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Re: REKT: The Tartarus (Prison ship)

#122
Tulius
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A New Challenger wrote:"Seems there is little of interest to me here."

Return to the Mess Hall to grab a banana, storing it on person for later consumption.
Proceed to the Armory and ask the Quartermaster if Thermate Incendiary Grenades can be acquired in some way, or device of equal power.

((Unsure about your knowledge regarding Thermite/Thermate, but in case you don't know, Thermate is the military version of Thermite. It burns hotter and has a lower ignition point then base Thermite.))
Still feeling pleased with your new knowledge of the fission instigator, you leave and return to the Mess Hall with your apple core, chucking it in a trash can when you arrive. You're feeling hungry - hungry specifically for a banana. You like fruit. It's just part of who you are. You may or may not have blown someone up before who made a remark about it - it's a story people tell.

You do eventually get your banana from the cafeteria window and head back to the Armory.

The Armory is a bit larger than you'd expected - instead of a single window with a Quartermaster, there are no less than twelve. A couple of them have longer lines, but some are empty - you walk over to one that has only one person there and stand for a moment. The man ahead of you is talking to a rather pretty girl with a brunette ponytail. Unfortunately, she seems rather pissed off at him; it isn't long before she slams the shutters in his face. Shrugging, he turns around and walks past you to leave. You, on the other hand, go one window over.

"I'm Clavell," the dark-skinned woman tells you, peering at you through a pair of spectacles as she rearranges a few files on her desk, behind the bulletproof glass. "What can I do for you?"

You already have your question planned out: "Yes... I'd like to know if Thermate Incendiary Grenades can be acquired in some way - or a device of equal power."

She stares silently. "Yes..." she says after a moment, "R&D has perfected and manufactured thermite grenades for use in REKT situation... it'll become available soon. But, Thermate?" Clavell looks down, typing something into her holopad, and scrolls through it. Then, she murmurs, "Yes... I could get you thermate grenades... I could get you a pack of three, in fact... but it'll cost you an extra credit. That's something I'd have to go out of my way for. And you'd still have to abide by standard two-infantry-weapon rules, which means you'd have to switch out something you already have. Is that something you'd be okay with, or would you prefer to wait for the thermite grenades?" You get the feeling that while she's being honest, this isn't the first time she's wheedled someone out of their creds.

Hema
Spoiler:      SHOW
Hema wrote:Hema shrugs, and leaves the armory, to go to the VR Combat simulator.
"Meh," you say, turning around and almost bumping into the next man in line. You nod to him, and then walk away, leaving and heading to the VR Combat Simulator.

~~~

The VR Combat Simulator isn't quite what you expected: a long, dim hallway with a couple of armed, uniform guards there to escort you to the appropriate room. They frisk you first, and then let you sign in. Signing in is easy - you just look at a computer and it scans your retina, and a female's voice sounds out, Welcome, Hema. Please proceed to room 17.

Two faceless guards emerge from the shadows and escort you down a dim, narrow hallway to a door on your right, which slides open as you approach. It's incredibly quiet here - it might actually be a good place to sleep.

Looking inside the room seems to affirm this: The room is almost pitch-black save for a few pale blue striplights on the ceiling against the walls, and a console in the center of the room with a hovering holoscreen. You walk over towards it, and the door closes behind you. When you get closer to the holoscreen, you see that it has hundreds of different settings for missions, and it asks a simple question:

How do you want to fight?

Choose:
- Loadout
- Enemies
- Allies
- Location




Tonon
Spoiler:      SHOW
Slymodi wrote:perform a spot check and shoot everyone in sight starting with Brennda's husband, try to take Brennda's house once husband is dead

~Tonon
You look around quickly, searching for everyone within view. You hadn't noticed it before, as you hadn't looked, but there's a police station about half a mile behind you - two squad cars are flying in your direction, and each contains two cops. There are also three people standing in front of a house down the road - two women and a little boy - and of course Brunnda's husband, who's roaring with rage and firing a wide, second shot. Eight people. You could do this, right?

Feeling quite sure of yourself, you try to shoot absolutely everyone at the same time, hardly giving yourself a chance to aim before firing off a shot at the next person. First: Brunnda's husband, who's ducking back inside the house. The shot misses him by a full meter, shattering the glass window to his left. Ignoring that you missed, you turn to shoot the cops in their cars to their right - four more shots - each of them miss completely, either hitting the dirt road or going off into the sunset.

You aim for one of the two women, but the gun clicks - you're out of ammo. Might be time to reload, and the cop cars are going to be here any second.


Zorathex
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Zorathex wrote:Zorathex Looks for someone nearby who looks smart to talk with.
You start looking for someone nearby that looks smart - and with a good deal of luck, you find someone - a salt-and-pepper haired woman wearing goggles and a labcoat inside the nearest manufacturing area. You walk in through the door and look at her expectantly.

"Yes... can I help you?" she queries, looking at you curiously as a uniformed guard steps out of the shadows behind her.
Last edited by Talvieno on Thu Jun 25, 2015 7:28 am, edited 4 times in total.
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Re: REKT: The Tartarus (Prison ship)

#124
As a loadout, Hema chooses a sword, and a grenade bundle (2 fragmentation and one napalm grenade). Enemies: a small group of 5 street thugs (wielding pistols and knives). Allies: A couple loyal gang members with pistols. Location: Omicron 8 urban slums
Hema then walks into the simulator.

((Time to practice dying. :P ))
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Re: REKT: The Tartarus (Prison ship)

#126
Silently stare for a moment, pondering the multitude of uses one could use the grenades for.

"Done. I'll exchange my current 3-pack of grenades for the 3-pack Thermate. Your credit." Slide 1 cred toward the Quartermaster discretely

"Oh, if it is possible, I would like any available technical manuals on the CASKET delivered to my quarters. A pleasure."

Ensure deal is complete and answer is received, then proceed to my Quarters, eating the banana on the way.

((You a doing a terrific job by the way. Bravo! :clap: :D ))
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Re: REKT: The Tartarus (Prison ship)

#127
Tonon
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Slymodi wrote:((this is going to be fun))
reload gun and fire at the cop who is driving the car who is on a higher incline than the other driver(assuming there is an incline) then get out of the way

~Tonon
You reload your gun as fast as you can - the cop cars are closing in quickly. As you aim to fire, you hear another two shotgun blasts from behind - one, two - both miss. You imagine that Brunnda's husband is probably staggering under the recoil - he looked rather frail for his age.

Planting your feet firmly in the dirt, you take careful aim at the vehicle on the right, wishing fervently that there was an incline, and fire a single shot at the driver. It hits him square in the forehead - just like you'd planned - and he falls forward onto the controls. Your HUD fades into view for just a moment: Kills: 2

You leap out of the way as the cop car on the left skids to a stop, flinging a barrage of sharp pebbles at you - the cop inside the bails out, taking cover behind the remaining vehicle. Meanwhile, the dead driver's car thunders on, eventually skidding out of control and flipping over into a rapid roll that leaves it flinging pieces of itself all over.

You're getting painfully to your feet, and there's a police car with two cops hiding behind it, and a third cop inside. "DROP YOUR WEAPONS OR WE'LL SHOOT!" one of them yells - a sturdy male with a blonde buzz cut, typical of TE-34's style.


Hema
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Hema wrote:As a loadout, Hema chooses a sword, and a grenade bundle (2 fragmentation and one napalm grenade). Enemies: a small group of 5 street thugs (wielding pistols and knives). Allies: A couple loyal gang members with pistols. Location: Omicron 8 urban slums
Hema then walks into the simulator.

((Time to practice dying. :P ))
You already know what you're going to do - you've had this mission planned out even before you set foot inside VR. As your fingertips touch the holoscreen, they seem to guess - or perhaps mentally read - what you're looking for. The forms fill themselves out: a sword and grenades; five street thugs with pistols and knives; two pistol-wielding gang members with a charisma defense. Your chosen location is the Omicron 8 urban slums.

You raise an eyebrow. Clearly, this is cutting-edge technology if they can read your mind from a simple touch. You've heard of such things, but never seen it.

A message hovers before the main screen: Are these the settings you'd like? Yes / No

You tap "Yes" without hesitation, and the console fades to darkness. Over on your left, at the back of the room, a light comes on, providing a gentle glow over a reclined chair, beckoning to you. You know what to do. You've seen these before. Running your fingers lightly over the ports REKT implanted under your hair, you walk over to that corner and lay yourself down in your chair, moving your head so it aligns with the appropriate sockets. As you feel a brief surge of warmth within your skull, your eyes close of their own accord, and everything goes dark...

...lights fade on, buildings flicker into view - a HUD display reads, Loading Mission Components: 13% - the number rapidly scrolls upwards, but the experience is surreal. You look down at your hands; they're absolutely perfect replicas of your own. You draw no breath, feel no need to blink - you are nothing but a living body in timeless space. On a whim, you pinch your left arm, and feel very real, tangible pain. This is cutting-edge technology indeed.

A voice sounds in your mind: Mission Loaded

Suddenly, you can breathe; your ears assault you with the familiar sounds of the Omicron 8 slums - in a town you remember quite well, in fact. Thunder booms distantly as you take in your surroundings: all around you, the shoddily-constructed, misshapen houses are stacked precariously upwards towards a dark, clouded sky - a light rain is falling, and the air is cool and crisp. You shiver involuntarily, looking to your left, your right - you have two companions wearing cheap red jackets. You don't recognize them, but that's hardly a surprise. "Well? Less go, boss," one of them says in an Omicron accent. You nod to him and start walking forwards, shrugging off the rain.

You've hardly walked more than a few steps before someone shouts out angrily to you from the distance. "This in't your ground, Redqwai!" You peer through the rain - there are several figures walking towards you - five, in fact. The leader of them you vaguely recognize as Serpei, a notorious gang leader. "You're going down!"

Time to make your move.


Zorathex
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Zorathex wrote:Zorathex looks at the woman, smiles, and says "Yes, I just wanted to know if I could have some spare parts to experiment with. specifically the kind of stuff you'd build an exoskeleton out of."
You look at the woman, making sure to make eye contact, smile, and say, "Yes, I just wanted to know if I could have some spare parts to experiment with - specifically the kind of stuff you'd build an exoskeleton out of."

She narrows her eyes at you. "You think I'm really going to give a prison inmate something you could build weapons out of? I mean, come on now." She turns around, looking at the guard behind her. "Abe, get this clown out of here."

Abe moves towards you, his face hidden by his helmet's visor, and nods in the direction of the exit. You leave the room with a gun pointed in your back, and the door shuts behind you.

Well... that didn't go quite as planned.


Tulius
Spoiler:      SHOW
A New Challenger wrote:Silently stare for a moment, pondering the multitude of uses one could use the grenades for.

"Done. I'll exchange my current 3-pack of grenades for the 3-pack Thermate. Your credit." Slide 1 cred toward the Quartermaster discretely

"Oh, if it is possible, I would like any available technical manuals on the CASKET delivered to my quarters. A pleasure."

Ensure deal is complete and answer is received, then proceed to my Quarters, eating the banana on the way.

((You a doing a terrific job by the way. Bravo! :clap: :D ))
((thanks, glad you like!))
You stare at Clavell silently for a moment, thinking of how much of a steal this is. "Done," you say, slipping a credit under the window. "I'll exchange my current 3-pack of grenades for the 3-pack Thermate."

She smirks, taking your credit and typing a few things into her computer. "I'll make sure they're placed discretely in your cockpit before launch."

"Oh, and if it's possible," you add, "I'd like any available technical manuals on the CASKET delivered to my quarters."

"Hmph," she says, her smirk deepening slightly. "Sure, but good luck figuring anything out from 'em. Happy doing business with you."

"A pleasure," you say, and then turn away, leaving the armory behind.


It's a far walk to your quarters - they're located a little farther towards the front of the ship than everything else. It's difficult picking your room in particular out of so many, but the signs are clear, at least. Glancing down at your wrist beneath the sleeve of your prison uniform, you read the number again: 29020.

~~~

After a lot of walking and a short elevator ride, you find yourself in a narrow, grungy hallway beside a room clearly labeled 29020. There's a palmprint scanner and retina scanner next to it - it seems pretty clear what you're supposed to do. It's quiet here - there doesn't seem to be much through traffic to the personal quarters, except perhaps to sleep.
Last edited by Talvieno on Sun Jun 28, 2015 10:58 am, edited 2 times in total.
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Re: REKT: The Tartarus (Prison ship)

#128
Enter my quarters and sift through the delivered material, looking for anything specifically related to the power systems and energy source of the CASKET. If anything useful is found, attempt to find some type of writing materials and record the appropriate information.

Afterwards, stretch out a bit then rest for a while.

((It can be sleep or simply just closing my eyes, but I'll let you decide how far you want to go with that. :thumbup: ))
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Re: REKT: The Tartarus (Prison ship)

#131
BFett wrote:((Better hope they don't pick the grenade up and toss it back at you.))
((Didn't think about that! :shock: I wonder how hard that is. Hmmm, research...))

((Okay, they apparently have unpredictable fuses. Meaning if they pick it up, it could very well blow up in their hands.))
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Re: REKT: The Tartarus (Prison ship)

#133
Tæpilus heads towards the armory.

Once he has arrived, he asks the requisition officers if it is possible for them to provide some sort of documentation on the specifications of his CASKET, and also any documentation that there might be on the CASKET's OS and preinstalled software. Also, some sort of notebook would be ideal.
Last edited by Hapchazzard on Sun Jun 28, 2015 8:45 am, edited 2 times in total.

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