Well, with the majority of us having cast our votes/having given the explanation several interesting conclusions can be drawn:
1. People don't really like to be micromanaged.
2. People prefer suggestions to orders.
3. It depends on the roleplay; people who don't want to follow orders or take suggestions into consideration won't do it anyway.
4. Everything is situational!
Well, that's a rather shocking revelation :V
All-in-all, it seems that (as usual) we are fine and the whole damn mess was set in motion by a single good-willing person on the IRC and not due to the popular pressure.
Even thought it's a non-binding poll (duh!), I'll continue with the transition from giving orders to offering suggestions and issuing help requests.
I also hope that as novices' understanding of REKT grows there will be less obvious blunders and people will work more efficiently as a team.
Remember that complex operations depend on how well we make our individual actions complement each other in a team effort.
(says a guy who made everyone rely on their luck during the 1st turn's intence braking, Tesla-arked his entire squad, cut off his pincers with his own Scythe, spent a lot of time docking and undocking CASKETs, left one CASKET floating somewhere far in space, and landed a corvette with CASKETs docked underneath due to the failure communicate his intentions to the GM in a human-readable language :V )
Post
Wed Jan 06, 2016 2:39 am
#31
Re: REKT micromanaging: the pollening
Survivor of the Josh Parnell Blackout of 2015.