Realizing that the Tower of Quantum Terror was an evil mind-controlling thing, Blake Lowe was quickly captured under its control. Outlander himself was loathe to do any damage to it, and, with some quick thinking from his platoonmates, realized that the ToQT was likely controlling the minds of other entities in the immediate area. Blake Lowe was reporting during his brief moments of sanity that whatever was controlling his mind seemed primitive and savage... and Outlander feared it happening to himself, but was fully prepared to valiantly commit suicide to save Blake Lowe by ramming his craft into the tower.
Fortunately, other people in the platoon actually have brains. They pieced together that killing the ToQT would likely keep Hema's squad from getting devoured by bug-things, and Nequebah (their best PSI user) was sent to assist. She managed to get there just in time, going past the ToQT's quantum shield and, with the help of her squadmates, blasted the tower to pieces.
Hema's squad was saved.
Outlander's squad, however, was not, as it was quickly set upon by wild, savage creatures from everywhere - creatures that lacked the common sense and pseudointelligence of the ones that attacked Doc Cha0zz's squad. Though the struggle was real, they just barely managed to repel them.
Meanwhile, Dinosawer's squad made a dramatic rescue attempt to save Dr. Cha0zz's squad from blood loss and suffocation - and Squidhead just barely managed to arrive in time to patch up Kalah Grimm, saving her life. With the two squads in the same place, they continued (quietly) down the deep canyon toward THE ALIEN BASE. (dun dun dunnnnnn)
Hema's squad managed to get past the evil things when they died (they died when the ToQT died, just in the nick of time), and continued through the Tunnel of Impending Doom.
This solves all the immediate problems the squads were facing. We are now venturing into unknown territory.
Before they leave the canyon, Dr. Cha0zz's squad look at the strange device they've found in the canyonside cave and realize it's a device to seal away and monitor the planet's core - presumably to keep the planet from falling apart. Oddly, though, it seems that something is generating this power rather than using it to create the huge planet-wide shield. About this time they also reach the conclusion that the vast majority of the moon was grown into a natural satellite. This concept leaves people baffled. "Growing a moon? What the hell kind of screwy science are you trying to pull on us?
Tal, did you even go to school?" Well, it's Quantums, and they did it, because I said so. (Honestly I would've explained it better than that, but right now, I can't be bothered. Basically, only certain parts of the moon was grown - the caves, bits of the terrain, the foundation of the vast framework to keep the shield operation going, etc, by introducing self-propagating technology not too unlike Quantum Glass (they like crystals).) Before long, they run out of things to argue with the DM about and continue on their merry way.
Partway during their travel down the canyon, Dr. Cha0zz's squad picks up some odd electrical signatures on their equipment. SCAMPS requests someone investigate. Against their better judgment (because Dino doesn't really have judgment, just balls), Dino's squad travels up a ramp out of the canyon to see what it could be, while Dr. Cha0zz's squad continues onward, soon running across the wreckage of Francis's CASKET. This is all mostly unimportant, but they also realize the "glowing chasms" Blake Lowe discovered previously were actually bits of the surface "peeling away" from the subterranean shield. They also see a lot of cool vines on the cliff walls, and are not stupid enough to shoot at them (unlike some people).
Meanwhile, Foreigner & Co. have successfully repelled the invaders (it was scary, but they weren't quite as doomed as it initially seemed), and meet up with Dr. Cha0zz's squad to the north of their initial position - annnnddd find another ToQT. This is both good, and bad. Good: Dino's squad is under heavy attack by the native megafauna (there's a lot more than anybody had expected) and needs some relief. Bad: This probably means that Doc and Foreigner's squads are going to get ambushed after it goes down.
Guess what. They do. Big surprise, but they knew it was coming. Dinosawer & Co. manage to escape alive, and everybody else fights off the beast (which actually retreat in fear after a bit, like a sort of "Screw this, I'm going home").
Hema's squad has discovered some interesting alien tech in their tunnel, and are busy patching themselves up and checking it out, glad to finally have a (brief) respite from combat.
Dino's squad discovers an entire platoon's worth of ships - ships that don't look a thing like either CASKETs or HAMMERs, and naturally SCAMPS isn't around to tell them what's what. They salvage a bit, but continue onward.
Hema's squad lowers a shield around THE ALIEN BASE and everyone meets up in the middle to proceed.
The alien base is monstrous in size - a kilometer across at least - and the inmates feel dwarfed by it. Some more of the alien-flying-creature-things are swarming around the top, which still has a shield over it. Dino's squad managed to get a visual of it before they entered the canyon.
At this point, I've managed to kill off at least two or three inmates, which was fun, and I felt good about it. The inmates realize fully that anyone can, and will die if they're not careful, so they're being very careful. Also Clara might be dead. Spoilers. (She got bad rolls, I just hadn't told you guys yet. If it makes you feel any better, her superior officer was dead too).
You enter the decrepit structure and realize that it is, naturally, enormous inside. Really, what did you expect? It's a big place. I should find that WIP picture I made of it. Anyway, on the bottom floor, coming out to meet you, you find a wiry, withered old man. He speaks to you - in English (or whatever language REKT people speak, I don't know) - and tells you that he is the current caretaker of the structure - but his time is done. This is pretty obvious: the guy is bleeding pretty bad. It looks like something got him. He offers you a choice. (This is the second major plot-changing choice of the mission. The first choice was whether to try to destroy the device you found deep in the cave off the canyon.) The choice is this: He will transfer his quantum powers into two of the inmates present, in exchange for a favor, thereby leaving the people involved Marked as friends of the Quantums. (He waits to see what you call him and goes with that, so he's calling himself a Quantum too now.) He warns you that the choice is yours to make, and is not necessary for you to achieve your goals, and that it may result in the eventual death of the people involved - and that it will have an extreme effect on your future (Basically in my voice as the GM). Maybe you think he's crazy, maybe you don't - but in this version of the story, you say, "No, we'll trust you, old man. Give us your powers." And two of you steps forward and takes the man's hand. His eyes roll back into his head and close, and rivulets of metallic ribbons races down his arms from his head, much like a reverse effect of the Quantum Orbs, and into the two volunteering inmates (who shall hereafter be known as The Marked Ones). The old man gasps out one last request, and dies.
You ponder his request: "Shut it down. Shut it all down, and destroy this world." It sound a bit extreme, and even The Marked One has some misgivings about it, but you continue deeper into the structure anyway. You soon find an elevator, and The Marked Ones realize their powers: One is capable of holding open a path to an alternate universe for a short period of time, and the other is capable of retrieving objects, bringing them back. You use this to repair a couple devices, using spare parts from other dimensions - including an elevator - and quickly continue deeper into the building, spreading out to cover ground faster (because your time is almost out and SCAMPS is getting impatient).
The REKT crew is still traveling, slowly, toward the top of the winding structure. The main transportation system seems ruined, but you guys are getting some loot, so it's all good... but you realize that something's not right. You never learned what hurt that old man - why he was slashed half to ribbons. Well... soon you do. One of you disappears, near-instantly killed. Even the description you get of the death is that something leapt out of the shadows toward a careless straggler. All you find is a mangled corpse. Another REKT soldier soon dies the same way - one of you, not an NPC - but from behind. You know something's out there, but you have no idea what.
If you have any sense at all, by this point you've all formed tight-knit groups and are continuing to progress while keeping sharp lookouts in all direction - and fully utilizing your helmet lamps. This is about when you get a true glimpse of your attackers: mutated, naked humanoid-ish creatures covered in some dark, foul material. Their arms and legs - indeed, all their muscles - seem terribly unnatural, and even their teeth seem to be made of steel. I'll summarize the following combat sequences with this: If there's one thing I force into your skulls this mission, it'll be to watch the fukcing ceilings. Anyone that fails to learn this lesson dies... and maybe even one or two that do.
Remember those ships? The ones Dino's squad found? Yeah, if you remembered to ask SCAMPS and told him about the symbols painted on them, he would've hesitantly identified them as a cultist group - classified information. Those monsters you're fighting are people that the Quantums have mutated to fit their purposes. It isn't much longer before you're at the top of the tower, and are ready to remove the orb. Ten of you (particularly Dino, if he's still alive) manage to obtain new powers from it before it swirls down to a dim glow, refusing to interact with you further. You figure it's about time to take it apart.
As you're doing it, Nequeba uses her new-found powers to look at the little device she's carrying - the little metal doodad she never could figure out.
It's a message recorder that splits its output among multiple universes, and now she has the ability to see it. It seems to speak directly to her brain, bypassing auditory communication, and the message details what happened on Sitatha... to a small extent. The old man recorded it - he was far younger then, perhaps several hundred years - he seemed hardly past 40 - but he had willingly begun to share his body with a Quantum host. Sitatha was in ruins. The old minds that once controlled the place had died; the life pods that the facility used to hold had been destroyed by an agent - an "Enemy" agent - yet it speaks no further of who this "Enemy" is. Forced from their hosts, the Quantums therefore needed to find new ones... and could find nothing more than the insect and plant species native to Sitatha.
Over a period of millennia, the Quantum minds began to mold and adapt, becoming feebler as they adjusted to the poor intellect of their hosts. They became more savage, less thinking - they lost who they were. They stopped truly understanding anything, except the basest desires to defend their home at whatever cost was necessary - the driving force behind their entire operation.
The recording ends with the newly-made Quantum saying he would try to put things right.
You finally manage to detach the Quantum Orb, and begin packing it up, getting ready for a trip back to the landing zone for Tartarus's troop transport carrier... But things are never so easy.
Remember how everything attacked you guys when the Towers of Quantum Terror fell? This happens - but on a MUCH larger scale. EVERY creature that had ever been controlled by a quantum mind suddenly loses control and does the only thing it really knows how to do at this point in its evolution: it attacks the intruders.
Remember those vines? Remember how they were capable of throwing rocks at people? They're also capable of intertwining themselves around huge swaths of terrain and ripping it out of the ground. The REKT crew has an awesome action sequence as they defend each other and try to help each other get back to the exit zone in record time. At least one of you dies valiantly holding off the hordes while the others retreat (probably an NPC, that feels a little cruel for a human), annnnddddd you make it back alive. Tartarus's ship picks you up and takes off.
As the lander hooks back up to the orbiting carrier, the entire planet begins to drop away. Its surface cracks - the shield is gone - it warps slowly, lava erupting from massive crevices in its surface as the crust of the planet bends.
That's when things take a turn for the weird. Sets of thrusters appear on the dark side of the world, propelling it even faster toward Aerevoh, and just as the Tartarus carrier begins accelerating to warp speed, you see an enormous magma-like appendage stretch out from beneath the surface, flinging bits of crust aside as it goes...
After the mission, you learn a few more important things from the loot you collected. The Quantums did indeed remake Sitatha to hold it together, and altered its orbit as well. Strangely, though, Sitatha itself actually seemed to be (judging by the rock samples Dr. Cha0zz gathered) from a different universe entirely. The Quantums literally brought a whole planet over from another universe. Analysis of images of the rock strata and formations provided also suggests that the moon wasn't always so close to Aerevoh - that it was intentionally maneuvered there at some point. Unfortunately, this is all you can get out of Tartarus's scientists.