Talvieno wrote:
Everybody going PSI makes the game rather boring. At least in GTD we had hackers, field manipulation users, pure guns, guns/melee, melee characters, melee/field manipulation, handiwork, etc.
Dinosawer wrote:
c) It's not like everyone is going pure PSI-combat or something - I was just talking about what people were picking as main combat stat. There is, luckily, more depth to your char sheet system than that
(I'm going for PSI/unconv/hacking, Corn wants PSI/handiwork, outlander I think too, Cha0zz has a psi hacker but I don't know if that's what he'll use)
Talvieno wrote:
Conventional is sort of a cheap "Here's a basic weapon" skill. If you just get conventional, you're fine with plasma infantry weapons. Exotics, on the other hand, uses two skills (optimally three), putting it on the same level of specialization as field manipulators (or, actually, more specialized than even that).
Conventional uses 2 skills (possibly one, but that is suboptimal)
Unconventional uses 2 skills, with an option to specialise to a third via robotics, computer or energy
Exotic uses 2 skills
What's the difference?
Talvieno wrote:
I'm about as alarmed as I would be if everyone had chosen, say, heavy conventional infantry, or advanced field manipulators.
Pretty sure more than half of us had energy+conventional, and that was fine
Talvieno wrote:
As to everyone wanting to try something new, a hacking character would also be new for you (just to give an example), so I don't think that quite covers it.
I am at level 2, but I mean PSI was introduced (for real) after we made our chars. Hacking was already in and we had a fair share of those
Talvieno wrote:Right now almost everyone that is sure about what they want wants exotics? To me, that throws all sorts of alarm bells.
No, just 2-4 of us old-timers since mission 1, not everyone
Talvieno wrote:bottom line: To be fun, REKT needs more variety than "Everybody specializes in the same thing", and there's not much I can do to get around that.
People take the same basic combat skill is not the same as specialising in the same thing
Talvieno wrote:Exotics as a skill is specialized - if you choose Exotics, it's difficult to put many points into much besides that. With conventional, it's quite easy to just have one point in conventional so you can at least shoot guns, and the rest in hacking. Exotics narrows down the potential you have for options. [...] as it's difficult to specialize in both exotics and something else. Your option becomes: exotic the hell out of it, and possibly do one other thing if it happens to be weak to it, because nobody really had the points to spend anywhere else".
Not true, see above
Your turn