than one.
-Easily distracted by shiny tech
-She doesn't really get what REKT is - she expects a big adventure rather a place where criminals go to die. She's aware people die in REKT, but assumes that's because they're uneducated criminals while she's an intelligent engineer well-versed in using advanced tech. This makes her take larger risks than is wise, and needlessly cheerful and optimistic.
-When she thinks she's right, she will ignore what other people say and do what she wants.

Does your character have any interests? Hobbies? Passions or strong opinions? Relate two or more of these.
-She can play the Uillean Pipes (Irish bagpipe), is a good singer and likes Celtic folk.
-She's a vegetarian, but doesn't understand how vegans can live without pudding
-She thinks cyborg limbs and psi amps are cool
-Pudding
-Space


Tell a short story about something that happened between your character and someone they were close to before they got shipped to Tartarus.
A knock on the door made little Saoirse look up from her book. As the nurse entered her her hospital room, she frowned at Saoirse's freshly installed bionic limbs. She did that a lot, so Saoirse had decided to call her Frowny. She'd tried frowning back in the beginning, but it didn't seem to help much.
Today however, Saoirse was more interested in the package Frowny was carrying.
"What's that?"
"Someone sent a package for you. Your parents okayed it - it's from one Eóghainn Fri'leth."
"Owen."
"Pardon?"
"It's pronounced Owen, not Eóghainn."
"Whatever. Here." Frowny said, as she dumped the package on Saoirse's bed an walked back out.
Curious what grandpa Eóghainn had sent her, Saoirse pushed the button for the delivery message, and grandpa's voice started to play out of the tiny speaker.
"Hi, a thaisce - grandpa here. I'm sorry I couldn't come and visit ye in the hospital - I tried, but tickets off-planet cost almost as much as a house...
So instead I sent you something to learn to use those new fingers o'ye on! It's a bit old, but they say the old ones sound best. Have fun with it, and me and gramma will call you soon, okay?
Tá grá agam duit!"
*click*

Saoirse opened the box, and carefully lifted out her present - grandpa's old Uillean pipes from back when he learned to play himself.
She squeezed the bellow and poked the bag, producing a sound not unlike a drowning rubber ducky, and grinned.
Carefully, she bound the bellow to her bionic arm, put the bag under her left one, covered all the holes of the chanter (with some difficulty - the bionic fingers were still quite new), and started to play...
and even though she only played a single note, the note sung of home.


Tell a short story about a scenario where your character is forced to leave an ally behind to finish the mission.
"Dammit Saoirse, leave me and run!"
"No!"
"I can't walk and this place is gonna blow every minute now! Save yourself or we'll both die here!"
Saoirse stubbornly shook her head and kept dragging her crippled teammate to the landing zone... until she was suddenly knocked forward and felt her friend being torn from her grip.
She looked back, and saw he had used his gravitic shotgun to launch himself away from her.
"Now go!"
"But-"
"GO!"
"Dammit..."
Holding back tears, she started a sprint towards the drop zone, used her gravity amp to launch herself into her ship, and warped out using her warp psyamp mere fractions of a second before nuclear fire engulfed the place where her ship had been parked.

What seemed like an eternity later, back on Hermes, she played Hector the Hero on the pipes in his memory, tears streaming down her left cheek; a lament for a lost friend.

Tell a short story about a scenario where your character is forced to make a difficult decision.
Her mind still buzzing with the neatness she saw in the research department, Saoirse grabbed a tray in the mess hall and queued for dinner.
"What shall it be today?"- the lady asked her.
"A soy burger, lettuce, and baked potatoes please!"
"Any dessert?"
"Pudding!"
"Chocolate or vanilla?"
"errrrrrrrrrrr"

Some say she still stands there to this day.
Some reference images
Spoiler:      SHOW
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Spoiler:      SHOW
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Spoiler:      SHOW
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Warning: do not ask about physics unless you really want to know about physics.
The LT IRC / Alternate link || The REKT Wiki || PUDDING
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Post

Re: REKT: The Preliminary Charactering

#27
Yelp, and now to hope for the best :?

Purchases at a later date, prolly when the new main thread comes up.

--------

Name: Frank Foster

Age: 43

Gender: Male

Personal Information: Frank was born to a poor family on the outer systems where they worked in a small mining-outpost on Atraxis. While he was comparatively weak, he proved his worth with a good understanding of machines, their working and the necessary systems to keep them running. His parents died when he was 17, in a big mining accident. From his experiences on site stems his crippling fear of natural caves and underground locations up to a certain technological level. He used the little savings they've made and the payout from the insurance to travel to the inner planets where he tried to get into a number of educational facilities. But due to a lack of normal schooling he was rejected everywhere. As his money slowly began to run out, he had to take an underpaid job as a janitor at a prestigious university (Planetary University of Science and Robotics on the planet Tress). As he was enjoying his free time after cleaning duties he was approached by some people who got to talk to him. After a while of talking (and drinking) he let himself get convinced to snatch some information from the universities servers. His skills with computers got him handy there and he received quite a good payment from his new acquaintances. After a few more such activities, he was actively scouted and pretty much pressed into service by Cerb Robotics as a Spy. On his jobs, he often used the disguise of the "Invisible Janitor" to get in and out without being remembered. Until he was caught just as he tried to crack into the local Governments Mainframe. After some Interrogations he was shipped of to Tartarus.
His testimony vanished the same day without any consequences.
Frank is ~1.80m tall, of moderately thin build without much muscle. His face is mostly without memorizable features. His short, brown hair starts graying out a bit already. Hazel eyes and a short, but well trimmed chin-beard complete his look.
He talks with a slightly wheezy voice as if out of breath. Otherwise his calm voice is pleasant to the ears.
His chosen deity to-go is the great, eternal Dustbunny.

Personality: Frank is a slightly slower person with a gentle demeanor. His combat experiences are low because he'd reather seek out ways to avoid conflict before it heats up.
Frank is mostly friendly and respectful on the outside, his thoughts can vary greatly though.
Reason your character got REKT: He was caught trying to hack into a local governments mainframe where he was supposed to sniff out some informations that could be used to blackmail/manipulate them.
Stats:
Energy: -1
Durability: 0
Maneuverability: 0
Hacking: 1
Computer: 1
PSI Unit: -1
Robotics: 0
Engines: -1
Skills:
Charisma: 1
Intuition: -1
Handiwork: 1
Conventional: -2
Unconventional: 1
Exotics: -2
General Knowledge: 0
Auxiliary: -1


Purchases:
Spoiler:      SHOW
What was your character's dream, before getting shipped to Tartarus? Was there anything in particular your character dreamed of accomplishing someday?
Right after the death of his parents, he sought to get a proper education in the areas he already had experience in, but as time went on he wanted to get away from Cerb Robotics to live the live he wanted to live without fear of them intervening.

List a few ways your character's personality could develop and/or change over the course of the story.
The REKT-program is no place where people can be picky about the possible conflicts they get into. It's possible that he has to drop his empathy when pitted against enemies or allies.

What really sets your character apart from other characters, and makes your character unique?
Frank has been at the bottom of the pecking order from the day where he started his first job as a Janitor. He is easily able to handle people of different standing due to his experience with superiors of all kinds and other people who stood at the lower end.

Does your character have any interests? Hobbies? Passions or strong opinions? Relate two or more of these.
He's often seen with some small object to tinker around with in his spare time. When there's nothing like that available, he might seek out places where he could help out with something technical. He also likes to idly inspect his surroundings from the point of view of a common cleaning personel.

Tell a short story about a scenario where your character is forced to leave an ally behind to finish the mission.
The job is always something important to Frank. But he doesn't neccessarily be the one who reaches the objective first or extracts it. As such Frank would have to sacrifice his allies when he sees no other way to save himself or fulfill the objective. He'd rather die though than leaving a friend behind without an extremely good reason, and even then he'd probably regret it for a long time.

Tell a short story about a scenario where your character would be in his/her element
Frank was wandering down the halls as every evening. Today, he found out over the last days, some of the students apparently planned a certain kind of party in one of the laboratories. It was a good chance for him...a good chance for a little distraction, so to say. Just a few little preparations in a room where he was supposed to clean up every day.
Staff and students passed by without noticing him. A scrawny assistant tumbled past and dropped a number of documents. "Careful there, lad.", Frank said to him with a smile as he collected the scattered papers. Rather uninteresting topics compared to his actual target, but it always paid out to keep up the facade of the inconspicious cleaning staff everyone could call and order around.
Later that night a fire broke out in one of the laboratories, obviously caused by the partying students. Some suffered light injuries, but most got out save...until the remaining staff got them in their hands. Meanwhile noone noticed the janitor leaving one of the IT centers, a data stick in his pockets and a face that showed regret for just a moment before this emotion got hidden behind the often used mask again.

Tell a short story about a scenario where your character dies in what he/she would consider the best way possible.
The preparations were finished, Frank managed to get into the facility undiscovered. First were some remote explosives at different locations. Some of them distractions, some...more important. Next was the security system with a more or less simple hack. Blowing up the charges, getting out and regrouping with the rest. He had noticed that one soldier who got suspicious of him...but time was running out. Hopefully he would die fast and painless...
Apparently, sometimes stuff might happen.
Post

Re: REKT: The Preliminary Charactering

#28
Since everyone seems to be posting their characters here already, I might as well just do the same
------------------------

Name: Buck Roberts
Age: 31
Gender: M
Personal Information: Grew up on the arid world of Arskosha IV as the youngest of 6 brothers. The denizens of the planet valued martial prowess and marksmanship highly(the conventional kind), but Buck was terrible at using anything that would shoot. At the age of 15, after being deemed not worthy of admittance to the planet's military force, was practically disowned by his family and left to fend for himself. Without any kind of income or home, was forced to join one of the local gangs, initially as part of a low-level crew charged with running a money laundering operation. During that time, was taught the basics of computer systems, as well as falsifying info to fool the authorities.

Eventually, his talents for computing have been noticed by some of the higher-ups. He was relegated to an enforcement crew, initially as a field hacker, but soon enough his true talent was discovered: field manipulation weaponry. Field manipulators were initially used by the gang for non-combat uses, such as melting through secure doors, since there was no one in the crew skilled(and talented) enough to properly use them for moving targets. But Buck could fill this role, and fill it well he did. He became quite renown in the organization, and was present in several high-profile operations.

By the time he was 26, however, the gang had fallen down on it's luck, and was rapidly rooted out from the planet. Buck managed to flee the planet, but he was a complete outlaw at this point. For the next 5 years, he worked for various criminal factions throughout the outer planets, until he received an offer from his homeworld. Allegedly, one of his brothers had risen to one of the top political-military roles on the planet. In a letter, his brother claimed that Buck had disgraced the family name due to his criminal actions, and that he was seeking to remedy this - Buck would get a chance to clear the dirt from his(and his family's) name by doing a deed fit for a great warrior, and in exchange, he would be pardoned for his crimes and allowed back to the planet. And what better way to prove one's combat skill than the REKT program...

Appearance: Shorter than most, and a tad bit chubby. Has an obvious southern accent.
Personality: Usually quite friendly, cheerful and outgoing. Will go a long way to try and impress others, and doesn't shy from lying or taking credit for other's work if it boosts his 'rep'. Can be quite stubborn at times, and almost never admits to him or his views being wrong. Has a burning passion for computers and field manipulators. Dislikes guns, and anyone overly zealous about liking guns. More often slightly drunk than sober, claiming that alcohol boosts his concentration.
Reason your character got REKT: Willingly joined.
Stats:
  Energy: 0
  Durability: 0
  Maneuverability: -2
  Hacking: 1
  Computer: 2
  PSI Unit: 0
  Robotics: -2
  Engines: -2
Skills:
  Charisma: 0
  Intuition: 0
  Handiwork: 0
  Conventional: -2
  Unconventional: 2
  Exotics: -1
  General Knowledge: 0
  Auxiliary: 0
Spoiler:      SHOW
What was your character's dream, before getting shipped to Tartarus? Was there anything in particular your character dreamed of accomplishing someday?
Returning to his homeworld and finally proving to his family and comrades his worthiness as a warrior, gaining widespread fame in general.

List a few ways your character's personality could develop and/or change over the course of the story.
1. Could start to care less about his homeworld and what others think about him if it starts getting him into too much trouble and near-death situations
2. Could start to accept sometimes being wrong if his stubbornness manages to put the entire squad at extreme risk.

What's a serious flaw your character has, that he/she has difficulty overcoming even when it matters most? Feel free to list more than one.
1. Can be extremely stubborn, to the point of irrationality, and is practically in denial about ever being wrong about anything. Is known to do relatively extreme acts just to 'prove a point'.

2. Due to his desire to impress others, can be manipulated into doing dangerous stunts he normally wouldn't(unless they are too outlandish and dangerous, but he'd think of some excuse rather than 'I can't')

Does your character have any interests? Hobbies? Passions or strong opinions? Relate two or more of these.
1. Absolutely loves field manipulator weaponry - it was one of the only combat roles he was ever good at, and grew to love it despite constantly being berated for it and not considered 'honorable' enough.

2. In a similar vein, is quite interested in computer systems.

3. Doesn't like the concept of 'honorability' - if a tool or method gets the job done, it's good enough, and that's all that's important. Considering that he became an outcast from his own society because his only combat talent was arbitrarily considered 'not honorable enough' and 'cowardly', this is quite understandable.

Tell a short story about a scenario where your character would be in his/her element.
The squad's enemy was a particularly tough squadron of fighters and a corvette. The fighters were heavily armed and armored, and the team was completely outgunned. However, while his conventionally-armed allies would stand no chance to take out the enemy alone, Buck saw a slew of opportunities. He could catastrophically overheat the corvette's shield generator, causing a massive fireball to consume most of the enemy squadron, or corrupt the fighter's onboard AI to fire on allies, or confuse their navigational equipment to cause them to crash into the corvette. All options could turn the tide of the battle, which was entirely now at his hands, and even better, all options would make for a great light show for his allies to watch...
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Post

Re: REKT: The Preliminary Charactering

#29
Threw together a hopefully not-too-sucky character today. Purchases can come after

Name: Caleb Moore
Age: 25
Gender: Male
Personal Information: Caleb Moore was born on the world of Dashta, a small, sparsely-populated planet only remarkable due to its Earth-like ecosystem and position on a moderately well-traveled trade route to the Core Worlds. He had a typical childhood for one of the middle-class inhabitants of the planet, living in a small apartment in the capital with his parents. His father was a member of the planetary defense force, and his mother an employee of a major shipping company. He decided early on that he wanted to follow in his father's footsteps, and enlisted in the PDF as soon as he was eligible. Apparently, the brass thought he showed some promise, and within a few years he managed to ascend to the rank of Corporal. Everything was going well, it seemed.
One day, however, everything went wrong. A major terrorist attack rocked the capital, and the perpetrators were able to escape. The PDF, enraged at the audacity of the attackers, put all their resources towards stopping them before they could lose their pursuers. Eventually, the terrorists were cornered at one of their forward bases, on a barren, airless rock a few systems away called Anba. Caleb's platoon was one of the units sent to attack them. When they entered the compound, their communications cut out and they were ambushed. Caleb and his comrades fought hard, but one by one they died. Caleb was the only survivor.
The entire mission was a complete failure, and High Command needed someone to take the blame. Unfortunately for Caleb, he was one of the handful of survivors of the battle, and he, along with a few others, was made into a scapegoat. Eager to put the defeat behind them and forget it ever happened, High Command decided to send the "traitors" to Tartarus instead of imprisoning them planetside. Thanks to his prior combat experience, Caleb soon found himself transferred into the REKT Program, where he would have a chance to clear his name- or die trying.

Caleb is a short, somewhat stocky man at about 5'3", and if Dashta had possessed a large armored force he likely would have joined it instead of the infantry. His hair is dark brown, almost black. He wears a short, neatly trimmed beard now that he is no longer subject to military regulations. He still has a scar running along his forehead that was caused by a grazing hit from shrapnel during the Battle of Anba.
Personality: Caleb is an easy-going man when not on missions. Before the Battle of Anba he liked to get to know his fellow soldiers, but now is much more introverted, as he doesn't want to have to go through the pain of watching dozens of close friends die again. He is still open to friendships, however, but one might need to work a bit to get him to open up. During missions, he gets his "game face" on and is much more professional and curt, preferring to get the job done quickly and safely. He has some distrust of reconnaissance and command units, as poor intel got his platoon killed and his previous commanders threw him to Tartarus to save their reputations. Even so, his military training and conditioning still make him quick to follow orders, and he still respects commanders who lead in combat.
Reason your character got REKT: Caleb was made a scapegoat for the loss of his platoon and shipped to Tartarus to try and get the incident out of the news as quickly as possible.
Stats:
  Energy: 2
  Durability: -1
  Maneuverability: 0
  Hacking: -1
  Computer: -2
  PSI Unit: 1
  Robotics: -2
  Engines: 0
Skills:
  Charisma: 0
  Intuition: 0
  Handiwork: -1
  Conventional: 2
  Unconventional: 0
  Exotics: 0
  General Knowledge: -1
  Auxiliary: -1
Spoiler:      SHOW
What was your character's dream, before getting shipped to Tartarus? Was there anything in particular your character dreamed of accomplishing someday?
Caleb wanted one day to ascend to a high rank in the PDF like his father, who managed to make Colonel before retiring. Of course, that dream is quite dead now.

List a few ways your character's personality could develop and/or change over the course of the story.
He is rather distant for the most part at first, but he might start opening up to his fellow inmates if he likes them enough. He also might begin to trust superior officers more if he runs across some who are more trustworthy than his previous ones.

What's a serious flaw your character has, that he/she has difficulty overcoming even when it matters most? Feel free to list more than one.
Caleb has a massive fear of losing comrades in battle. If he can save an ally who is in danger, he will do almost anything to keep them alive, even if he doesn't know them very well. He also distrusts higher command authorities than the ones on the ground with him, and will usually take what they say with a grain of salt.

Does your character have any interests? Hobbies? Passions or strong opinions? Relate two or more of these.
Caleb doesn't reserve his anger for High Command. He absolutely despises terrorists and similar criminals- they are, after all, the ones who actually pulled the trigger on his platoon, even if the brass hardly did them any favors.

Tell a short story about something that happened between your character and someone they were close to before they got shipped to Tartarus.
"...and we hereby bestow the rank of Corporal to Caleb Joshua Moore. Congratulations, soldier." The Colonel's words faded into the background as Caleb's father appeared with his new rank insignia. The older man looked ready to burst with pride as he pinned it to his son's uniform. Caleb stood even straighter than before as his father leaned in. "Great work, son. I'm so proud of you." The praise of his commander, even the grins from his squadmates, paled in importance to that one statement. As Caleb stepped off of the stage, he allowed himself a satisfied smile.

Tell a short story about a scenario where your character dies in what he/she would consider the best way possible.
Well, he'd had a pretty good run, all things considered. The mission was almost complete, and almost everyone was going to make it home. If he had to die to ensure they would make it safely, then so be it. Caleb took one last look at the retreating backs of his comrades as they fled with the objective, and then steeled himself for what was to come. The enemy may have outnumbered him, but he would hold them back. He took bullet after bullet, eventually falling. However, as he felt himself slipping away, he heard his teammates getting picked up by the Tartarus over the radio, and he knew he had succeeded. He had done his old platoon proud, and now, he could finally rejoin them...

Purchases:
2 creds: Mounted Laser
0 creds: Plasma Rifle
1 cred: Painkillers
1 cred: Coagulant Boosters
1 cred left over
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Re: REKT: The Preliminary Charactering

#30
Name: Alexei "Lemons" Ortov
Age: 19
Gender: Male
Personal Information: Born on a poor urban world, Alex grew up as somewhat of a bookworm and nerd, spending days in simulations or in the library. His low social standing and lack of official education got him drafted at the age of 16, and he spent three years in the local militia where he was trained as a gunman and a light mech pilot. He developed a love for powered armor and heavy weapons, specifically tinkering with said equipment, as well as proved himself a decent tactician on the field. Still, he remained a shut-in and introvert, avoiding human contact, and keeping to his own studies and hobbies. Said hobbies include movies (specifically anime) and sometimes weapon-focused engineering. His commander referred to him as the 'Lemons that life gave him', in reference to Alex's social uselessness.

165 centimeters tall, blond, blue eyes. Decently built. Quick reflexes. Knows his way around a basic computer and is a quick learner. Has a lot of reading and study hours on record due to his self-sufficiency and abundance of free time.

Personality: Quiet and normally calm. Kind. Quite a bit naive. Ever so slightly egotistical. Devious when its needed. Easily angered, and has a silent and malevolent way to express anger. Introverted. Talks as little as possible. Sharp thinker. Industrious. Makes quiet and often times rather dark jokes. Becomes extra-humorous when drunk. Violently excited by new and interesting tech.

Has a distinct accent (Russian :D) if you get him talking.

Reason your character got REKT: In boot-camp, his direct commander made a tactical mistake in war-games and blamed it on Alex. The commander had strong personal connections. When Alex almost-successfully defended himself in military court, and therefore incriminated the commander, said commander had him shipped off-world.
Stats:
  Energy: 2
  Durability: 0
  Maneuverability: 1
  Hacking: -2
  Computer: 0
  PSI Unit: -2
  Robotics: -2
  Engines: 0
Skills:
  Charisma: -2
  Intuition: 0
  Handiwork: 0
  Conventional: 1
  Unconventional: -2
  Exotics: -2
  General Knowledge: 2
  Auxiliary: 0

Purchases:

- ( 0 Cred ) - Rocket Launcher ( 2 Lock-on, 1 anti-armor, 1 heatseeker )
- ( 0 Cred ) - Gauss Rifle
- ( 0 Cred ) - Assault Rifle
- ( 0 Cred ) - Semiautomatic Pistol

- ( 4 Cred ) - Exoskeleton
- ( 1 Cred ) - Command Center

- ( 0 Cred ) - Small Flash Drive filled with music, movies and Anime. Useless for anything but watching/listening to it's contents.
Spoiler:      SHOW
What was your character's dream, before getting shipped to Tartarus? Was there anything in particular your character dreamed of accomplishing someday?
Alex wanted to join the armed forces as an engineer, hoping for a chance to bring some of his ideas to life, but was too distraught by the thought of interacting with a lot of people to achieve that, so he kept to himself and continued with his studies.

List a few ways your character's personality could develop and/or change over the course of the story.
When faced with a die or fight situation, where he would need to interact with a lot of people, Alex is likely to become a bit more open for the sake of fighting. If he is to move on in the world, he must become more comfortable living in it.

What really sets your character apart from other characters, and makes your character unique?
Alex is rather introverted and quiet, but has the skills ( and stats (all pun intended) ) to perform minor miracles when needed. As a very closed and unsure young man, he has a lot of room to grow and improve ( or degrade ) as a character, possibly making him a better team player.

What's a serious flaw your character has, that he/she has difficulty overcoming even when it matters most? Feel free to list more than one.
He is extremely introverted, and always aims to achieve his goals alone, rather than relying on others. He has strong trust issues and rarely uses offered help, even if it would make his life a lot easier. He hates socializing on a large scale more than anything.

Does your character have any interests? Hobbies? Passions or strong opinions? Relate two or more of these.
Enjoys inventing and innovating. Watches anime and other movies on his free time.

Tell a short story about something that happened between your character and someone they were close to before they got shipped to Tartarus.
Alex separated himself from his own family, ignoring calls from his parents and brothers. He no longer knows if they are even alive.

Tell a short story about a scenario where your character dies in what he/she would consider the best way possible.
"Alex tried again and again to unlock the bridge. His hand was shot to hell, like the rest of his body, and every movement brought him pain, but he kept on trying. He had only minutes left to live, and he could barely move. And if things went the way they were going, his killers would get away with it too.

"The hatch finally opened, and Alex threw himself into the bridge. Several shots penetrated his head and body, and his body fell on the floor. But not before a bundle of grenades rolled off of his wounded hands onto the floor. The bridge crew tried to take cover, but a series of frag explosions shattered almost every surface on the bridge, killing most, and wounding the rest."

Tell a short story about a scenario where your character would be in his/her element.
"Finally, he was home. No more people to talk to today. He closed the blinds and locked the door, turning on the powerful projectors inside. A flip of a switch, and the coffee machine came to life. Rolling out his monitor, he turned on the next episode of 'Space Battleship Yamato'. Satisfied, he sat behind his work bench, and stretched, and went to work on the robotic arm he stole from the scrap yard. He would make the damn thing work."
Last edited by Triggerhappy on Tue Mar 28, 2017 8:03 am, edited 1 time in total.
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