Re: REKT: Armory Suggestions (R&D)
Posted: Sat Aug 13, 2016 9:26 pm
I realize that Tal still is deciding whether to accept my 'battle cannon' idea, so I decided I would clean the thought up a bit.
SASHA Battle Cannon
A massive weapon featuring three minigun-style rotating barrels, a modular shield, modular sights, modular barrels. This cannon has a smaller fire-rate then a minigun, but being a gauss weapon rather than a gunpowder weapon means longer range, better accuracy and better armor penetration. The larger explosive slugs that this gun fires, however, lowers the range and armor penetration of relative to a standard Gauss Rifle, in return for much more impact damage.
Due to the weapon's grand weight, it is difficult to swing around quickly. You also don't want to be walking or moving at all when firing it.
Requirements - +2 Strength, 3 Infantry Slot Items, Two-handed
Rolls - Attacker's Conventional Weaponry and Strength vs Defender's Intuition and Maneuverability
Barrels -
Short-Barrel - Permits for a significant additional fire-rate, lowering accuracy and overheating the gun much faster. Is also lighter than the alternative.
Long-Barrel - Improves range and accuracy of the slugs, and allows a longer continuous firing time, in return lowering fire-rate and mobility of the weapon significantly.
Shield -
Riot Mini-shield - A half-sized riot shield mounted at the base of the barrels, while provides less protection to the user, guarantees that the weapon and user are well protected from directly in front of the weapon.
Forcefield - A moderately powerful energy shield that covers 180 degrees around the user and weapon. Deflects MOST weapon fire. However, enough damage to the shield will force the whole thing to collapse, and you will need to wait some time before it goes up again. The shield draws power from the cannon directly, so while the shield is re-charging, the weapon's fire-rate falls dramatically. Due to the weight of the shield generator, the weapon is the same in weight as the riot shield alternative.
Sights -
Tactical - Created a tactical overlay over your visor, highlighting targets as well as the slug's ballistic cone. Slightly improves accuracy, as well as how fast you notice, select, and switch between targets.
Optical - A simple installation featuring a laser, as well as infrared and normal cameras. Wired directly into your visor. Allows you to see through smoke, as well as zoom in on targets and determine their distance from you. The Laser also improves your accuracy in close quarters.
SASHA Battle Cannon
A massive weapon featuring three minigun-style rotating barrels, a modular shield, modular sights, modular barrels. This cannon has a smaller fire-rate then a minigun, but being a gauss weapon rather than a gunpowder weapon means longer range, better accuracy and better armor penetration. The larger explosive slugs that this gun fires, however, lowers the range and armor penetration of relative to a standard Gauss Rifle, in return for much more impact damage.
Due to the weapon's grand weight, it is difficult to swing around quickly. You also don't want to be walking or moving at all when firing it.
Requirements - +2 Strength, 3 Infantry Slot Items, Two-handed
Rolls - Attacker's Conventional Weaponry and Strength vs Defender's Intuition and Maneuverability
Barrels -
Short-Barrel - Permits for a significant additional fire-rate, lowering accuracy and overheating the gun much faster. Is also lighter than the alternative.
Long-Barrel - Improves range and accuracy of the slugs, and allows a longer continuous firing time, in return lowering fire-rate and mobility of the weapon significantly.
Shield -
Riot Mini-shield - A half-sized riot shield mounted at the base of the barrels, while provides less protection to the user, guarantees that the weapon and user are well protected from directly in front of the weapon.
Forcefield - A moderately powerful energy shield that covers 180 degrees around the user and weapon. Deflects MOST weapon fire. However, enough damage to the shield will force the whole thing to collapse, and you will need to wait some time before it goes up again. The shield draws power from the cannon directly, so while the shield is re-charging, the weapon's fire-rate falls dramatically. Due to the weight of the shield generator, the weapon is the same in weight as the riot shield alternative.
Sights -
Tactical - Created a tactical overlay over your visor, highlighting targets as well as the slug's ballistic cone. Slightly improves accuracy, as well as how fast you notice, select, and switch between targets.
Optical - A simple installation featuring a laser, as well as infrared and normal cameras. Wired directly into your visor. Allows you to see through smoke, as well as zoom in on targets and determine their distance from you. The Laser also improves your accuracy in close quarters.