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Re: REKT: Mission Thread

#1066
I'll...err...fiddle my thumbs and wait.

SCAMPS, the handicapped club is almost ready to leave, what's your ETA?

When the pulsar sweep is over and the tartarus arrived and Francis managed to tow Kai'isha, I'll start flying towards the docking area, and if I still have time ((in this turn, that is)) slow down and dock.
Warning: do not ask about physics unless you really want to know about physics.
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Re: REKT: Mission Thread

#1067
Squidhead wrote: "outlander, would you try to get a piece of one of those shifting button panels? if possible a whole one?
they seem to have some kind of multidimensional capabilities to them, we should get a sample to tartarus."

[to all]
"i can see people evacuating the base when i twist my mind like dino described. They are still here and trying to get away from that darkspace thingy as well."
((insert more detailed rambling about what he sees in here, while rambling do the other stuff))

walks out of the airlock, over to his/goatmans ship and attaches the repair kit to its slot in the ship, the orb into the container with the drone.
walks back to get the console outlander cut off and puts it also into the cargo container
gets into the cockpit, buckles in, starts up the ship and then fly carefully backwards ((dont want to turn inside)) until out of the hangar, then turn around, away from the base and drift next to dino.
'course staying in the shadow of the base during all that


"Dino, talk to me, tell me anything you want or that comes to your mind, i just want to keep a check on if you are still conscious.
that i can get you and your ship in case you faint"
Last edited by Cornflakes_91 on Thu Sep 17, 2015 12:38 pm, edited 1 time in total.
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Re: REKT: Mission Thread

#1068
"I think I'll be able to stay awake, but ok."
Stay a while and listen, and I'll tell you the story of how I got REKT..."

((I might have time to write something out, otherwise I'll leave it to your artistic freedom...unless you want artistic freedom :ghost: ))


"I'll sing Bohemian Rhapsody for you!
Mammaaaaaaaa... just killed a man..."
Last edited by Dinosawer on Thu Sep 17, 2015 12:07 pm, edited 1 time in total.
Warning: do not ask about physics unless you really want to know about physics.
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Re: REKT: Mission Thread

#1070
Foreigner wrote:
I somehow have a feeling that the less success those multi-dimensional folks have in each and every dimension, the less chance there is for them to survive as a whole. Here they were already dead - but somewhere else they are still alive.

Squid-buddy, I'll try to get the panel out - please pick it up since your ship is in better shape to carry all the heavy stuff.


Get all my stuff into the CASKET. Take a blowtorch, a crowbar, and a metal bar that failed so miserably at bringing imminent death to a number of drones, go to the airlock and jam the door with the bar and the crowbar. Use blowtorch to cut out the control panel and leave it on the floor.

Go to the ship and tether myself to it.

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Survivor of the Josh Parnell Blackout of 2015.
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Re: REKT: Mission Thread

#1072
((Just to say sorry. Had no internet connection for some time and enough else to do to need ca 10 days to fix it. Needless to say, my wife and son were slightly unhappy with me. Now they are happy again, but I'll need to read the last 4 or 5 pages before I am in position to make one of my critical update that usually bring the sorry so much further.))

Edit:

Thinking: ehhh wait, wait, we are leaving the place with the funny tasty sphere? Can't have that!

Doing: crawl discretly out of Squidhead's pocket while he is reorginizing the furniture and jump at the floor.

Saying: "I'll join you later - got to taste the thingy again!"
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Re: REKT: Mission Thread

#1074
Turn 56
Time: Time: 5.0 minutes until next pulsar sweep, 4.5 minutes until dark space ETA (1 minute used)
Spoiler:      SHOW
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Squad 1: BFett, Dr. Cha0zz, Karthus

Dr. Cha0zz
Spoiler:      SHOW
Cha0zz wrote:((Talvieno, you forgot to do my XRD and IR scan on the cooling gas sample previous turn))

"Yeah, fine, fine," SCAMPS says. "Geez, you'd think this was a life-and-death situation or something. Yeah, I'll bring it up when they make some modifications to me next week."

[thinking] The stupid idiot seems to be completely detached from reality and is too stupid to realize that this very well could be a life-or-death situation. And that's the idiot that plans our mission, we might be very lucky to get out of here alive with such idiots at the top. [/thinking]

Walk over to my ship and put all my samples, bag pack and weapons back in the appropriate compartments, then take place into my ship.
Do a systems check and prepare the ship for take-off.


if I see BFett dragging goatman's corpse around:
BFett, do you think that it is a good idea to take that psychopath back to base? I mean unless we can tamper with his brains a little, I would leave him here.

... [grin] ...

Actually, SCAMPS, what equipment do you have back at base to revive a death person? Do you have the capability of reprogramming the persons' brain? Surely you do right? A couple of simple chemical cocktails could do a whole lot...
You walk over to your ship, putting all your samples, backpack, and weapons up. Then, climbing in, you close the canopy over you and start a systems check to prepare for take-off. BFett is outside, dragging Goatman's corpse around - you say to him, "BFett, do you think that it's a good idea to take that psychopath back to base? I mean, unless we can tamper with his brains a little, I would leave him here."

Then you pause.

"Actually, SCAMPS, what equipment do you have back at base to revive a dead person? Do you have the ability to reprogram the person's brain? Sure you do, right? A couple of simple chemical cocktails could do a whole lot..."

"We do, Doctor, but not to where they remain useful. If they need reprogrammed to begin with, they usually aren't worth keeping around. We have plenty of inmates who could serve as replacements. Same goes for you assholes, you know. We're only stopping by to pick you up ourselves because we happen to be in the area. Normally we'd just send a dropship after you."

isssss-hh
Spoiler:      SHOW
CSE wrote:((Just to say sorry. Had no internet connection for some time and enough else to do to need ca 10 days to fix it. Needless to say, my wife and son were slightly unhappy with me. Now they are happy again, but I'll need to read the last 4 or 5 pages before I am in position to make one of my critical update that usually bring the sorry so much further.))

Edit:

Thinking: ehhh wait, wait, we are leaving the place with the funny tasty sphere? Can't have that!

Doing: crawl discretly out of Squidhead's pocket while he is reorginizing the furniture and jump at the floor.

Saying: "I'll join you later - got to taste the thingy again!"
((just barely made it. :P welcome back!! No worries, we're glad you could show. :) ))
Leaving? Really? But what about that sphere? What about all the delicious stuff here? You can't have that. No, no, no. You'd rather stay behind!

Carefully, you use your appendages to crawl off of Squidhead's head while he's in the airlock, landing on the floor. "I'll join you later!" you say to him, though he doesn't seem to notice. "Got to taste the thingy again!"


BFett
Spoiler:      SHOW
BFett wrote:BFett carries Goatman's body to his ship then sets Goatman down outside of it. BFett opens the canopy, and places his backpack inside the storage compartment. If there is room for Goatman's body then he also puts that in the compartment as well. BFett then closes the canopy and prepares to exit the hanger.
With a mighty heave, your legs shaking, you lift Goatman's body up and lay him over your shoulders. He's not incredibly heavy - you're just not all that strong. You're actually a bit below average - but if anything, you're determined. Putting one foot after another, you manage to reach your ship - only to find that there's not any room for Goatman's body there.

You hear Dr. Cha0zz speak over the comms. "BFett, do you think that it's a good idea to take that psychopath back to base?" he asks. "I mean, unless we can tamper with his brains a little, I would leave him here."

It hardly matters - there's not really any room for him anyway. Letting him fall to the ground, you give him one final look, a little salute, and climb into your ship. After closing the canopy, you get ready to exit the hangar.


Karthus
Spoiler:      SHOW
Jetison333 wrote:((so francis feels in control, but im upside down :ghost: :D ))
try to spin myself around so im upside right. After I manage to spin myseft around take off and fly outside.
You writhe in the tiny cockpit, trying to get yourself turned upright. The thing is made for sitting in, not for taking a nap in, and it seems like the designers were absolutely determined to drive that point home with as much ferocity as they could muster. You feel your joints cracking as you execute the uncomfortable maneuver, but eventually, you manage. Starting your ship up, you turn off your electromagnetic clamps and slowly lower yourself from the ceiling, using your RCS thrusters to balance, and exit the hangar smoothly.



Squad 3: Foreigner, Kai'isha

Foreigner
Spoiler:      SHOW
outlander4 wrote:
Foreigner wrote:
I somehow have a feeling that the less success those multi-dimensional folks have in each and every dimension, the less chance there is for them to survive as a whole. Here they were already dead - but somewhere else they are still alive.

Squid-buddy, I'll try to get the panel out - please pick it up since your ship is in better shape to carry all the heavy stuff.


Get all my stuff into the CASKET. Take a blowtorch, a crowbar, and a metal bar that failed so miserably at bringing imminent death to a number of drones, go to the airlock and jam the door with the bar and the crowbar. Use blowtorch to cut out the control panel and leave it on the floor.

Go to the ship and tether myself to it.

You carry all your stuff to the cockpit - everything but your crowbar, blowtorch, and Metal Bar of Occasionally Imminent Death, which you take back to the airlock. After jamming the door to make sure it doesn't close on you, you use the blowtorch to cut the control panel loose, leaving it on the floor where it is. Squidhead is already on his way back in his spider-legged way, and you waste no time in getting back to your own ship, tethering yourself to it. You still have your crowbar, blowtorch, and not-so-trusty metal bar with you - and you're just about ready to go.



Squad 4: Dinosawer, Francis (with isssss'hh), Squidhead

Dinosawer
Spoiler:      SHOW
Dinosawer wrote: I'll...err...fiddle my thumbs and wait.

SCAMPS, the handicapped club is almost ready to leave, what's your ETA?

When the pulsar sweep is over and the tartarus arrived and Francis managed to tow Kai'isha, I'll start flying towards the docking area, and if I still have time ((in this turn, that is)) slow down and dock.
Dinosawer wrote:"I think I'll be able to stay awake, but ok."

"I'll sing Bohemian Rhapsody for you!
Mammaaaaaaaa... just killed a man..."
You try to fiddle your thumbs.

"SCAMPS, the handicapped club is almost ready to leave - what's your ETA?"

"Within the minute, dumbass, right when I said we'd be here. We'll get you out of there in time, no sweat."


Squidhead tells you to keep talking to try to stay awake, so you try to sing Bohemian Rhapsody. It's not quite what he asked, but you're feeling rather silly as it is.

And then the pulsar sweep begins...


Squidhead
Spoiler:      SHOW
Cornflakes_91 wrote:
Cornflakes_91 wrote:
Squidhead wrote: "outlander, would you try to get a piece of one of those shifting button panels? if possible a whole one?
they seem to have some kind of multidimensional capabilities to them, we should get a sample to tartarus."

[to all]
"i can see people evacuating the base when i twist my mind like dino described. They are still here and trying to get away from that darkspace thingy as well."
((insert more detailed rambling about what he sees in here, while rambling do the other stuff))

walks out of the airlock, over to his/goatmans ship and attaches the repair kit to its slot in the ship, the orb into the container with the drone.
walks back to get the console outlander cut off and puts it also into the cargo container
gets into the cockpit, buckles in, starts up the ship and then fly carefully backwards ((dont want to turn inside)) until out of the hangar, then turn around, away from the base and drift next to dino.
'course staying in the shadow of the base during all that


"Dino, talk to me, tell me anything you want or that comes to your mind, i just want to keep a check on if you are still conscious.
that i can get you and your ship in case you faint"
Squidhead wrote: as he walks by goatmans corpse he fakes a small blunder and steps into goatmans face, trying to crush his brain with his foot-tentacle and a fair bit of weight behind
You leave the airlock, trying to put as much force as you can on Goatman's skull on your way out - but you don't think anything shattered. While you're doing this, you're rambling about what you saw.

"Well, you see... there were these people there - the lot of them reminded me of my old experiments back in '89. There's a story behind that one, though - the guy didn't pay me for his implants, instead brownnosing the girl at the front desk to get her to 'let it slide'. So, the next time he came in, I sewed his ass to his face. He didn't get the irony of the situation, though, and it doesn't seem like these guys did either. They were all running around like they're scared or something - beats me as to why - maybe they're trying to get away from that darkspace thingy as well. That reminds me of another story, back in... oh, I can't remember the year. It was back in the day, when you could sell Marzoplan and do Icosophlin injections legally - well, mostly - it was back before the lawyers started this big craze about 'come to us and we'll sue for you if your weiner has fallen off'. Pure bullshit if you ask me - complete thievery. It was their own fault they'd lost their manhoods - common practice in those days was to do a half-assed job (no pun intended) to assholes (okay, maybe pun intended) that thought they could get away with dickery (okay, yeah, pun intended) like paying less than was stated on the contract for male enhancement surgery. Messy ordeal, really. Actually, that reminds me of another story..."

While you ramble on for a while, you're attaching your repair kit to the slot, putting the orb and drone away, and all of that. Then you head back to the airlock, still rambling, and grab the console - which is no longer shifting and now sports some very clearly-marked buttons in some alien language - but maybe the engineers back at REKT can get it moving again. If anyone could, it'd be an engineer. Once that final piece is back in your cockpit too, you buckle up and start up Goatman's engines - the console lights up, the engines whir behind you, and you're good to go.

Takeoff is a cinch. The ship seems to be complaining about one of the engines, but you're still able to pilot her rather well - to a fair degree, at least. She's turning strongly to one side, but you balance it out and fly over next to Dino, waiting for the Tartarus to arrive.

In the meantime, the pulsar begins its round...

...and that's when you realize that isssss-hh doesn't seem to be with you anymore.


Francis
Spoiler:      SHOW
DigitalDuck wrote:Fly above Kai'isha's ship. Use the electromagnetic clamps to attach both ships together. Fly up a bit to get clear of the hangar entrance. Wait.
Carefully, you take off, flying up and over Kai'isha's ship. It's a tricky maneuver, but if there's anything you can do well, it's piloting. Lowering yourself carefully, you hook your electromagnetic clamps onto her ship; you feel your CASKET shudder as it takes hold.

"I think that's it, Francis," she says, louder than necessary as per usual. "I'm ready to go."

Carefully, making sure that you don't accidentally let go of her, you fly directly upwards, getting clear of the hangar entrance, and wait.

In the meantime, the pulsar begins its round...





"News incoming from the dark space - it's finally decelerated, not too far out. It's still going far faster than the Tartarus itself can manage. It's also giving out radio signals that correspond with the Tartarus' IFF - it's fooling one of your turrets into ignoring it. The remaining one is shooting warp-accelerated plasma pulses at it, but it seems to be managing to dodge it. It's going to arrive soon.

But we're going to arrive sooner. I hope you assholes are ready, because the cavalry's arrived."


Just as he speaks, the massive frame of the Tartarus drops from warp. Its body is at least as long as the width of the asteroid ring itself. One of the two mighty turrets on its underside is keeping the remaining alien megaturret distracted as it closes in, slowing to a gentle stop far above you.

It's been a long day, but it's time to go home.
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Re: REKT: Mission Thread

#1079
Take my sticky frag grenade and leave my ship (attach my tether), throw the grenade in the middle of the generator room (without leaving the vicinity of my ship) (goal: disable the power reactor of the alien base), enter my ship and perform the lift off procedure, fly towards the tartarus and initiate the docking sequence, dock in the docking bay that is appointed to me.
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Idiots. Idiots everywhere. ~Dr. Cha0zz
Post

Re: REKT: Mission Thread

#1080
Squidhead wrote: flies towards the tartarus while staying near-ish to dino, listening closely to him if he sounds like losing consciousness or rationality, if dino gets unable to fly his ship, grab his ship with mines' claws and bring dino to the tartarus.
dock afterwards


"We seem to have lost our small sentient blob, he seems to have jumped off me at some point.
Plus one to our losses."

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