What was your character's dream, before getting shipped to Tartarus? Was there anything in particular your character dreamed of accomplishing someday?
-Her dream was to use her research to earn enough to move her family back to New Dublin, where her grandparents live and which she still considers home despite having only lived there a few years. She also wanted to "stick it to the man" by doing exactly what people judged her for most of her life.
-Now she's in REKT, she wants to stand out and join Tartarus' research division when she's through the 10 missions.
List a few ways your character's personality could develop and/or change over the course of the story.
-Since she has no criminal or military background, she will at first be disinclined to kill people (humans or other sentient beings). Depending on events, this intention could fade away or develop in an honourable "do not kill unless it's the only way to prevent a teammate's death" creed
-Given her background, she will be initially shy around people. Depending on teamwork interactions, she could grow more confident, become a lone wolf, or cling to (one or a few) trusted person/people.
What really sets your character apart from other characters, and makes your character unique?
In a world of grumpy, gruff, rough or edgy criminal inmates, her cheerful demeanour tends to stick out.
Unlike most inmates, she also has no criminal or military background at all.
What's a serious flaw your character has, that he/she has difficulty overcoming even when it matters most? Feel free to list more than one.
-Easily distracted by shiny tech
-She doesn't really get what REKT is - she expects a big adventure rather a place where criminals go to die. She's aware people die in REKT, but assumes that's because they're uneducated criminals while she's an intelligent engineer well-versed in using advanced tech. This makes her take larger risks than is wise, and needlessly cheerful and optimistic.
-When she thinks she's right, she will ignore what other people say and do what she wants.
Does your character have any interests? Hobbies? Passions or strong opinions? Relate two or more of these.
-She can play the
Uillean Pipes (Irish bagpipe), is a good singer and likes Celtic folk.
-She's a vegetarian, but doesn't understand how vegans can live without pudding
-She thinks cyborg limbs and psi amps are cool
-Pudding
-Space
Tell a short story about something that happened between your character and someone they were close to before they got shipped to Tartarus.
A knock on the door made little Saoirse look up from her book. As the nurse entered her her hospital room, she frowned at Saoirse's freshly installed bionic limbs. She did that a lot, so Saoirse had decided to call her Frowny. She'd tried frowning back in the beginning, but it didn't seem to help much.
Today however, Saoirse was more interested in the package Frowny was carrying.
"What's that?"
"Someone sent a package for you. Your parents okayed it - it's from one Eóghainn Fri'leth."
"Owen."
"Pardon?"
"It's pronounced Owen, not Eóghainn."
"Whatever. Here." Frowny said, as she dumped the package on Saoirse's bed an walked back out.
Curious what grandpa Eóghainn had sent her, Saoirse pushed the button for the delivery message, and grandpa's voice started to play out of the tiny speaker.
"Hi, a thaisce - grandpa here. I'm sorry I couldn't come and visit ye in the hospital - I tried, but tickets off-planet cost almost as much as a house...
So instead I sent you something to learn to use those new fingers o'ye on! It's a bit old, but they say the old ones sound best. Have fun with it, and me and gramma will call you soon, okay?
Tá grá agam duit!"
*click*
Saoirse opened the box, and carefully lifted out her present - grandpa's old Uillean pipes from back when he learned to play himself.
She squeezed the bellow and poked the bag, producing a sound not unlike a drowning rubber ducky, and grinned.
Carefully, she bound the bellow to her bionic arm, put the bag under her left one, covered all the holes of the chanter (with some difficulty - the bionic fingers were still quite new), and started to play...
and even though she only played a single note, the note sung of home.
Tell a short story about a scenario where your character is forced to leave an ally behind to finish the mission.
"Dammit Saoirse, leave me and run!"
"No!"
"I can't walk and this place is gonna blow every minute now! Save yourself or we'll both die here!"
Saoirse stubbornly shook her head and kept dragging her crippled teammate to the landing zone... until she was suddenly knocked forward and felt her friend being torn from her grip.
She looked back, and saw he had used his gravitic shotgun to launch himself away from her.
"Now go!"
"But-"
"GO!"
"Dammit..."
Holding back tears, she started a sprint towards the drop zone, used her gravity amp to launch herself into her ship, and warped out using her warp psyamp mere fractions of a second before nuclear fire engulfed the place where her ship had been parked.
What seemed like an eternity later, back on Hermes, she played
Hector the Hero on the pipes in his memory, tears streaming down her left cheek; a lament for a lost friend.
Tell a short story about a scenario where your character is forced to make a difficult decision.
Her mind still buzzing with the neatness she saw in the research department, Saoirse grabbed a tray in the mess hall and queued for dinner.
"What shall it be today?"- the lady asked her.
"A soy burger, lettuce, and baked potatoes please!"
"Any dessert?"
"Pudding!"
"Chocolate or vanilla?"
"errrrrrrrrrrr"
Some say she still stands there to this day.