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Re: REKT: Mission 2: Sedirmar Convoy

#738
TURN 19

Map:
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SQUAD 1: BFett, Dr. Cha0zz, Ysavva (two deaths)
Dr. Cha0zz
Spoiler:      SHOW
Cha0zz wrote:One moment Cornwell. I can't remember we had this new toy? (quantum orb)
Touch the orb in my dreams.

---

Wake up
Kai'isha? Did you wake me up? Thanks girl, I owe you a lot.

Jimmy prepare for takeoff, fly towards the rear hangar. It looks like the idiots couldn't wait to call for the cavalry. If you have trouble getting out of the hangar, try using your robotic arms as aid.


Go towards the guy that caused me so much trouble and put his plasma gun in my backpack (and any other gear that I can take without wasting time), then go towards the real orb and if it still glows/ is still active touch it.

Then I move towards the rear hangar.
If I walk past the boarbear, take a quick scan and take a tuft of hair and then continue.
Pick up dino's leg (if it's still in the rear hangar) and stuff it in my bagpack and take the plasma bomb launcher and put it in my bagpack.
Get into my ship (make jimmy fly close enough to allow it)
If I should somehow fall out/ miss use one of cable reel darts to reel myself into my ship.
Once in my ship strap myself into my seat and make sure that all my gear is secured.
Detach the drones and tell jimmy to use the drones to boost us (let them help push the ship at places where they won't be damaged by the exhaust)
Then fly over to L6 with the help of the drones, once arrived dock the drones back into their space (if possible do this in formation with the shield maiden so that I'm protected by its shields).

(If needed, use my magFM to deflect incoming weapon fire, use my scythe as shield or use my micFM to destroy the incoming fire, only use each of those max. 1 time
"One moment, Cornwell," you say to the man, starting to walk towards the strange alien device in the corner. "This device - I can't remember having it. Is this new?"

For every step you take towards the orb, the room grows darker. You hear Cornwell's voice in the background, warning you not to touch it. The space between you grows longer and longer, and soon the room, the outside, everything - fades to darkness. You are walking in a void, reaching forwards towards a pinpoint of light that grows farther away with every step you take on the hard metal floor beneath you. You walk for days without rest, the days blurring into months, the months into years. You hardly remember any other life. Walking is all you know, towards the tiny pinpoint of hope in the distance - the one thing that connects you to your home, wherever it was so long ago. Perhaps in some past life, you wonder, you did something terrible to deserve such a fate... but it seems unfair.

And finally, you stop. The sphere isn't getting any closer. You begin to look around, glancing down at your old and tattered labcoat, which doesn't feel like yours. You look to your left, to your right - there is nothing, for miles around, but voices, and the gateway in the distance. In this world, distance does not exist. You can only be - and so you do. You exist. Why then, do you not feel real?

Suddenly you realize that up above you in the shadows, a great face is watching - a great, old face with a slight frown and an eye in the middle of its forehead. You are stricken almost helpless by terror as you realize it's been watching you the entire time - all these eons, it's been there, watching, waiting - it may have even been watching you back in the laboratory. Somehow you know it was. And it smiles - a smile of infinite sadness, and yet in those same creases lie acceptance.

And it is fading. Everything is fading. You're fighting to remain in the vision, but it's all drifting away as your thoughts become more coherent. There's a universe of secrets just inches from your fingertips. Oh, the questions you could ask! If only you had enough time.

~~~

Slowly, groggily, you open your eyes. You're slumped up against the wall in a corridor of the science vessel; your hands are shaking and your vision is somewhat blurry. You feel like you're going to be sick. You barely have time to roll over before you puke - inside your helmet. Again. You sit up and take your helmet off, dumping it out and wiping your visor as clean as you can.

"Are you feeling okay?" someone asks softly from behind you. "You may not feel well because of the tranquilizers."

You turn in the direction of the voice, and see a woman kneeling on the floor. "Kai'isha? I thought you hated me."

She hesitates. "I don't like you... but I'm not going to avoid giving you treatment if you need it." Kai'isha gets to her feet and offers you her hand. "Let's go. We need to get to our ships - they're sending reinforcements."

You start getting up and shake your head. It makes the room spin, and you clutch the wall for support. "No... No, I have some things I need to do first," he says. "You go on ahead."

Nodding, Kai'isha turns away and leaves without a word. You follow her, stumbling along, until you reach the Mimir guy that almost put an end to you. He's lying on the floor, a gunshot in his back, ripped open by a (now dead) OMEGA. It's a rather grisly scene. You pick up his plasma rifle and stick it in your backpack, and then turn around again, headed back towards the rear of the ship, planning on stopping at the laboratories first.

~~~

You've made your way to the laboratory area - and entered the room with the alien orb. It's almost exactly like the one you saw in the first mission, and your dream... there seem to be a few minor changes, but overall... it's more or less identical. Without hesitation, this time, you move towards it. As you pass the bodies of the fallen scientists, you become artificially entranced by the whirling white and purple aura. It calls to you, just like the one in the dream, and you obey. As you close in, stepping over the black-and-yellow warning border, you glance upwards for the three-eyed face, but nothing is there except the beams and vents of the Mimir ship ceiling.

Your hand enters the vortex, and twists away into the abyss between the universes. Rivulets of darkness crawl up the arms of your suit, moving towards your face - you are powerless to move or stop them, and all goes fades away. You are adrift in a void.

You see yourself standing - alone - in a battle-torn room littered with the dead. In your hand, a small tablet - a PDA. You scan some object with it, and the screen flashes to life - and the ground beneath you begins to move. You watch as your avatar - the Other Dr. Cha0zz - turns and leaves the room, running, sprinting to safety.

And then this fades too.

~~~

You awaken in the floor beside the alien orb. Everything is silent; you hear your heavy breathing in the inside of your helmet, and sit upwards, looking down at your hands. Your mind feels strangely clear - certainly much clearer than it was right after you woke up from the tranquilizer. You don't feel shaky anymore - or sick... but apart from that, you can't really tell that anything has changed.

After taking one last glance at the orb, which is clearly running out of power and spinning low, you leave the room, headed for the cargo bay. It's really just down the hall, and it doesn't take you long to arrive.

The cargo bay is a disaster. Blood smears, corpses, and charred streaks decorate the floor, with the shattered remains of ships and broken glass scattered about the room. You walk over towards a large lump on the left side - the boarbear, as you recall - and hold your PDA up close to it, to try to get a decent scan of its corpse. After putting in a number of custom settings and telling it to scan, your PDA lights up with data - "scan initiated; compounds isolated and identified; anomalous material detected; initiating deepscan; deepscan complete, results conclusive; returning results". Your PDA flashes larges arrays of data and genomes across the screen. Apparently Mimir had been giving the boarbear implants of isolated material to try to increase the durability of its exoskeleton. There may have been other changes they made as well, but from what you can tell, the boarbear was quite possibly in an incredible amount of pain at all times. It's no wonder it went after everyone as viciously as it did. Your eyes dance over the corpses strewn nearby - most of them rent limb from limb. You feel a deep sense of sadness and regret, thinking about all the pain the boarbear would've gone through under Mimir's experimentation. If only it had been your patient... you would've given it decent anesthetics so you could work on it without it having any opportunity to fight back. You might've accomplished a lot more.

After grabbing a tuft of boarbear hair and sticking it in a labeled vial, you look about the room - but don't see anything else undamaged enough to loot. Someone else has picked the place mostly clean. Dino's leg is over near the edge of the hangar - but it's still attached to the rest of him. There's no way you'll be able to fit it all in your backpack, so you just leave it alone.

While you're looking around, though, you notice that the science vessel is beginning to move - that, or the clouds outside the hangar are beginning to drift away. You make up your mind to hurry back to your GREASE as fast as you can, and head in that direction.

~~~

"Welcome back, Doctor," Jimmy intones as you settle back into your cockpit. "I was beginning to wonder if you would make it. This ship started to move a little while ago. If we don't hurry we won't make it to the rendezvous point."

"Rendezvous point?" you ask, and then nod. "Take care of it, Jimmy. I'm somewhat out of touch with things at the moment."

"Righto, boss."

As your GREASE takes off and slips out of the science vessel's hangar, leaving it behind as you accelerate towards L6 and the others, you close your eyes. You try to picture the face in your mind - the three-eyed figure with the infinite well of sadness - but find that the image burned into in your memory is somewhat different than you experienced in the dream. Instead of that hopeless frown... you now see an impish smile.



BFett
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BFett wrote:Escorts Zorathex to L6. If a hostile fighter enters BFett's hacking radius, he hacks the maneuvering thrusters of the hostile fighter (rendering them unresponsive). If the hack fails BFett uses his Particle gun on the hostile fighter. As BFett passes the Science Vessel he takes a moment to shoot the engines with his neutron gun.

"Yeah, I copy Foreigner. Just make sure we get all the vets out of there."
You make one last flyby of the science vessel's left engine, blasting it with your neutron beam, and managing to catch a few of the pesky drones in the blast. While it looks like the engines are already mostly repaired, and you see drones getting right back to work on what you just damaged, you're pretty sure that this will help give the REKT crew aboard the time they need to escape.

You fly after Zorathex, headed to L6. He's a good ways ahead of you - it's going to take a while to catch up. On the map, though, you notice that the enemy fighters are rapidly approaching you at incredible speeds. It won't be long before they catch up - but you should hopefully have a little time to prepare.


Ysavva
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DeusVorpal wrote:Manoeuvre over to BFett. "You think Cha0zz can get out of there?"

Follow him to the formation at L6, taking it easy so that I don't jostle the ally's corpses on the hood of my CASKET too much.

Once I'm in formation, use my aiming systems to track one of the enemies, regardless of how far away they are. Slowly squeeze down on the trigger and wait for the satisfying thunk of the recoil of my railgun.
You maneuver over to BFett, and follow him to the formation at L6, being as careful as possible not to jostle the macabre scene you've posed atop your hull. It's a long journey... a very long one, and you spend the next few minutes trying to get there.


SQUAD 2: Hema, Unit 4965, Taniya (two deaths)
Hema
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Hema wrote:Get up and see if I can remove any of the paneling on the floors to get a better scan of the power source and wiring. Then, scan the device head back to my casket. On the way, see if I can find any mimir tech to bag, and if I can drag unit 4965 with me (Can't have all of the idiot squad dying now can we? :P)
Once there, get in and take off, and fly away from the approaching enemies.

"I don't think I need to tell anyone, but if you're not running to your casket, you better be soon!"
Hema wrote: Pull out my electron sword, and run into the hangar (cut the head off a mimir scientist along the way), and cut off Aegagrus's head with my electron sword.
Then take it, and any weapons within grabbing range, and put them into my backpack.
After that proceed to my casket the way I came and pick up any useful looking mimir tech along the way (only the stuff outside of the hanger). Try to drag unit 4965 with me if he's not too heavy (unless he's moving already).
Once at my casket, take off an fly out of the hangar, and away from the approaching enemies.

"I don't think I need to tell anyone, but if you're not running to your casket, you better be soon!"
You get to your feet, pull out your electron sword, and take a few steps towards the nearest Mimir scientist. You chop his head off and stick it in your backpack, and then leave, walking past Unit 4965 with a glare and jogging towards the cargo bay at the rear of the research ship. It isn't long before you arrive. You totally ignore all the debris and everything, head over quickly to Aegagrus's corpse, and cut off his head - goat horns and all. You then stick this in your backpack as well - and there's hardly room for it at this point. Then you scoop up a plasma bomb launcher from the guy next to him and put it under your arm.

With this done, you proceed back to your CASKET as quickly as you can, following the path you took to get this far. Along the way, you come across the bodies of a couple fallen Mimir soldiers. One of them has a plasma streamer - you pick this up and put it under your arm as well. There's another weapon next to it - some kind of rifle, from the looks of it - but you're kind of running out of room now. You leave it behind and hurry to your ship, hoping that Tartarus will be at least somewhat pleased by the amount of tech you've gathered.

It isn't long before you reach the side hangar. You climb up into your CASKET and settle in, stowing your loot (and severed heads) behind the seat. Then you take off, turning your CASKET around and heading to L6. It won't be much longer now.


Unit 4965
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Idunno wrote:Bring the leg along, find someone to fix, check to see if Unit 4695 still has the notebooks, and look around for Hema. And start looking for a way out. :twisted:

((This mission just went haywire. :ghost: ))
Idunno wrote:
Dinosawer wrote:(( I suggest you just take your loot, get to your ship and GTFO, there's not much time. Head for square L6 on the map :ghost: ))
((I think I'll take your advice. :shifty: ))

Make for Helms Deep the CASKET. Check for anyone needing a fix. Once everyone in sight is fixed or gone, board the CASKET, and head for Square L6 on the map. With the loot. And Andrews leg, if possible.

((I just realized that enemy reinforcements have arrived. :oops: ))
You pick up Andrew's leg and swing it over your shoulder, letting the human's blood drip down your chassis. It's a pleasant feeling - rather like a good oil bath, although not quite as refreshing. You start looking around for someone to fix. You soon find Hema, walking out of some lab and putting his backpack over his shoulder. He looks at you glaringly. You decide to follow along behind him, trying to patch the hole in the back of his suit. He's moving really fast though - you struggle to keep up, but can't manage. He disappears around the next corner, headed into the rear hangar/cargo bay area. You continue following him.

Just as you reach the rear hangar area, he passes you again, headed back to the side hangar already. This time, though, you start to slap a piece of tape on his back over the hole Aegagrus made... but then you realize, the hole has already repaired itself. This discomforts you somewhat - you wanted to patch somebody. Hema disappears into the distance, running down the long hallway and leaving you behind, tape still in hand.

You sit down in the floor and open your backpack. It's a clumsy thing - not at all made for your robotic structure - but you've managed to use it well enough so far. The notebooks you grabbed are stowed safely away inside. You're glad of this. You were rather worried you might've lost them somewhere. Fortunately, you haven't, so you get back to your feet and start towards the side hangar.

~~~

The side hangar is rapidly emptying. As you arrive, Hema takes off in his ship, flying away. Squidhead scurries past you, jumping back to the shieldmaiden; the shieldmaiden turns its heavy frame away and starts for the rendezvous point as well.

The only ships here are Dino's, Taepilus's, Dr. Cha0zz's, and yours. Of course, your ship isn't in that bad of shape - it's virtually unharmed, except for a few scratches - but Dr. Cha0zz's is a nightmare. He really got it busted up, it looks like - and it looks like the engines won't even run.

You get out your repair kit to see what you can do.

~~~

While not as magnificent as your Mighty Pinwheel of Revolving Doom, the repairs you make on Dr. Cha0zz's CASKET are nothing short of legendary. Not only did you get one of his two engines working again, but you managed to boost the power and get the coolant flowing again. He should be able to make record time... hopefully. He's taking an awfully long time getting here. While you were busy, Tonon and some other girl took Dino and Taepilus's ships, and now the only ones left in the hangar are yours and Dr. Cha0zz's. You decide it's time to get moving yourself - Dr. Cha0zz should be able to catch up now.

You walk back to your ship and climb inside. After you make sure everything is in place and accounted for, you take off, headed back to L6 - the extraction point. It won't be long now and you'll be done with this silly mission. It's too bad you never got to make any adjustments to yourself. You might have, if you'd been paying more attention instead of playing with eyeballs as marbles and making pinwheels... but there's always next time.


Taniya: Going back to her ship and leaving; heading to L6


SQUAD 3: Foreigner, Zorathex, Fawkes, Blake, Clara (zero deaths)
Foreigner
Spoiler:      SHOW
outlander4 wrote:OH SHIT!

Kai'isha, help the wounded, get into your ship, and get it to extraction point!

Aliss, bodies into the Maiden, and off to the extraction point you go.[/u]

Francis, I have a game for you. There's a spinning CASKET - if you dock to it and bring it to Tartarus, you'll get some bonus points and a credit!

Fawkes, get the shield generator that Zorathex left floating somewhere next to the side hangar, and get to L6.

SCAMPS, we plan to wait for extraction in the zone that's marked as L6 on the map. Pass that to the extraction team, please - hope it'll allow them to get a fix on us quicker. Is it possible to extract us while we are shielded by the Maiden?

Get the Maiden closer to the side hangar, wait for the bodies and people to be loaded into the ship. Afterwards, fly towards L6 with everybody else.
You give orders, one after another, making sure everyone knows exactly what to do. As the highest ranking officer in Platoon 56, apart from Kalla, you want to be sure everything runs as smoothly as possible. You rather hope you're in line for another promotion - and you think it's very likely you might be.

"SCAMPS," you say, "We plan to wait for extraction in the zone that's marked as L6 on the map. Pass that to the extraction team, please - hope it'll allow them to get a fix on us quicker. Is it possible to extract us while we are shielded by the maiden?"

"It should be," SCAMPS says. "I'll pass the information along. Don't make your shield bubble too big or let it get in the way, and everything should be fine. Get there fast. I'll be giving your team and Dino's extra credit in my report if you can bring me that 'Maiden, and I don't care if it's intact. Good work, soldier."

Before long, everyone is loaded back onto the Maiden that's going to come. Squidhead makes the leap and starts walking up the ramp to the bridge - you fire the thrusters and turn the ship around, and then start towards L6. The maiden is slow, yes... but you're making good time. You should be able to get there before it's too late.


Blake
Spoiler:      SHOW
Black--Snow wrote:If Francis is unable to recover Foreigner's CASKET, attempt to recover it myself.
Otherwise (Or after) go to the extraction point (L6)
Shoot anything Blake needs to.
You sit for a bit and wait for Francis to show up, and watch as he attempts to recover Foreigner's CASKET. He has absolutely no trouble with it, and nails it his first attempt. This frees you up to head towards the extraction point, and you bank your CASKET in that direction, heading through the fog.


Fawkes
Spoiler:      SHOW
F4wk35 wrote:Sigh "Ok, Commander. I'll try to get it." Murmuring some more curses about Spaceships and their general inability to do what you want them to do.

Fly to the Shieldgenerator Foreigner mentioned and scoop it up with the Robotic Arms.

Then fly back to the Hangar and bring the CASKET to a stop just a bit outside of the gravitational field of the Hangar on the height of the Floor or just a bit higher. Take the remains of my Tether and knot them on to something appropriate on my suit. Then take my weapons and Backpack and jump into the Hangar. Shoot at the M-Guy with my weapons (1 shot each). If he's dead, go to the boarbear's corpse and see if perhaps someone shot off a Paw (with Claws and stuff) and stuff it into my backpack. Then take a swift look over the fallen M-Guys and Loot one Backpack or Belt-Equipment that looks most high-tech and return to my CASKET.

If he's shooting at me, just Grab a piece of the boarbear and Return to the CASKET.


Then fly to the Shieldmaiden and keep with it on the way to L6. Should the enemies come into firing-distance, start doing evasive maneuvers while keeping on the general course. If an enemy gets in front of me, shoot him with my weapons (1 shot with each maximum.)

Once at L6, wait for the Warpships. If they arrive and give permission for us to dock, do so.

Edit* I will try to fly with the Shieldmaiden instead of alone.
Edit** Put a bit more looting in there. Timing should suffice as Squidhead needs a while to get to the orb and back again, so i guess i still can follow along with the maiden.
You fly over to the drifting shield generator that Zorathex left behind and try to scoop it up with your robotic arms - but these clumsy robotic arms are nothing to your finely-crafted robotic limbs. You can't manage to scoop the damn thing up, no matter how you try. After several attempts, you're forced to give up. Your robotic arms simply lack the dexterity for this kind of thing - or you the skill. Maybe you'll have better luck elsewhere...

With this thought in mind, you fly back to the rear hangar of the science vessel. With your ship slowed to a complete stop just outside the gravitational field, you open the canopy, grab your gear, and jump out into the hangar. It's eerily vacant - if anyone was here, they seem to have fled, who knows where. You jog over to the rear of the hangar, past Aegagrus's corpse, and the corpses of several fallen Mimir, and soon come upon that of the boarbear. In a word... it looks disgusting. Its armor is bulging, its entire body swelling in the vacuum. It lies somewhat on its back, and its vacuum-dried, worm-ridden innards are squeezing their way out through several holes in its chest. You can't imagine what it must smell like. What strikes you most, though, is its immense size - it's tall enough that it likely stood well over twice your height - and you're not short by any means.

You're somewhat disappointed to find that nobody shot off a paw or anything similar. The boarbear's body seems to have held together quite well. You give up on that and start looking around for something else to loot, and soon come across something that looks fairly interesting - some kind of strange pack on the suit of a boarbear-shredded Mimir mercenary. You pick this up, and, not having room in your backpack, put it under your arm.

Turning, you head back to your CASKET and climb in after carefully bridging the gap. The canopy closes, and you turn, leaving the vessel - and the boarbear within - behind, as you head for L6. It'll take you some time to arrive... but you still seem well ahead of the fast-approaching Mimir ships.


Zorathex
Spoiler:      SHOW
Zorathex wrote:Zorathex flys his CASKET to L6
You fly your CASKET to L6. It's a long way to travel, but with your throttle at the max, it doesn't take you overly long. You arrive long before anyone else does, and sit there waiting for them to arrive.

Clara: Flying to L6



SQUAD 4: Francis, Squidhead, Tonon, Kai'isha (one death)
Squidhead
Spoiler:      SHOW
Cornflakes_91 wrote:
Squidhead wrote: (to dino) "See, thats what happens when you go out without me..."
plonk dino down in a corner
leave everything but my rifles behind (medkit, repair kit) and jump back to the SV. Fire the electrorifle in the general direction of the last mimr guy to force him into cover. ((if i happen to hit him, fine :V ))
take dinos robo leg along if its separate from the rest of his sorry ass, leave it if i had to carry along his other remains.
rush towards the orb, touch it, ((level up superpower :V )), sever it from the ground with the laserrifle, take it along to the side hangar.
if the Doctor is still asleep, take him along.


wait for outlander to arrive with the shieldmaiden, jump back to the maiden
"GUYS! Im going to use the maidens bubble shield to cover our retreat! Enter formation with the maiden if you want to be in the bubble!
put the bubble shield in place around the maiden and any allies in formation , reroute power everything not shields or weapons to the engines
reinitiate the maidens personal shields

take potshots at any fighters or missles coming in range of the maidens turrets
((tal edit - please don't use scampstext =P ))
((whoops))
You roll all of your remaining eyes at what's left of Dinosawer, muttering, "See, that's what's happen when you go out without me," as you drop him in a corner of the Shieldmaiden's bridge. Then, you drop everything except your rifles and leap back down to the science vessel as quickly as you can, landing carefully in the hangar. You head out the door on the left - seeing as the one on the right is welded shut - and make your way past all the dozens of mutilated Mimir corpses (some more mutilated than others) on your way to the rear of the ship. Along the way, you pass Taniya, Aliss, Kai'isha, and finally Dr. Cha0zz, who seems to be waking up. Most of them - including Hema and Unit 4965 - seem to be headed for the side hangar. You're headed exactly in the opposite direction.

When you finally arrive at the cargo bay, it's desolate and empty - completely devoid of life except for Hema, who seems to be scooping something up on the far side. The Mimir soldier who showed up on your last map update simply isn't there anymore. You walk over to the far side, where Dino died, and look at his lower half.

It's not worth keeping. His sorry leg is still attached to his sorry ass, and you don't feel like carrying around his sorry nuts. Maybe losing his balls will teach him to be a little less ballsy, you figure. It certainly won't hurt. After all, you don't have any, and you tend to survive fairly well. ...on the other hand, he might just ask for balls of steel. It's a troubling prospect indeed, but you feel you might have to take the risk.

You leave the cargo bay and run back to the labs, checking behind all the doors, looking for the orb room you heard someone speak of. It isn't long before you find it - and Dr. Cha0zz has helped. He actually led you straight to it - you followed him there. He walks on ahead of you and loses consciousness as he touches it. You follow his lead.

The sensations aren't quite as strange the second time around. You rather expect them: the pull on your mind, the wispy, curling forms in the black of the abyss - you've seen it all before. The rivulets of darkness swirl up your tentacles, crawling and trickling, and your sensors shut down as the tendrils reach your brainpod.

~~~

When you awaken, you're no longer sitting in the Tartarus - but rather somewhere very, very different. Broken, rent hulls of ships float - drift - all around you. They're so alien in appearance, sharply outlined against an ambient glow, and they have qualities you can hardly comprehend. One of them has smells you recognize as some kind of language - even though you shouldn't be able to smell it at all. Another's lights flicker, but you have a feeling the light is generating power, rather than pulling it. The ships are twisted, desolate - they're ruined beyond repair, and float amongst innumerable asteroids and chunks of large debris... while the edge of the cloud, far, in the distance, flashes with wiry purple lines that crackle and spark like electricity.

You almost blink in surprise as something rushes past you - some dark shape, shadowed against the glow of the ships around you - and as you tumble backwards in surprise, the world about you melts away, turning into the familiar but disappointing form of Mimir's laboratory.

Far away, you can sense the objective through the hull, traveling rapidly away - likely towards L6, where you need to be. You decide you should probably head in that direction, but first, you try severing the pedestal with your lasgun. It doesn't take long to realize that it's probably going to take a little more power than your lasgun has in order to cut it loose - at least in the time you have. You therefore leave, pondering over the events of your vision.

Was it real - or was it a dream? Part of you feels, beyond a shadow of a doubt, that somehow - somehow - it was real... just as real as the hallway through which you walk. As you turn the final corner and walk down the corridor over the dissected Mimir bodies, you wonder - what did it mean? What was it you saw? And why do you feel the presence of the Dark Space ship, as far away as it must be?

You leap over to the shieldmaiden and land inside the entrance, walking up the ramp to the bridge. Foreigner sees you arrive and pulls the shieldmaiden away from the science vessel, calling out for everyone to catch up, but as you walk towards the engine room, you realize it all feels rather like a dream to you... as though you're still asleep. As though the vision was the true reality.

You wonder.

((didn't do the firing missiles or the shield thing because neither was really possible, but consider yourself in the engine room))

Tonon
Spoiler:      SHOW
Slymodi wrote:Go to Dino's ship and tell Chari to get into Taepelis' ship and fly to sector L6 with Chari tailing me

~Tonon
Without wasting any more time, you jog back to the side hangar, telling Chari to follow you. It takes you a good bit of time to get there, and by the time you arrive, Foreigner has already left with the shieldmaiden, and the only three ships left in the hangar are those of Dr. Cha0zz, Taepilus and Dinosawer. You tell Chari to take one, and climb into Dinosawer's ship

Dinosawer's CASKET doesn't turn out to really be that bad. It's somewhat more advanced than yours, as you recall - even though you weren't technically in your ship very long before you got it blown to little bits. Your computer was miles better than his is, but his is considerably more agile - you're able to take off with ease. You settle back into your seat and take off from the SV, just as it fires up its engines and begins to move away.

It'll be a long flight to L6, and you're behind everyone else, but you're getting there.


Francis
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DigitalDuck wrote:"Bonus points? Oh boy!"

Head over to Foreigner's casket, try to match rotation 2001-style. Activate clamps and grab that ship.

If at first you don't succeed, try, try again.

If at third you don't succeed, give up and head to the extraction point (L6).

Head to the extraction point (L6).

((Sorry for the delay - missus has no internet at the moment. :( ))
You fly over to Foreigner's ship, which is gently drifting away from the science vessel, and try to match your rotation. It's a bit tricky, but you've got the skills necessary to pull it off - before long, you've activated your electromagnetic clamps and firmly grabbed hold of the CASKET.

With that done, you fly off towards the extraction point. You're a bit behind everyone else, but you've still got plenty of time.


Kai'isha: Making sure Dr. Cha0zz is okay, getting into her ship, flying out to the extraction point



SQUAD 5: Andrew, Fallen (three deaths)
Andrew
Spoiler:      SHOW
cuisinart8 wrote:"Bugging out to L6 now. I'm past ready to get the hell out of here."

Help Bfett escort Zorathex to L6. Engage an enemy if they come into range with the electrolaser. Evade incoming fire.


((Thanks for bringing the leg, Idunno, I forgot about it XD))
Leaving the science vessel behind, you head out to L6. You're more than ready to get the hell out of there.

You fly alongside Ysavva, her craft a couple hundred meters to your right, as you follow Zorathex to the extraction point.

Fallen: Flying to the extraction point


SQUAD 6: Kalla, Aliss (three deaths)
Kalla: Flying to the extraction point
Aliss: Getting into her ship and getting to the extraction point



"Last chance, assholes! Get to the extraction point or you get left behind. Extraction point is at L6, and the warpships are en route. No second chances here! The warpships are dropping in fast - hold the line until they arrive, and fukcing protect your objective! I'll see you on the flip side, gentlemen. SCAMPS out."
Last edited by Talvieno on Tue Apr 19, 2016 9:07 am, edited 1 time in total.
Reason: edit
Have a question? Send me a PM! || I have a Patreon page up for REKT now! || People talking in IRC over the past two hours: Image
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Re: REKT: Mission 2: Sedirmar Convoy

#739
Pick a spot at L6 where everyone else is grouped to be extracted, face the enemy, and carefully aim for one of the nearest enemies, and take a shot with my railgun.

Make sure I get behind the shield that's going up, if I can.

Dodge if fired upon, but do my best to get picked up by the extraction team.
Last edited by DeusVorpal on Tue Apr 19, 2016 8:47 am, edited 1 time in total.
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Re: REKT: Mission 2: Sedirmar Convoy

#741
Continue to L6 and then slow to a stop and wait for the extraction ships to arrive. Dock to the nearest extraction ship once it is safe to do so.

"I hope you guys can fry all those fighters out there. If you don't I doubt any of us are going to be living very long in the next 5 minutes."
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Re: REKT: Mission 2: Sedirmar Convoy

#742
"5 Minutes?? I'd really love to share your optimism BFett...but if the warpships don't arrive soon, we'll be done for long before that..."

"SCAMPS, give us a Heads-up just before the Extraction-ships arrive so we can make last minute adjustments to our shields! Also, you got a ETA for us? Situation's going hot here."
Try to give Dr. Cha0zz a few motivating notions and also try to scout a bit at the enemies when they fire at him so I can warn him about incoming projectiles.

"Zorathex, once the maiden arrives at your position, try to find cover behind it, preferably inside the shields! You're not suited for battle with the objective attached to your ship, so try to stay out of sight so you don't give them a prime-Target"

I fly to L6 and keep close to the maiden once it arrives, if possible inside the personal shielding. Aim carefully and snipe one of the M-Ships with the railgun once it's in range. Should they come closer, try to finish a damaged enemy off with the Particle gun. (Each gun only one shot, of course).When done shooting and outside the shields, help the others who might be still fighting by either pointing out weakened enemies of incoming fire. Otherwise, keep inside L6, preferably near the Shieldmaiden. Also keep my distance from BFett until he's done shooting.
Once it is permitted, dock at an appropriate/designated dropship/something else
Last edited by F4wk35 on Wed Apr 20, 2016 5:43 am, edited 3 times in total.
Apparently, sometimes stuff might happen.
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Re: REKT: Mission 2: Sedirmar Convoy

#743
"Doctor Cha0zz, your scientific curiosity will be the death of you! We'll try to cover you, but please hurry!"

"Squid-buddy, we might have to put up a shield between our troops and the enemy, somewhere in I6-I7 sectors. Nothing too fancy, just a flattened bubble, the wider the better...if you can enclose at least some enemy HAMMERs within, it'd be great. What do you think about it?"
F4wk35 wrote:"Zorathex, once the maiden arrives at your position, try to find cover behind it, preferably inside the shields! You're not suited for battle with the objective attached to your ship, so try to stay out of sight so you don't give them a prime-target."
"Negative on that, the more he moves the longer it'll take for the extraction team to get a lock-on. I shall position the Maiden to cover him from any incoming fire, though, so don't worry."

"Aliss, do you still have any Proximity Explosive shells left? Firing them into the enemy formation would have been fairly nice. Although any shell would probably do now. Make sure to avoid hitting our own shields, please."

"Kalla, Fallen, you are out of ammo, right? Maybe you could try hacking the enemy once you've reached the extraction point? Your hacking systems are nothing special but a Hell lot better than what I have. Nothing fancy - turning off the engines or opening RCS vents on one side should do...just a suggestion, sergeant."

Kai'isha, Clara, Taniya - use all your long-range weaponry once the enemy is past the shield and within range, ok? Make sure to get to L6.

((edited)) ((edited some more))
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Survivor of the Josh Parnell Blackout of 2015.
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Re: REKT: Mission 2: Sedirmar Convoy

#744
Guys, I might need some covering fire, those idiots are awfully close.
BFett! Man use your hacking try to delay those idiots and if they pass the shields that I hope SOMEONE will set up you should shoot them.
YSavva, BFett I would like it if you guys tried to recover ships of people that die, maybe the idiots back at home will let us keep the parts.

Jimmy use the micFM to prematurely explode a missile that comes in my way and use the scythe to try to block incoming bullets and stuff that won't melt it (only use each 1 time max)
Start playing (Don't fear) The reaper over the radio system (only if this doesn't take any in game time)
Continue flying for L6.
Use my MagFM to give myself a boost in the direction of L6.
Once I reach L6 dock in an available extraction ship. In absence of an extraction ship try to stay out of the line of sight of the incoming enemy horde by hiding behind the shieldmaiden (if possible in the shields and don't hide in such a way that the engines would damage me.)

(If at any moment fawkes/Fletcher warns me that I'm shot at, move to avoid being hit)
Last edited by Cha0zz on Fri Apr 22, 2016 12:55 pm, edited 4 times in total.
LT Wiki | IRC | REKT Wiki
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Idiots. Idiots everywhere. ~Dr. Cha0zz
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Re: REKT: Mission 2: Sedirmar Convoy

#745
Start flying to L6, and look for towable ally ships, or dead mimir ships that my allies have a reasonable chance of towing, without getting killed. If any such ships exist, notify my allies. Once at L6, turn around an fire my MFM at the nearest approaching enemy fighter.
"Is everyone alright? Will anyone need help getting to the extraction point? Oh an Scamps, got a mimir scientist that was just happy to join up with tartarus."
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Breaker of fortune cookies
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Re: REKT: Mission 2: Sedirmar Convoy

#746
Cha0zz wrote:
YSavva, BFett I would like it if you guys tried to recover ships of people that die, maybe the idiots back at home will let us keep the parts.
Welcome back Doctor. I'd love to do more looting, but I'm bogged down carrying two of the actual idiots that died. Maybe we'll get some credit for that.
The sooner we get organized at the extraction point the better right now!
Last edited by DeusVorpal on Wed Apr 20, 2016 11:53 am, edited 1 time in total.
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Re: REKT: Mission 2: Sedirmar Convoy

#747
"Doctor Cha0zz, if you'd be so kind as to use your spectrum camera to see if the ships headed towards us are hammers or have missile systems. I'd like to use a program I designed just for those pests. If they aren't hammers, then yes, I'll go ahead and do a boring engine hack. "

If the ships are hammers BFett hacks the missiles to explode when fired, using his favorite program called TermNet.

In the horrible event that the fighters enter weapon range BFett fires his Neutron Beam Projector and his Particle Gun at the nearest enemy ship.
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Re: REKT: Mission 2: Sedirmar Convoy

#748
BFett, for as far as I know I can't rotate this piece of crap spectrum cam, either they never bothered to put the function in or it got somehow blocked.... With the idiots the build this heap of scrap it's probably the former.
Next to that I'm pretty sure that those fukctards chasing us are at least of the HAMMER type of ship ... well the fighters are.

Anyway I hope you give the morons hell for killing Karthus and Taepilus even though they could be somewhat idiotic at points they were still part of my squad and I want someone to pay.
LT Wiki | IRC | REKT Wiki
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Idiots. Idiots everywhere. ~Dr. Cha0zz
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Re: REKT: Mission 2: Sedirmar Convoy

#749
Blake trots along to the extraction point, shooting some things and hacking another thing.
He smiles, happy that he didn't get instantly annihilated during this mission, and remembers Trig's sacrifice for him, reinvigorating his determination to bring Trig back home.


***"things" ARE ENEMIES WITHIN RANGE. PLEASE FOR THE LOVE OF GOD PLEASE DON'T MAKE BLAKE SAD, LOOK AT HIM HE'S A HAPPY LITTLE KITTEN IN HIS CASKET BEING A DO-GOODER!

"thing" == "things" :3
<Detritus> I went up to my mom and said "hey... do you feel like giving five dollars to black lives matter?" and she laughed and said no :v <Black--Snow> my life does matter though ~~ added by Hema on Jun 11 2020 (2770)
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Re: REKT: Mission 2: Sedirmar Convoy

#750
Continue moving towards L6; once there, place the Maiden between the objective and the incoming enemy, and silently pray to Oðin for victory, for the trap has been set, and the cavalry is about to jump in.

If extracted succesfully, follow whatever docking/recovery procedure SCAMPS will order us to do.

Once everybody is safe and there's nothing left to do, play Space Oddity over the comms as a tribute to our fallen comrades. Slump into the seat, and finally let grief, remorse, sadness and tiredness overcome me.
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Survivor of the Josh Parnell Blackout of 2015.

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