Page 5 of 9

Re: REKT: Little Questions Thread

Posted: Tue May 17, 2016 1:12 pm
by Dinosawer
I didn't forget, but you never answer these so I just poke you on IRC :ghost:

Re: REKT: Little Questions Thread

Posted: Wed May 18, 2016 6:59 am
by Grimm
So this essentially eliminates the need to change weapons every time you want to fire (and basically makes sure you only really need one weapon on you, instead of three different ones that'll just do the same thing.

Re: REKT: Little Questions Thread

Posted: Wed May 18, 2016 7:14 am
by Dinosawer
Yeah, basically. The trick is getting three that don't do the same thing. :ghost: And ammo and recharges times still apply, obviously.
Makes items and tools more usable too. :)

Re: REKT: Little Questions Thread

Posted: Wed May 18, 2016 7:21 am
by Talvieno
Dinosawer wrote:Yeah, basically. The trick is getting three that don't do the same thing. :ghost: And ammo and recharges times still apply, obviously.
Makes items and tools more usable too. :)
Sounds like you've acclimated to the idea. :P

Re: REKT: Little Questions Thread

Posted: Wed May 18, 2016 7:27 am
by Dinosawer
er... :shifty:
No, it's horrible! :ghost:

In all seriousness, the part I didn't like was the way you were gonna do multiroll in the new system because it was inconsistent and confusing, but you've changed that, so I have no complaints anymore. :mrgreen:

Re: REKT: Little Questions Thread

Posted: Thu Jun 09, 2016 8:15 am
by Dinosawer
I have a question, but it's not urgent and I don't want to bother Tal on IRC while he's doing the update, so I'll put it here and then ask him later on irc because he forgot about this thread :ghost: :

The rocket boots now give 2 uses per turn when you have 3 auxiliary. If you use both charges for combat, does that trigger multiroll?
(I guess I could ask the same about non-combat use, but with 3 aux that's +6, so it doesn't matter if it does :D )

Re: REKT: Little Questions Thread

Posted: Mon Mar 20, 2017 9:08 am
by Dinosawer
Multiroll exotic question:
in the current rules, weapon limits are separate for amps and non amps. Meaning, if you have, say, 1 non-amp and 3 amps, you can use your non-am once, and three amps per turn. If you use the non-amp more you only get multiroll for that (and not for the amps) and vice versa.

But, say you don't want to use any amps at all one turn. Do you get to use the non-amp more often?
If yes, how much more often?
(2 times extra seems logical since the PSI pack is a heavy weapon)

Re: REKT: Little Questions Thread

Posted: Mon Mar 20, 2017 9:17 am
by Talvieno
Dinosawer wrote:in the current rules, weapon limits are separate for amps and non amps. Meaning, if you have, say, 1 non-amp and 3 amps, you can use your non-am once, and three amps per turn. If you use the non-amp more you only get multiroll for that (and not for the amps) and vice versa.
That seems intensely overpowered, and I'm not sure why I made it like that. I'll probably need to revisit it.

Re: REKT: Little Questions Thread

Posted: Mon Mar 20, 2017 9:19 am
by Dinosawer
Dunno about intensely OP since people try to never multiroll anyway, but "you can attack the amount of times of total stuff you have" might be easier anyway.
(so if you have 3 amps + 1 non-amp you can do 4 attacks per turn like with other stuff)

Re: REKT: Little Questions Thread

Posted: Mon Mar 20, 2017 9:20 am
by Detritus
Dinosawer wrote:Dunno about intensely OP
Tal's the GM. If he says OP, it's OP.

Re: REKT: Little Questions Thread

Posted: Mon Mar 20, 2017 9:26 am
by Talvieno
Naed would like you, Det. :P

Dino - Seven attacks in a single turn really does feel rather OP to me... especially for a mid-level character. I agree that it would probably be much easier to compact it the way you suggest. That could be the nerf I was looking for.

Re: REKT: Little Questions Thread

Posted: Mon Mar 20, 2017 9:29 am
by Detritus
Talvieno wrote:Naed would like you, Det. :P
Ah... that's a little sad. I thought that post of mine was over-the-top grumpy... :(

Re: REKT: Little Questions Thread

Posted: Mon Mar 20, 2017 9:31 am
by Dinosawer
Talvieno wrote:Naed would like you, Det. :P

Dino - Seven attacks in a single turn really does feel rather OP to me... especially for a mid-level character. I agree that it would probably be much easier to compact it the way you suggest. That could be the nerf I was looking for.
Wait, what?
I always interpreted it as 4, not 7 (don't you mean 6?) - I thought of the PSI pack as "blocking" those normal weapon slots for usage also. Which is only fair since it allows you to use the amps instead.
So you would have 1 for your non-amp + 2 (blocked by PSI pack) + 3 for amps = 4.
Of course, now you mention it, I guess that's not actually specified in the rules...

Well, that might explain why we had different ideas about exotic being OP :ghost:

Does that mean we can have the amount of amps back to what it was last week? :ghost:

Re: REKT: Little Questions Thread

Posted: Mon Mar 20, 2017 10:21 am
by Talvieno
Ah, yes... That explains a lot. My notes don't match up with the wiki. The PSI Pack taking up 2 slots works quite well.

As to attacks-per-turn... yeah, let's do it with the regular way. Simple and intuitive.

I have some weapon ideas to propose before I implement, too, but that'll probably have to be done on IRC.

Re: REKT: Little Questions Thread

Posted: Mon Mar 20, 2017 10:36 am
by Dinosawer
Talvieno wrote:Ah, yes... That explains a lot. My notes don't match up with the wiki. The PSI Pack taking up 2 slots works quite well.
Oh, you reduced the amount of amps because you thought it only used 1 slot?
Talvieno wrote: I have some weapon ideas to propose before I implement, too, but that'll probably have to be done on IRC.
You know where and when to find me :ghost: