Re: Limit Theory: Mass Predictions Brainstorming
Posted: Fri Mar 31, 2017 12:25 am
Kekasi wrote:Dinosawer wrote:Warning: do not ask about physics unless you really want to know about physics.
What's your opinion of multiplayer physics dino? And how to make sure desynced physics doesn't negatively affect players?
Erm, wrong kind of physics I'm afraid (a.k.a. not actually physics but network tech)
But, I know e.g FPS fix this by adapting trajectories so that things hit the things you thought they would hit, even if lag meant they actually wouldn't.
N810 wrote:If I recall correctly, Multiplayer was a stretch goal that didn't quite get funded.
Ps. I wonder if local multiplayer would be easier to mod... (second PC on local network)
No, when the kickstarter ended Josh lowered the non-reached stretch goals so they'd be reached and added some new non-reached goals as a joke (including multiplayer, walking on ships and walking on planets)
JanB1 wrote:Dinosawer wrote:Sockets so I can make an in game irc client on the other hand...
Hmm...sounds interesting. It's like a lifeline to the real world. So people can remind you that you should stop your 48h session of playing LT.
Mostly so I don't have to alt tab to IRC and thus never have to stop playing