((Thank you. Cutting the maiden almost in half was satisfying.))
"Acknowledged, is there a particular target you'd like me to take down with the particle gun? If not I'll just pick one when I get there."
Post
Sat Apr 09, 2016 3:03 am
#707
Re: REKT: Mission 2: Sedirmar Convoy
(( I hope slicing me in half would be less satisfying ))
"Well, preferable one we can't reach very well, but they're all shooting at us so it doesn't matter that much."
"Well, preferable one we can't reach very well, but they're all shooting at us so it doesn't matter that much."
Warning: do not ask about physics unless you really want to know about physics.
The LT IRC / Alternate link || The REKT Wiki || PUDDING
The LT IRC / Alternate link || The REKT Wiki || PUDDING
Post
Sat Apr 09, 2016 5:42 am
#708
Re: REKT: Mission 2: Sedirmar Convoy
Zorathex fly's to the shieldmaiden, and takes any cables foreigner is offering, takes them to his CASKET and stores them inside, he then gets into his CASKET fly's into the hangar tries to grab the objective using magnetic clamps and/or robotic arms, and if that fails he binds the objective with the cables foreigner gave him, and then fly off with the objective in tow.
Post
Sat Apr 09, 2016 11:36 am
#709
Re: REKT: Mission 2: Sedirmar Convoy
She hesitates for a moment before asking, "Are you sure it's such a good idea for me to get in the line of fire of that? What if they start attacking my ship? ...I'll try, though."outlander4 wrote:"Clara, that's an impressive piece of work; I'm really glad to have you with us. Now, our folks in the rear hangar are being killed; do you think you can offer them some fire support? Maybe induce an anti-matter containment failure in the ship's engine the hostiles are using as cover?"
You hear Kalla over the comms. "I'll try to, but Fallen and I are both out of ammo, so we'll be lucky to deal much damage."outlander4 wrote:"Anyone who's free, please damage the engines some more."
"We could certainly set up a warp web, but it's not going to do much good when they're less than ten fukcing kilometers away. They have a lot headed in, so you'd better finish up or this is going to end up being a total wipe, and up-top will not be pleased." He pauses for a moment and then adds, "And to everyone, for future reference: If you've decided to play a retard card and have no idea how to accomplish the objective, ask, shitbag. It's like of every damn squad that comes through Tartarus, I get the numbskulls that have aversions to asking me questions. ...You excluded, of course, Foreigner."outlander4 wrote:"SCAMPS, thank you for information. Does forecast on those MIMIR reinforcements still hold? Could your extraction team delay them by jamming or something?"
She seems taken aback for a moment. "What? Well... you've been out of it, so lemme give you a quick rundown on what's crackin', all right? My leg is shot up and I can't get this Kai'isha girl to fix my suit up. Yeah, the guy has a busted leg, but he can hobble along, am I right? But me? Hell, I ain't goin' anywhere without my suit patched up, so she'd better step up her game." After a pause, she adds, "Oh, and welcome back to the living, honey. I almost thought we'd lost you."Hema wrote:"Taniya, see what you can do to help out. I'm not sure what condition everyone's in."
Have a question? Send me a PM! || I have a Patreon page up for REKT now! || People talking in IRC over the past two hours:
Post
Sat Apr 09, 2016 12:51 pm
#710
((edited))
Re: REKT: Mission 2: Sedirmar Convoy
"Clara, you stay away from the battlefield and use your Null-field to collapse the anti-matter containment field on the civilian ship the hostiles are using as a cover. Oh, and maybe loot the shield generator that Zorathex recovered from the Wreck-Maiden and left floating somewhere if you have time?"Talvieno wrote:She hesitates for a moment before asking, "Are you sure it's such a good idea for me to get in the line of fire of that? What if they start attacking my ship? ...I'll try, though."outlander4 wrote:"Clara, that's an impressive piece of work; I'm really glad to have you with us. Now, our folks in the rear hangar are being killed; do you think you can offer them some fire support? Maybe induce an anti-matter containment failure in the ship's engine the hostiles are using as cover?"
((edited))
Survivor of the Josh Parnell Blackout of 2015.
Post
Sat Apr 09, 2016 12:52 pm
#711
Re: REKT: Mission 2: Sedirmar Convoy
"Fine with me then, SCAMPS. Can you tell us then from what direction we can expect the enemy-reinforcements? Also...can you give us a heads-up on the location of our extraction? Much obliged.
Apparently, sometimes stuff might happen.
- - - - - - - -
Post
Sat Apr 09, 2016 12:59 pm
#712
Shield against the hull, not into
Re: REKT: Mission 2: Sedirmar Convoy
Spoiler: SHOW
Edit:Squidhead wrote: turn off the big projected shield, reconfigure the projectors for an as-airtight-as-possible configuration around the back hangar ((DONT EXTEND THE SHIELD INTO THE HULL, JUST AS CONFORM/TIGHT AS POSSIBLE #iTalian)). activate the shield around the hangar when possible, with the maiden inside.
if the hangar shields go down:
when the hangar shield goes down, fire a salvo of the maidens rockets towards the mimir guys marked in the image above.
turn off the personal shields of the maiden and grab the repair and medkits. rush towards the front end of the maiden, to the doors
(if one of the dead mimir guys along the way happen to have something along the lines of a plasma streamer, drop the electrorifle and take the plasma gun instead)
get out of the maiden and cover dino with all available gun weaponry (laser rifle + plasma/electro rifle, depending on whats available).
if dino cant get over to the maiden on his own pull him in with the PSI unit if in range, or jump over to the SV and get dino over to the maiden
assist dino/myself with the PSI unit while jumping from/to the SV.
when dino is in the maiden (or pulled into cover when going back to the maiden is not possible) seal his injured leg with supplies from the med/repair kit ((duct tape all the things!))
give him a shot of painkillers.
Shield against the hull, not into
Spoiler: SHOW
Last edited by Cornflakes_91 on Sat Apr 09, 2016 1:35 pm, edited 1 time in total.
Post
Sat Apr 09, 2016 1:30 pm
#713
Re: REKT: Mission 2: Sedirmar Convoy
ask Chair"Hey Chari, did SCAMPS have anything interesting to say?" Listen, and then go to the front and shoot mimir 7 and have Chari shoot mimir 2
~Tonon
~Tonon
IVE BEEN OUT OF MY MIND A LONG TIME
Post
Sun Apr 10, 2016 3:03 pm
#714
The utters, in a tongue long forgotten to man, goat, and god alike, "You're late."
The goat flicks his eyes down to an ornate silver chess set, "And it's your move."
The goat motions at the pieces, tiny humans, some dressed as Mimir, some as REKT forces, a single goat in the center.
The goat contemplates for a moment, then says one last word. "Check."
Re: REKT: Mission 2: Sedirmar Convoy
The goat looks back at the face of the Goatman of the Apocalypse, peering deep into it's soulless eyes.REKT wrote:You sit in a cage, the bars composed primarily of sticks of dynamite, beneath the distorted shapes of floating earth in the bright blue, clouded sky far above. Timid, puny humans leap from boulder to boulder in this world, which seems completely familiar. Their presence infuriates you in a way that feels rather calming and comfortable. You smell something nice; over to your left, there's a fleshbag roasting on a stick above an eternally burning napalm grenade spill. He looks like Morgan Freeman. It's a pity he's dead - he did have a rather wonderful voice - quite possibly the best meatbag voice there was.
A large, circular face looms up before you - many dozens of times larger than any of the little clumps of earth that the humans are jumping across on. It has large eyes with small, intensely dark pupils, slick black hair that looks almost like a glossy plastic, a gleeful/sinister grin, and a large red nose. "Hello, Aegagrus," it says, its mouth moving in heavy exaggeration as it pronounces each syllable. "It is nice to see you again. You have not forgotten me, have you?" You think you recognize him, but who it is, only you can say - it feels as though he's always existed. You decline to answer, only looking around you. There's a flamethrower and a grapple sitting just outside your cage. "You can have that, you know," the face says. You can't decide whether it's mocking you or encouraging you.
The utters, in a tongue long forgotten to man, goat, and god alike, "You're late."
The goat flicks his eyes down to an ornate silver chess set, "And it's your move."
The goat motions at the pieces, tiny humans, some dressed as Mimir, some as REKT forces, a single goat in the center.
The goat contemplates for a moment, then says one last word. "Check."
<Cuisinart8> apparently without the demon driving him around Silver has the intelligence of a botched lobotomy patient ~ Mar 04 2020
console.log(`What's all ${this} ${Date.now()}`);
console.log(`What's all ${this} ${Date.now()}`);
Post
Mon Apr 11, 2016 12:57 am
#715
Re: REKT: Mission 2: Sedirmar Convoy
"Thanks for the assist, Kai'isha, I'd be in real trouble if not for your help.
Kalla, I'm heading back to space, since I don't need both legs to fly. Any orders?"
Follow Kalla's orders. Fire on an incoming Mimir fighter with the electrolaser to try and disable it. Evade incoming fire and try not to get shot up even worse.
Kalla, I'm heading back to space, since I don't need both legs to fly. Any orders?"
Follow Kalla's orders. Fire on an incoming Mimir fighter with the electrolaser to try and disable it. Evade incoming fire and try not to get shot up even worse.
Post
Wed Apr 13, 2016 1:38 pm
#716
Re: REKT: Mission 2: Sedirmar Convoy
TURN 18
Time elapsed: 30 minutes, 45 seconds (2:00 passes this turn)
45 seconds until Science Vessel engines are repaired
REINFORCEMENTS HAVE ARRIVED
____1. TOPSIDE CREW
A. BFett
B. Foreigner
C. Zorathex
D. Fawkes
E. Francis
F. Squidhead
____2. BOARDING CREW
A. Dr. Cha0zz
B. Ysavva
C. Hema
D. Unit 4965
E. Aegagrus
F. Blake
G. Dinosawer
H. Tonon
I. Andrew
TOPSIDE CREW
BFett - Sq. 1
You fly back to the Science Vessel's Cargo bay and look over the scene. The ground troops did an impressive amount of damage for being ground troops - civilian ships lay as wrecks scattered about the deck in smoking, smoldering piles of rubble - a giant beast rages across the back of the hangar, seeming to care little about the lack of oxygen in its environment - at least for a time. You take aim at one of the enemies - one that's utilizing some kind of dropshield - and spray a long stream of particles in his direction. The shield falls after an explosion, and the man scrambles away to get into cover - but the boarbear picks him up and takes a huge bite out of the side of his chest, before ripping him in two and flinging his pieces to the side.
You decide your job is done for now, and fly back upwards, looking for a HAMMER to hack - except, there aren't any in range.
Foreigner - Sq. 3
"Bloody hell, I've got to go fast," you mutter. As you begin to pilot the shieldmaiden to the rear hangar, you radio that people need to start damaging the engines - and trying to help with precision fire in the rear hangar. It isn't long before you're behind the science vessel - within jump distance, but nowhere close. The engines of the ship jut out well behind the cargo bay, making it difficult to park the Maiden very close. This turns out to be a major flaw in your plans... However, without any way to get the Maiden closer than it already is, you simply load an explosive bolt into your crossbow and head towards the entrance, hanging out by one arm and waiting. From this distance, the people moving around beyond the field are hardly more than little figures, all but unrecognizable. Squidhead apparently fails to put up shields around the cargo bay - as to why, you're not sure.
Eventually the force fields fall - the fires within are sucked away in an instant, snuffed out like a candle - you fire your explosive bolt at the cargo bay, trying to account for the gravity within - but you can tell as the bolt leaves your bow that it's not going to come anywhere near hitting.
Zorathex parks his ship over to your right, waiting for the cabling you said you'd toss him. Growling, you leave the entrance and storm up the ramps to the central corridor, past the holes in the walls gouged by the railgun round. You start digging around in the cabinets. They're filled with all sorts of electromechanical goodies - gears, wires, circuit boards, power supplies, batteries - it's a shame nobody managed to take advantage of all of this during the mission. You search around for a while and it isn't long before you've found a coil of cabling. It doesn't look very long, unfortunately, but it'll have to do - you need to hurry up and get things moving.
After rushing back to the entrance of the vessel, you look about. Squidhead has already left - it looks like he's trying to rescue Dinosawer - and Zorathex is waiting atop his CASKET, just outside. You toss him the cabling you found, and he grabs it and heads off towards the cargo bay. Meanwhile, you see Blake come sailing up towards the Maiden, shipless. From his trajectory, it looks like he's going to land atop the maiden. You make a note of it so you won't shake him off by accident later.
Before much longer, Squidhead arrives - with Dinosawer's torso. "He managed to activate the beacon, but he's gone," Squidhead says as he grabs ahold of the doorframe with his tentacles, pulling himself inside. "Zorathex picked up the objective - we're ready to go."
You give a nod and head back to the controls, taking a course around the southern side of the science vessel to let people get to their ships. Hopefully this will be the Maiden's last stop before getting home.
Zorathex - Sq. 3
You fly your CASKET to the shieldmaiden, staying alongside it as it travels to the rear of the research ship. Foreigner is leaning out of the side, firing a shot with his crossbow - as soon as he sees you, he heads back inside, looking for a cable. You park your ship nearby, open your canopy, and sit on the edge of your ship, waiting for him to return.
Foreigner eventually does return, though it seems like a lifetime of waiting. He tosses a bundle of cabling to you, and you catch it, looking it over. Its surprisingly short. You might be able to get it done with something like this, but you decide it would probably be best just to get the objective picked up the first time with your electromagnetic clamps. After climbing back into your cockpit and putting the cabling in your lap, you turn your CASKET and fly back to the hangar.
The hangar is a disaster. A huge beast is rampaging along the back wall, ripping up Mimir soldiers and flinging their broken bodies to the floor - often with bite-sized chunks taken out of them. Ships lay burned and broken, strewn across the deck. Blood is smeared and splattered everywhere, and plasma flies back and forth as REKT and Mimir forces try desperately to eliminate each other in their final hours. You, however, merely maneuver your ship into the hangar, hovering above the strangely shaped, all-black object that SCAMPS said was the objective, and lower your vehicle down to it. Your ship shudders slightly as a few different plasma weapons hit your hull, but you keep your course straight and true. You grab onto the alien ship with your electromagnetic clamps and lift it up, carefully, out of the hangar. You then fly past the Shieldmaiden, your cargo secure beneath you.
Fawkes - Sq. 3
You try again to land on Foreigner's ship, hoping that perhaps this time, you'll be able to grab it - but it soon becomes clear that with so many of your thrusters gone, there's just no way you're going to be able to get the maneuverability you need to pick it up. "Darn ships," you mutter, grinding your teeth in frustration. "Why can't they do what you tell them, even just once." But really - there's nothing you can do. Perhaps someone else with a less-damaged ship could pick it up, but you certainly can't.
Without any way to grab Foreigner's CASKET, you fly back to the rear of the shieldmaiden and wait for the force field to drop. It takes some time - but eventually, it goes down. You hurriedly fire off several streams with your particle gun, causing the Mimir troops within the cargo bay to duck behind cover, pinning them down and keeping them from advancing on your allies. The boarbear is already out and rampaging among them - you try to get a nice shot off on one of the enemies with your railgun, but you miss, just barely. It does distract your target enough for the Boarbear to scoop it up and rip it into shreds, though.
It isn't long before Zorathex emerges from the battlefield, carrying the objective, beacon, Squidhead, and Dinosawer beneath him. The mission is almost over.
You're more than ready to go home.
Francis - Sq. 4
"Whew! I've had enough!" you say, settling back into the soft, cushy seating in your Luxury CASKET, and closing your eyes. You're just beginning to fall asleep. The thought that fate might eventually let you actually take a nap... it fills you with determination.
You're still awake though. You consider investing in some Whiff next time around.
Squidhead - Sq. 4
As Foreigner begins to maneuver the Shieldmaiden back into position behind the Science Vessel, you hurriedly shut down the current shield configuration and try to set them up around the entrance to the cargo bay, but you can't figure out how to manage it. Foreigner parked too far away from it - and it's obvious why, in retrospect. The science vessel's rear engines jut out away from the back of the ship, and the Maiden won't fit in the gap - at least, not horizontally. Foreigner could've parked it vertically, but of course, he didn't think of that. You do your best to make an elongated egg shape about the Maiden, reaching to the bay, but it just doesn't work like you'd planned... and you're eventually forced to give up. The maiden is protected - but the cargo bay won't be. You won't be able to keep the air inside, either.
You climb your way over to the turret controls and wait for the shields to go down - which takes longer than you'd hoped. As soon as they do go down, though, you fire a few shots with the missiles into the hangar, watching the screens - but your calculations are off. While the missiles do a great amount of damage to the science vessel itself, they don't actually manage to kill anyone at all - at least, you think. There is a suspiciously large, red smear against the back wall that you think you might have had a part in, but it's difficult to be sure.
With all of that done, you grab your medkit and rush to the front of the shieldmaiden as fast as you can, almost tripping over your own tentacles along the way in your haste to get by Foreigner, who is poking around in the shieldmaiden's cabinets. After you reach the entrance, you pull out your guns and spray a volley of weapon fire into the cargo bay - but again, it's too far to be sure whether you hit anything. This time, you're much surer you didn't hit anything at all.
And Dinosawer isn't coming. That means you only have one option. You're going to have to go get him yourself.
Hooking your tentacles around the edge of the maiden, you pull yourself back and slingshot your way, as fast as you can, in the general direction of the cargo hold, praying that somehow you'll manage to land fairly close to Dino - and hopefully be able to slow down, too.
Neither of these things happen.
You burst into the cargo bay like a bat out of hell, entering the gravity zone and falling to the floor, your tentacles outstretched as much as possible to absorb the impact. You roll rapidly across the floor for a few moments, tentacle over tentacle, and your superiority to a typical human's form becomes glaringly obvious. Once you've stabilized, you grind your rolling movement to a halt and spring back towards the objective - where you last saw Dinosawer. You don't have to look very far. Zorathex is in the process of retrieving the objective using his magnetic clamps - and Dinosawer is clinging tightly to the beacon, dangling beneath Zora's CASKET as he's pulled up along with the alien ship. You rush over to him as fast as you can and manage to leap over to him, grabbing onto the alien ship as well, just before Zorathex leaves the hangar.
You crawl across the ship to get to Dino, one tentacle over the other, and then get a good look at him - he's missing everything below his torso. Absolutely everything. You look behind you, into the cargo bay, and see Dinosawer's metallic leg, and pelvis, lying in the floor. "Don't worry, Dino," you say quietly, grimly, as you gently pry his fingers off the blinking beacon. "We'll get you fixed up. We're taking you home."
With your comrade cradled carefully in your tentacles, you make a final psi-leap from Zorathex's CASKET to the entrance of the shieldmaiden. Foreigner watches you approach and moves aside in time for you to grapple your way inside. Foreigner looks at Dinosawer's corpse - or what's left of it - in surprise. "He managed to activate the beacon, but he's gone," you say quietly. "Zorathex picked up the objective. We're ready to go."
Foreigner gives a nod and heads back to the controls. You look again at Dinosawer's face - at the expression of intense agony etched there.
"You should've gone full cyborg," you say to him, softly enough that none can hear. "You wouldn't feel such pain."
Clara - Sq. 3:: Trying to nullfield stuff; failing to do much in the way of damage
Fallen - Sq. 5: Damaging the engines
Kalla - Sq. 6: Damaging the engines
Time elapsed: 30 minutes, 45 seconds (2:00 passes this turn)
45 seconds until Science Vessel engines are repaired
REINFORCEMENTS HAVE ARRIVED
Spoiler: SHOW
A. BFett
B. Foreigner
C. Zorathex
D. Fawkes
E. Francis
F. Squidhead
____2. BOARDING CREW
A. Dr. Cha0zz
B. Ysavva
C. Hema
D. Unit 4965
E. Aegagrus
F. Blake
G. Dinosawer
H. Tonon
I. Andrew
TOPSIDE CREW
BFett - Sq. 1
Spoiler: SHOW
You decide your job is done for now, and fly back upwards, looking for a HAMMER to hack - except, there aren't any in range.
Foreigner - Sq. 3
Spoiler: SHOW
Eventually the force fields fall - the fires within are sucked away in an instant, snuffed out like a candle - you fire your explosive bolt at the cargo bay, trying to account for the gravity within - but you can tell as the bolt leaves your bow that it's not going to come anywhere near hitting.
Zorathex parks his ship over to your right, waiting for the cabling you said you'd toss him. Growling, you leave the entrance and storm up the ramps to the central corridor, past the holes in the walls gouged by the railgun round. You start digging around in the cabinets. They're filled with all sorts of electromechanical goodies - gears, wires, circuit boards, power supplies, batteries - it's a shame nobody managed to take advantage of all of this during the mission. You search around for a while and it isn't long before you've found a coil of cabling. It doesn't look very long, unfortunately, but it'll have to do - you need to hurry up and get things moving.
After rushing back to the entrance of the vessel, you look about. Squidhead has already left - it looks like he's trying to rescue Dinosawer - and Zorathex is waiting atop his CASKET, just outside. You toss him the cabling you found, and he grabs it and heads off towards the cargo bay. Meanwhile, you see Blake come sailing up towards the Maiden, shipless. From his trajectory, it looks like he's going to land atop the maiden. You make a note of it so you won't shake him off by accident later.
Before much longer, Squidhead arrives - with Dinosawer's torso. "He managed to activate the beacon, but he's gone," Squidhead says as he grabs ahold of the doorframe with his tentacles, pulling himself inside. "Zorathex picked up the objective - we're ready to go."
You give a nod and head back to the controls, taking a course around the southern side of the science vessel to let people get to their ships. Hopefully this will be the Maiden's last stop before getting home.
Zorathex - Sq. 3
Spoiler: SHOW
Foreigner eventually does return, though it seems like a lifetime of waiting. He tosses a bundle of cabling to you, and you catch it, looking it over. Its surprisingly short. You might be able to get it done with something like this, but you decide it would probably be best just to get the objective picked up the first time with your electromagnetic clamps. After climbing back into your cockpit and putting the cabling in your lap, you turn your CASKET and fly back to the hangar.
The hangar is a disaster. A huge beast is rampaging along the back wall, ripping up Mimir soldiers and flinging their broken bodies to the floor - often with bite-sized chunks taken out of them. Ships lay burned and broken, strewn across the deck. Blood is smeared and splattered everywhere, and plasma flies back and forth as REKT and Mimir forces try desperately to eliminate each other in their final hours. You, however, merely maneuver your ship into the hangar, hovering above the strangely shaped, all-black object that SCAMPS said was the objective, and lower your vehicle down to it. Your ship shudders slightly as a few different plasma weapons hit your hull, but you keep your course straight and true. You grab onto the alien ship with your electromagnetic clamps and lift it up, carefully, out of the hangar. You then fly past the Shieldmaiden, your cargo secure beneath you.
Fawkes - Sq. 3
Spoiler: SHOW
Without any way to grab Foreigner's CASKET, you fly back to the rear of the shieldmaiden and wait for the force field to drop. It takes some time - but eventually, it goes down. You hurriedly fire off several streams with your particle gun, causing the Mimir troops within the cargo bay to duck behind cover, pinning them down and keeping them from advancing on your allies. The boarbear is already out and rampaging among them - you try to get a nice shot off on one of the enemies with your railgun, but you miss, just barely. It does distract your target enough for the Boarbear to scoop it up and rip it into shreds, though.
It isn't long before Zorathex emerges from the battlefield, carrying the objective, beacon, Squidhead, and Dinosawer beneath him. The mission is almost over.
You're more than ready to go home.
Francis - Sq. 4
Spoiler: SHOW
You're still awake though. You consider investing in some Whiff next time around.
Squidhead - Sq. 4
Spoiler: SHOW
You climb your way over to the turret controls and wait for the shields to go down - which takes longer than you'd hoped. As soon as they do go down, though, you fire a few shots with the missiles into the hangar, watching the screens - but your calculations are off. While the missiles do a great amount of damage to the science vessel itself, they don't actually manage to kill anyone at all - at least, you think. There is a suspiciously large, red smear against the back wall that you think you might have had a part in, but it's difficult to be sure.
With all of that done, you grab your medkit and rush to the front of the shieldmaiden as fast as you can, almost tripping over your own tentacles along the way in your haste to get by Foreigner, who is poking around in the shieldmaiden's cabinets. After you reach the entrance, you pull out your guns and spray a volley of weapon fire into the cargo bay - but again, it's too far to be sure whether you hit anything. This time, you're much surer you didn't hit anything at all.
And Dinosawer isn't coming. That means you only have one option. You're going to have to go get him yourself.
Hooking your tentacles around the edge of the maiden, you pull yourself back and slingshot your way, as fast as you can, in the general direction of the cargo hold, praying that somehow you'll manage to land fairly close to Dino - and hopefully be able to slow down, too.
Neither of these things happen.
You burst into the cargo bay like a bat out of hell, entering the gravity zone and falling to the floor, your tentacles outstretched as much as possible to absorb the impact. You roll rapidly across the floor for a few moments, tentacle over tentacle, and your superiority to a typical human's form becomes glaringly obvious. Once you've stabilized, you grind your rolling movement to a halt and spring back towards the objective - where you last saw Dinosawer. You don't have to look very far. Zorathex is in the process of retrieving the objective using his magnetic clamps - and Dinosawer is clinging tightly to the beacon, dangling beneath Zora's CASKET as he's pulled up along with the alien ship. You rush over to him as fast as you can and manage to leap over to him, grabbing onto the alien ship as well, just before Zorathex leaves the hangar.
You crawl across the ship to get to Dino, one tentacle over the other, and then get a good look at him - he's missing everything below his torso. Absolutely everything. You look behind you, into the cargo bay, and see Dinosawer's metallic leg, and pelvis, lying in the floor. "Don't worry, Dino," you say quietly, grimly, as you gently pry his fingers off the blinking beacon. "We'll get you fixed up. We're taking you home."
With your comrade cradled carefully in your tentacles, you make a final psi-leap from Zorathex's CASKET to the entrance of the shieldmaiden. Foreigner watches you approach and moves aside in time for you to grapple your way inside. Foreigner looks at Dinosawer's corpse - or what's left of it - in surprise. "He managed to activate the beacon, but he's gone," you say quietly. "Zorathex picked up the objective. We're ready to go."
Foreigner gives a nod and heads back to the controls. You look again at Dinosawer's face - at the expression of intense agony etched there.
"You should've gone full cyborg," you say to him, softly enough that none can hear. "You wouldn't feel such pain."
Clara - Sq. 3:: Trying to nullfield stuff; failing to do much in the way of damage
Fallen - Sq. 5: Damaging the engines
Kalla - Sq. 6: Damaging the engines
Have a question? Send me a PM! || I have a Patreon page up for REKT now! || People talking in IRC over the past two hours:
Post
Wed Apr 13, 2016 1:38 pm
#717
Re: REKT: Mission 2: Sedirmar Convoy
BOARDING CREW
Dr. Cha0zz - Sq. 1
"Hey you there! Idiot!" you shout at one of the aliens - a zlemoid, from the looks of it. "Let Cornwell know that I have arrived. Tell him to meet me in clean room C. I'll be wanting a full report on the construction progress." The zlemoid nods, and you walk past it down another skywalk, headed to Clean Room C.
When you open the door, sitting there before you is the Mass Spectrometer that arrived a couple of weeks ago. It cost a lot to get it shipped out here, but it was worth it: it's core worlds work. Nobody can beat that level of quality. "Hmph," you mutter. "At least it doesn't look like those idiots damaged this fine piece of technology." You look about the room, making sure everything is as you remember it. A piece of Mimir ship gear is here - it looks like makeshift medical equipment. There's also a quantum orb spinning in the corner, but it's growing dim. It seems to call you towards it. It feels close, but still too far away to traverse. You don't feel like walking the distance... but you feel as though you could look inside. You sense a presence there...
The sliding door behind you opens; Cornwell walks in. You remove your attention from the machinery about you and look at him. "Ah, Cornwell!" you say. "I wanted to see you. Did the idiots tell you that? Hmm?"
The construction lead shakes his smooth face and frowns, seemingly disgruntled. "Indeed they didn't."
"Hah," you laugh mockingly. "I wouldn't have expected it from those dumb buffoons to remember that. You know what they were doing? They were trying to put the door in horizontally. A real damn shame that you can't get any decent workers in this quadrant of the Maltof sector." You say this last pointedly, giving Cornwell a meaningful glare. He should've had the project finished weeks ago. You're behind schedule. A researcher can never afford to be behind schedule. If you're behind schedule, you don't get grants, and if you don't get grants, you can't keep doing research. It's typical that someone like him wouldn't understand this, though.
He notes your veiled insult with a frown and a glare. "It's not my bloody fault, sir," he says quietly, keeping his temper in check. "I can't get jack shit done with these zlemoids. They're good haulers, and strong as heck, but they're just too stupid. We never should've outlawed slavery - all the intelligent workers move on to better jobs or go back to their homeworld, and we're stuck with these rubbish second-class aliens. The only thing that redeems them is that we can pay them less than minimum wage for -"
"I understand all this, Cornwell," you say, interrupting him crossly. "I'm really starting to lose my patience here. You're already two months overtime, and I don't even want to think about how much you already went over budget."
He says nothing, boring through you with a steady stare. He's a large man - far larger than you - but you know he can't lose his temper. If he does, he loses his job, and nobody would ever hire him again. You've always taunted him as you pleased. It feels cathartic, in a way, and you know Cornwell will just take out his anger on the zlemoids later. Nobody gets hurt from it.
Just then, the lights above you flicker and begin to dim - it seems to be growing dark outside too. "Have you installed batteries for the solar panels, Cornwell?" you ask.
The man says nothing. He seems to be distracted.
You hear voices in the distance.
The orb beckons.
Ysavva - Sq. 1
As he reaches for a grenade, you reach out, emptying what rounds you have left from your assault rifle to try to provide cover fire. He doesn't seem very put off by it at all, only stepping back into cover and waiting for the spray to ebb. As soon as your weapon clicks from an empty magazine, he steps back out, ready to unpin and throw his grenade - but you don't give him a chance. It would take too long for you to switch weapons at this point, so you simply fling your assault rifle at him with all the strength you can muster. It hits him squarely in the center of his helmet, sending small cracks across his visor - he stumbles back, seemingly surprised. You take advantage of his confusion and leap through the glass, shattering what's left of it, and landing atop Rikke's bullet-ridden corpse. You crouch down low, and seconds later a flash illuminates the control room - your adversary's grenade blows up where you stood only moments before. Then, suddenly, a huge, furry hand grabs him around the chest and lifts him off the floor - it's your old pal, the boarbear - it rips the man in half, bisecting him, flinging the severed parts across the room with a roar of wrath.
As quickly as you can, you unhook Rikke's two remaining grenades from her belt - but as you do, a huge explosion on your right, caused by a series of plasma bombs, knocks the tower of crates off in your direction. You fling your arm up reflexively to shield yourself. A heavy crate smacks into your outstretched arm, and your elbow crumbles under the sudden trauma with an audible crack. The pain is astounding - you hadn't considered that you might end up breaking a bone, even despite the heavy armor - your arm is useless.
But though your right arm may be useless, the rest of you is still far from it. With a notch on your belt, you pull a grenade from its pin, hold it for a moment, and fling it with your left arm in the direction of the enemies. When it explodes, it destroys a nearby dropshield, and its owner tumbles backwards, stunned. Another soldier, standing closer to the blast, gets completely shredded, and gore splatters across the wall behind him. A soldier behind him shoots several plasma bolts in your direction, but they miss - you're lucky they didn't hit. The second grenade you lob into the control room, and it lands right in front of the control panel in the corner - and explodes. Airshields spring up along the back wall - and then the force fields fall.
With a brief rush of wind, the air evacuates the cargo bay - the huge fire at the back of the hangar gets sucked away to nothingness. You stumble slightly, but overall, you're fine. You glance across the room at Dinosawer - he's in horrible shape. His legs are gone - he's just a torso with arms, and he's dragging himself across the floor. Aegagrus is on the floor nearby, clearly dead. Above them, beyond the science vessel's engines, your allies aboard the Shieldmaiden fire a spray of shots towards the remaining enemies in the hangar. While you're distracted, a few Mimir plasma rounds hit the front of your armor, right where the plasma streamers damaged it before. Alarms in your suit start sounding - your air pressure is beginning to drop, albeit very slowly. This fuels your decision for a hasty retreat. Grabbing Rikke's leg, you start dragging her, step by step, towards the entrance.
After you're through the shield, you turn around, reload your Gauss rifle (which is harder than it sounds, only having one arm) and fire one last parting shot towards the Mimir troops, but with your broken arm, your aim is off, and you just end up hitting the back wall. The boarbear roars silently as it guts another Mimir soldier, but the boarbear is quickly losing consciousness. As you watch, you realize that you can empathize with it: you were a lonely, friendless girl, fighting to survive. You grew up much the same way, never daring to trust those around you lest they stab you in the back. You couldn't do much, but at what you could do - killing - you excelled. In a way... the boarbear isn't so different. You feel a stab of pity for the creature, brief though it may be.
But then, just like that, the warmth is gone, almost as soon as it arrived. Your heart hardened, you pick up your dropshield, turn away, and leave the boarbear to its death. The lights behind you flicker as you grab Rikke's foot, dragging her behind you down the hallway, leaving a trail of bloodied footprints in your wake. "Blake, time to go!" you shout, biting back the pain of your arm and keeping it out of your voice. You pass by Tonon and Chari, who stand motionless in the doorway, continuing alone.
Around the corner, you come across Kai'isha, Aliss, and Taniya, all clustered around Dr. Cha0zz's unconscious form. "Kai'isha, can you wake Cha0zz up?" you ask. "I think he's still alive. He needs to fly! Make sure his suit is sealed too!!"
She looks up at you, away from Taniya's leg, which she seems to be patching. "I already did," she says quietly, ignoring the urgency in your voice - or perhaps trying to quiet you down. "I'm trying to fix Taniya's leg now. If Dr. Cha0zz doesn't wake up, Aliss is going to carry him out." She glances at your arm, your suit - notices the charred marks and scars of combat. "Are you all right?" she queries cautiously.
"Not the first time, not the last, and I've had worse," you say, sizing up the situation. There's no way you can carry both Dr. Cha0zz and Rikke - you're not sure you could even lift Rikke over your shoulder with your arm broken as it is. You decide to hurry up and take Rikke's corpse to your ship - and then you intend to go get Taepilus.
~~~
Sometime later, you're at your ship once more, binding the bodies of Rikke and Taepilus to the front with your severed tether. Finding Taepilus wasn't difficult - he was lying in one of the western hallways, dead with a series of wounds through his chest and a severed foot. To his credit, he managed to take down one of his Mimir foes as he fell - but it wasn't enough to keep them from gunning him down. He certainly doesn't lack bravery, but he could use a little wisdom. He might make a good teammate in the future.
With both your teammates fastened to the front of your CASKET like hood ornaments, you admire your handiwork. It's a patchwork job. Taepilus is hanging a little loosely, and it looks as though Rikke will probably end up falling off if you fly too fast - or possibly on her own even, if you're unlucky - but they should hold for now. You carefully climb into your ship and go through the appropriate startup sequences - buckling, closing the canopy, and taking off. You leave the science vessel behind you, flying past the shieldmaiden into space.
Hema - Sq. 2
Dr. Cha0zz - Sq. 1
Spoiler: SHOW
When you open the door, sitting there before you is the Mass Spectrometer that arrived a couple of weeks ago. It cost a lot to get it shipped out here, but it was worth it: it's core worlds work. Nobody can beat that level of quality. "Hmph," you mutter. "At least it doesn't look like those idiots damaged this fine piece of technology." You look about the room, making sure everything is as you remember it. A piece of Mimir ship gear is here - it looks like makeshift medical equipment. There's also a quantum orb spinning in the corner, but it's growing dim. It seems to call you towards it. It feels close, but still too far away to traverse. You don't feel like walking the distance... but you feel as though you could look inside. You sense a presence there...
The sliding door behind you opens; Cornwell walks in. You remove your attention from the machinery about you and look at him. "Ah, Cornwell!" you say. "I wanted to see you. Did the idiots tell you that? Hmm?"
The construction lead shakes his smooth face and frowns, seemingly disgruntled. "Indeed they didn't."
"Hah," you laugh mockingly. "I wouldn't have expected it from those dumb buffoons to remember that. You know what they were doing? They were trying to put the door in horizontally. A real damn shame that you can't get any decent workers in this quadrant of the Maltof sector." You say this last pointedly, giving Cornwell a meaningful glare. He should've had the project finished weeks ago. You're behind schedule. A researcher can never afford to be behind schedule. If you're behind schedule, you don't get grants, and if you don't get grants, you can't keep doing research. It's typical that someone like him wouldn't understand this, though.
He notes your veiled insult with a frown and a glare. "It's not my bloody fault, sir," he says quietly, keeping his temper in check. "I can't get jack shit done with these zlemoids. They're good haulers, and strong as heck, but they're just too stupid. We never should've outlawed slavery - all the intelligent workers move on to better jobs or go back to their homeworld, and we're stuck with these rubbish second-class aliens. The only thing that redeems them is that we can pay them less than minimum wage for -"
"I understand all this, Cornwell," you say, interrupting him crossly. "I'm really starting to lose my patience here. You're already two months overtime, and I don't even want to think about how much you already went over budget."
He says nothing, boring through you with a steady stare. He's a large man - far larger than you - but you know he can't lose his temper. If he does, he loses his job, and nobody would ever hire him again. You've always taunted him as you pleased. It feels cathartic, in a way, and you know Cornwell will just take out his anger on the zlemoids later. Nobody gets hurt from it.
Just then, the lights above you flicker and begin to dim - it seems to be growing dark outside too. "Have you installed batteries for the solar panels, Cornwell?" you ask.
The man says nothing. He seems to be distracted.
You hear voices in the distance.
The orb beckons.
Ysavva - Sq. 1
Spoiler: SHOW
As quickly as you can, you unhook Rikke's two remaining grenades from her belt - but as you do, a huge explosion on your right, caused by a series of plasma bombs, knocks the tower of crates off in your direction. You fling your arm up reflexively to shield yourself. A heavy crate smacks into your outstretched arm, and your elbow crumbles under the sudden trauma with an audible crack. The pain is astounding - you hadn't considered that you might end up breaking a bone, even despite the heavy armor - your arm is useless.
But though your right arm may be useless, the rest of you is still far from it. With a notch on your belt, you pull a grenade from its pin, hold it for a moment, and fling it with your left arm in the direction of the enemies. When it explodes, it destroys a nearby dropshield, and its owner tumbles backwards, stunned. Another soldier, standing closer to the blast, gets completely shredded, and gore splatters across the wall behind him. A soldier behind him shoots several plasma bolts in your direction, but they miss - you're lucky they didn't hit. The second grenade you lob into the control room, and it lands right in front of the control panel in the corner - and explodes. Airshields spring up along the back wall - and then the force fields fall.
With a brief rush of wind, the air evacuates the cargo bay - the huge fire at the back of the hangar gets sucked away to nothingness. You stumble slightly, but overall, you're fine. You glance across the room at Dinosawer - he's in horrible shape. His legs are gone - he's just a torso with arms, and he's dragging himself across the floor. Aegagrus is on the floor nearby, clearly dead. Above them, beyond the science vessel's engines, your allies aboard the Shieldmaiden fire a spray of shots towards the remaining enemies in the hangar. While you're distracted, a few Mimir plasma rounds hit the front of your armor, right where the plasma streamers damaged it before. Alarms in your suit start sounding - your air pressure is beginning to drop, albeit very slowly. This fuels your decision for a hasty retreat. Grabbing Rikke's leg, you start dragging her, step by step, towards the entrance.
After you're through the shield, you turn around, reload your Gauss rifle (which is harder than it sounds, only having one arm) and fire one last parting shot towards the Mimir troops, but with your broken arm, your aim is off, and you just end up hitting the back wall. The boarbear roars silently as it guts another Mimir soldier, but the boarbear is quickly losing consciousness. As you watch, you realize that you can empathize with it: you were a lonely, friendless girl, fighting to survive. You grew up much the same way, never daring to trust those around you lest they stab you in the back. You couldn't do much, but at what you could do - killing - you excelled. In a way... the boarbear isn't so different. You feel a stab of pity for the creature, brief though it may be.
But then, just like that, the warmth is gone, almost as soon as it arrived. Your heart hardened, you pick up your dropshield, turn away, and leave the boarbear to its death. The lights behind you flicker as you grab Rikke's foot, dragging her behind you down the hallway, leaving a trail of bloodied footprints in your wake. "Blake, time to go!" you shout, biting back the pain of your arm and keeping it out of your voice. You pass by Tonon and Chari, who stand motionless in the doorway, continuing alone.
Around the corner, you come across Kai'isha, Aliss, and Taniya, all clustered around Dr. Cha0zz's unconscious form. "Kai'isha, can you wake Cha0zz up?" you ask. "I think he's still alive. He needs to fly! Make sure his suit is sealed too!!"
She looks up at you, away from Taniya's leg, which she seems to be patching. "I already did," she says quietly, ignoring the urgency in your voice - or perhaps trying to quiet you down. "I'm trying to fix Taniya's leg now. If Dr. Cha0zz doesn't wake up, Aliss is going to carry him out." She glances at your arm, your suit - notices the charred marks and scars of combat. "Are you all right?" she queries cautiously.
"Not the first time, not the last, and I've had worse," you say, sizing up the situation. There's no way you can carry both Dr. Cha0zz and Rikke - you're not sure you could even lift Rikke over your shoulder with your arm broken as it is. You decide to hurry up and take Rikke's corpse to your ship - and then you intend to go get Taepilus.
~~~
Sometime later, you're at your ship once more, binding the bodies of Rikke and Taepilus to the front with your severed tether. Finding Taepilus wasn't difficult - he was lying in one of the western hallways, dead with a series of wounds through his chest and a severed foot. To his credit, he managed to take down one of his Mimir foes as he fell - but it wasn't enough to keep them from gunning him down. He certainly doesn't lack bravery, but he could use a little wisdom. He might make a good teammate in the future.
With both your teammates fastened to the front of your CASKET like hood ornaments, you admire your handiwork. It's a patchwork job. Taepilus is hanging a little loosely, and it looks as though Rikke will probably end up falling off if you fly too fast - or possibly on her own even, if you're unlucky - but they should hold for now. You carefully climb into your ship and go through the appropriate startup sequences - buckling, closing the canopy, and taking off. You leave the science vessel behind you, flying past the shieldmaiden into space.
Hema - Sq. 2
Spoiler: SHOW
Last edited by Talvieno on Tue Apr 19, 2016 9:10 am, edited 2 times in total.
Reason: fixed a mistake in ysavva's portion
Reason: fixed a mistake in ysavva's portion
Have a question? Send me a PM! || I have a Patreon page up for REKT now! || People talking in IRC over the past two hours:
Post
Wed Apr 13, 2016 2:20 pm
#718
Re: REKT: Mission 2: Sedirmar Convoy
OH SHIT!
Ok, all squads, extraction is within 5 minutes. We are setting L6 as an extraction point - I repeat, L6. Get there at once! Oh, and maybe grab whatever you can from wrecked CASKETs and HAMMERs as you pass by?
Squidhead, we need additional power to the shields. Are all docked ships connected to the shield generators? We'll have to put a shield around all of us when we are near the L6.
BFett, we are getting everyone out. Please, get into position to protect the objective, and hack any enemy that comes within your hacking range to delay or confuse them!
Zorathex, get the objective to L6. Clara, get to the extraction point, too. Recharge your null-field, we'll need it. Hack an enemy if he's within range.
Boarding team, get to the side hangar immediately! Those without ships - use ships of the fallen comrades. Don't leave anybody behind! Get the bodies into cargo pods or into the Shieldmaiden!
Kai'isha, help the wounded, get into your ship, and get it to extraction point!
Aliss, bodies into the Maiden, and off to the extraction point you go.
Francis, I have a game for you. There's a spinning CASKET - if you dock to it and bring it to Tartarus, you'll get some bonus points and a credit!
Fawkes, get the shield generator that Zorathex left floating somewhere next to the side hangar, and get to L6.
SCAMPS, we plan to wait for extraction in the zone that's marked as L6 on the map. Pass that to the extraction team, please - hope it'll allow them to get a fix on us quicker. Is it possible to extract us while we are shielded by the Maiden?
Get the Maiden closer to the side hangar, wait for the bodies and people to be loaded into the ship. Afterwards, fly towards L6 with everybody else.
Ok, all squads, extraction is within 5 minutes. We are setting L6 as an extraction point - I repeat, L6. Get there at once! Oh, and maybe grab whatever you can from wrecked CASKETs and HAMMERs as you pass by?
Squidhead, we need additional power to the shields. Are all docked ships connected to the shield generators? We'll have to put a shield around all of us when we are near the L6.
BFett, we are getting everyone out. Please, get into position to protect the objective, and hack any enemy that comes within your hacking range to delay or confuse them!
Zorathex, get the objective to L6. Clara, get to the extraction point, too. Recharge your null-field, we'll need it. Hack an enemy if he's within range.
Boarding team, get to the side hangar immediately! Those without ships - use ships of the fallen comrades. Don't leave anybody behind! Get the bodies into cargo pods or into the Shieldmaiden!
Kai'isha, help the wounded, get into your ship, and get it to extraction point!
Aliss, bodies into the Maiden, and off to the extraction point you go.
Francis, I have a game for you. There's a spinning CASKET - if you dock to it and bring it to Tartarus, you'll get some bonus points and a credit!
Fawkes, get the shield generator that Zorathex left floating somewhere next to the side hangar, and get to L6.
SCAMPS, we plan to wait for extraction in the zone that's marked as L6 on the map. Pass that to the extraction team, please - hope it'll allow them to get a fix on us quicker. Is it possible to extract us while we are shielded by the Maiden?
Get the Maiden closer to the side hangar, wait for the bodies and people to be loaded into the ship. Afterwards, fly towards L6 with everybody else.
Last edited by outlander on Sat Apr 16, 2016 10:22 am, edited 8 times in total.
Survivor of the Josh Parnell Blackout of 2015.
Post
Wed Apr 13, 2016 2:25 pm
#719
Re: REKT: Mission 2: Sedirmar Convoy
((
))The Ghost of Dino wrote: Well, good luck guys o7
Also, can someone bring my leg, I paid half a cred for that thing
Warning: do not ask about physics unless you really want to know about physics.
The LT IRC / Alternate link || The REKT Wiki || PUDDING
The LT IRC / Alternate link || The REKT Wiki || PUDDING
Post
Wed Apr 13, 2016 2:44 pm
#720
Re: REKT: Mission 2: Sedirmar Convoy
Bring the leg along, find someone to fix, check to see if Unit 4695 still has the notebooks, and look around for Hema. And start looking for a way out.
((This mission just went haywire. ))
((This mission just went haywire. ))
The results of logic, of natural progression? Boring! An expected result? Dull! An obvious next step? Pfui! Where is the fun in that? A dream may soothe, but our nightmares make us run!