Monetization
Posted: Tue Sep 26, 2017 6:46 am
There's been a lot of controversy recently about Bethesda's Creation Club, which ostensibly is a way for content creators to make some money for their work, but which we all know is Bethesda milking their community and fans of their games for every penny they can. I think we can all agree that content creators should be able to make some money for their creations if they want to, and I at least also think it's fair for a Developer to receive a cut when a mod author wants to monetize derivatives of their code or content created with dev tools they made. However the way Bethesda and some other Developers/Publishers have gone about it is a slap in the face to their fans. So, Is there a fair way for Procedural Reality to monetize mods? I think yes, and for the most part it boils down to an App Store model, though given some thought I came up with an additional, possibly good possibly bad idea.
The Procedural Reality Mod Store
Limit Theory the Game is not the same as Limit Theory the Engine. Limit Theory the Game is instead the default module or "mod" which comes with Limit Theory the Engine.
Creators can make their own modules, which either modify LT the Game (or another mod) or are stand-alone modules running on the base LT Engine (Though what exactly that means at this point, I'm not entirely sure.)
PR hosts a sort of App Store for mods, with a free and paid section. Whether an author sells their work or gives it away is entirely up to them. However, If an author wants to sell or F2P w/ads something derived from PR's code or using tools PR makes and offers, then PR gets a cut. If they want to give their work away for free, or take optional donations, PR won't try to monetize it in any way.
Basically if money is changing hands, PR gets a piece. If it's a Kumbaya free-for-all, PR stays out of it.
The Limit Theory Fan Contest is great! It's a great way for passionate people to present their work and be recognized for it. What if we could take that concept and turn it into an incubator for new content?
I thought about it for a bit and came up with an idea.
Limit Theory Monthly Mod Contest
Procedural Reality hosts a contest each month.
Individuals or Teams submit a single entry to that month's contest page which tracks the size of the current prize pool and the number of times each mod was downloaded.
For a minimum of $1, people pay into a prize pool to be able to download any and all mods submitted the previous month. People can donate more, but they don't have to and doing so doesn't get them anything extra, it just grows the pot.
At the end of the month, the contest ends. Procedural reality takes 10% off the top of the pool, and the rest is divided up amongst the contestants based on what % of the total downloads their entry got.
So for example, if 50 mods are submitted; the pot is $10,000; there were 100,000 downloads total; then with the top 3 mods getting 25,000, 10,000, and 8,000 downloads respectively...
1st place is declared Mod of the Month and for 30 days is featured on the site, forums, steam, and other channels.
As for what happens after the contest ends, contestants can put it on the Mod Store for free or for sale at whatever price they want.
So, thoughts?
The Procedural Reality Mod Store
Limit Theory the Game is not the same as Limit Theory the Engine. Limit Theory the Game is instead the default module or "mod" which comes with Limit Theory the Engine.
Creators can make their own modules, which either modify LT the Game (or another mod) or are stand-alone modules running on the base LT Engine (Though what exactly that means at this point, I'm not entirely sure.)
PR hosts a sort of App Store for mods, with a free and paid section. Whether an author sells their work or gives it away is entirely up to them. However, If an author wants to sell or F2P w/ads something derived from PR's code or using tools PR makes and offers, then PR gets a cut. If they want to give their work away for free, or take optional donations, PR won't try to monetize it in any way.
Basically if money is changing hands, PR gets a piece. If it's a Kumbaya free-for-all, PR stays out of it.
The Limit Theory Fan Contest is great! It's a great way for passionate people to present their work and be recognized for it. What if we could take that concept and turn it into an incubator for new content?
I thought about it for a bit and came up with an idea.
Limit Theory Monthly Mod Contest
Procedural Reality hosts a contest each month.
Individuals or Teams submit a single entry to that month's contest page which tracks the size of the current prize pool and the number of times each mod was downloaded.
For a minimum of $1, people pay into a prize pool to be able to download any and all mods submitted the previous month. People can donate more, but they don't have to and doing so doesn't get them anything extra, it just grows the pot.
At the end of the month, the contest ends. Procedural reality takes 10% off the top of the pool, and the rest is divided up amongst the contestants based on what % of the total downloads their entry got.
So for example, if 50 mods are submitted; the pot is $10,000; there were 100,000 downloads total; then with the top 3 mods getting 25,000, 10,000, and 8,000 downloads respectively...
- PR would get $1000
- 1st would get $2250
- 2nd would get $900
- 3rd would get $720
- A mod with 100 downloads would get $9
- The Avg for those besides the top 3 would be 1320 downloads and would get $118.80
1st place is declared Mod of the Month and for 30 days is featured on the site, forums, steam, and other channels.
As for what happens after the contest ends, contestants can put it on the Mod Store for free or for sale at whatever price they want.
So, thoughts?