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Re: REKT ARMORY (for purchases + statting)

Posted: Tue May 31, 2016 10:28 am
by Triggerhappy
Now, I am not sure if its still allowed, but I would like to edit my points a bit, on the news that I am not using unconventional any more, using the (new? I am not sure if they changed since last time) character creation rules.
Spoiler:      SHOW
Charisma -1
Intuition 0
Handiwork -1
Conventional 2
Unconventional -2
Exotic -2
General Knowledge 1
Auxiliary 0
So, +3, -6, right? Did I get that correctly?

Re: REKT ARMORY (for purchases + statting)

Posted: Tue May 31, 2016 12:47 pm
by Talvieno
That is absolutely correct. :thumbup: Will get it put in.

Re: REKT ARMORY (for purchases + statting)

Posted: Tue May 31, 2016 12:48 pm
by Dinosawer
suggestion for

Lugg D
didn't take any ship weapon cause the only one he can use uses all his moneys
5 creds to start with
Light Suit Armour (2 creds)
Energy Shield (2 creds)

Plasma Bomb Launcher
Plasma Baton
Kinetic Gauntlet
Quickdraw slots for plasma bomb launcher and plasma baton (1 cred)

Re: REKT ARMORY (for purchases + statting)

Posted: Tue May 31, 2016 1:26 pm
by Hema
I have an equipment list for Taniya here.

VISION Helm
Electro Amp Unit, Stasis Amp Unit and the Gravity Amp Unit
(Removing the Telepathic Amp Unit)
Warp Field Psyamp
Cargo Pod

This leaves her with zero credits.

Re: REKT ARMORY (for purchases + statting)

Posted: Tue May 31, 2016 2:01 pm
by IronDuke
Changes:
Selling:
Particle Gun: +2
Buying:
Quackdraw slots -1
Coagulant boosters -1
Remaining credits: 0
Place riot shield and lasgun in the quackdraw slots.

--IronDuke

Re: REKT ARMORY (for purchases + statting)

Posted: Tue May 31, 2016 3:46 pm
by Idunno
Crossbow-
Sticky-Cable Reel :shh: :ugeek:
Magnetic-Explosive :shifty: :twisted:
Syringe-Acid-filled :twisted: :think:
Sharp-Solid :think: :ghost:

((Forum ate my formatting. :problem: ))

Re: REKT ARMORY (for purchases + statting)

Posted: Tue May 31, 2016 3:49 pm
by Dinosawer
You have to pick four combinations, not four of each.

so eg
sharp + solid
sticky+cable reel
syringe+acid
magnetic+explosive

or whatever.

Re: REKT ARMORY (for purchases + statting)

Posted: Tue May 31, 2016 3:56 pm
by Idunno
Dinosawer wrote:You have to pick four combinations, not four of each.

so eg
sharp + solid
sticky+cable reel
syringe+acid
magnetic+explosive

or whatever.
Why did I pick the exact same combinations as you without even reading your post? :eh: :ghost:

Re: REKT ARMORY (for purchases + statting)

Posted: Tue May 31, 2016 4:03 pm
by Dinosawer
Because I picked the combinations that made the most sense with what you picked :ghost:

Taken care of, anyhow. We're only waiting for vector67 now.

Re: REKT ARMORY (for purchases + statting)

Posted: Wed Jun 01, 2016 4:35 am
by Dinosawer
Suggestion for Rikke:
intuition 0->1, 5 skill points left
Starts at 7 creds
Microwave Field Manipulator (3 creds)
Light Suit Armor (2 creds)
Medkit (2 creds)

Tesla Gun
Grenade Pack (explosive, explosive, frag)
Plasma Baton

Re: REKT ARMORY (for purchases + statting)

Posted: Wed Jun 01, 2016 6:58 am
by Talvieno
Gonna give you the thumb-up on Rikke and Cindrina.

Re: REKT ARMORY (for purchases + statting)

Posted: Wed Jun 01, 2016 7:09 am
by Dinosawer
And done :)

Re: REKT ARMORY (for purchases + statting)

Posted: Wed Jun 01, 2016 8:46 am
by F4wk35
I'd like to make some changes to my loadout too.

Sell the Railgun (+3 Creds)

Buy a rugged Tread Upgrade (-2 Creds)
as well as an Airdome (-1 Cred)

I won't need the railgun as much as the particle gun anyway. Can't really snipe cause of likely low visibility and even if I see the enemies, then the particle gun is more useful in Close quarters anyway. I also need to have my CASKET nearby unless I want to drag the mobile workstation and my repair-kit to the wrecked CASKETS.

Re: REKT ARMORY (for purchases + statting)

Posted: Wed Jun 01, 2016 8:53 am
by Dinosawer
Taken care of :)

Re: REKT ARMORY (for purchases + statting)

Posted: Wed Jun 01, 2016 1:10 pm
by F4wk35
I replace the advanced repair-kit with a standard one and give the cred to nequeba!