((TRIGGERHAPPY HAS INITIATIVE FOR THIS TURN))
BFett
Spoiler: SHOW
Right then, a hail of bullets begins to ping across the surface of your CASKET - and a few even crack into the canopy. They barely even leave marks. Infantry weapons are pathetic. This is why you always focused on ship combat.
Without giving him a chance to make any more attempts, you fire up your neutron beam projector and let loose with a mighty, SCREEEEEEEEECHing blast. The bright-white beam streams forth as mightily as it always has, ripping a gash into the ceiling as multiple tonnes of concrete fall to the floor in a cloud of dust and hail of rocks. As it continues to run itself down, you twist slightly to the left and take out the column you'd noticed - but the beam runs out just before you get there and falls silent.
Without waiting any longer, you hit the button to open the canopy and leap out with your gear, sliding down the side of the hovering CASKET and falling to the floor as bullets fly past your head. You think you see Triggerhappy over through the dust and fire a ton of shots off at him as you run with your assault rifle - you hear the cling of bullet against metal, but the simulation hasn't ended. Trigger must still be alive.
And alive he is indeed - with a sharp explosion, your CASKET's cockpit goes up in flames as a napalm grenade explodes upon your seat. The roar of the blaze drowns out the sound of Trigger's footsteps, and you, blind and in the dark, take cover in the closest shelter you can find. It looks rather like some kind of old security booth - it won't provide too much cover, but it'll be enough for now. The dust is still settling - you'll have some degree of cover just from that. You crouch down in the shadows and begin to plan your next move.
Triggerhappy
Spoiler: SHOW
You put your riot shield behind your back and hurriedly get out your assault rifle, firing a spray of bullets in BFett's direction - or as close as you can guess to where he probably is. You hear your bullets crack against stone - and then they ping across the hard metal surface of BFett's CASKET - but you don't think it's done any damage - especially when a blinding beam of light suddenly erupts from that direction - the brightest you've ever seen. Temporarily blinded, you struggle to make out what's going on as his neutron beam projector's scream of incredible power drowns out everything else. The ceiling above you rumbles - the floor shakes as huge chunks of the ceiling tear themselves away, falling towards you - you leap out of the way as the concrete above you collapses and barely make it out of the way in time. As the ceiling continues to fall and rumble, dust fills the air - BFett's CASKET lights cut out bright beams through the murky veil. You aim slightly above their points of origin and fire a few shots from your pistol - and are somewhat surprised to find that you haven't hit anything at all. If the trajectory is right, you should've gone straight through his cockpit - you figure you probably busted his canopy.
As quickly as you can, you put your pistol away again. The pillar behind you cracks with the splintering of bullet - a hail of them cracks against the floor and a couple of them hit your suit - but ping away from your heavy armor. You pull out a random grenade, and fling it in a high arc towards BFett's cockpit. A gratifying explosion of liquid fire answers your call, illuminating BFett's ship and the area around it with a blazing, flickering glow. Looks like you grabbed one of your napalm grenades - but the simulation isn't ending, and you don't hear BFett's screams. You must've missed him.
As the last few pebbles and chunks of rock fall from the ceiling, leaving trails of dust in their wake, you move to the nearest pillar and take cover behind it.