Limit Theory: Mass Predictions Brainstorming

The S&M crowd is getting naughty with the game files.

Re: Limit Theory: Mass Predictions Brainstorming

Postby JanB1 » Thu Mar 30, 2017 3:53 am

Cornflakes_91 wrote:I've heard of some weird hypotheses that the universe is shaped by the thoughts of individuals.
So the more people think that something is the way they think it is, the more the universe conforms to those thoughts :ghost:


That's why I tried to convince Dino. :mrgreen:
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Re: Limit Theory: Mass Predictions Brainstorming

Postby Dinosawer » Thu Mar 30, 2017 3:58 am

But I don't actually want multiplayer :ghost:
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Re: Limit Theory: Mass Predictions Brainstorming

Postby Kekasi » Thu Mar 30, 2017 5:47 am

0111narwhalz wrote:I think it's kind of poetic. The best netcode does the most with the least data. To do this perfectly, you have to have some kind of predictive power. And with lots of people (as there hopefully will be), you have to make great use of predictive power.
Ergo, mass predictions.


Pretty much, plus with a weird name more people will talk about it!

JanB1 wrote:But why "Mod"? Did Josh not plan any multiplayer? :eh:


Josh already had enough on his plate and isn't going to touch MP. He did mention adding in networking capabilities to LTCore or LTLua, but nothing more.

Dinosawer wrote:But I don't actually want multiplayer :ghost:


I mainly play games with wife, so not having MP will make me choose between LT and wife...
Plus, netcode has been a topic I've wanted to delve into, and what time is better than the present.
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Re: Limit Theory: Mass Predictions Brainstorming

Postby JanB1 » Thu Mar 30, 2017 8:22 am

Dinosawer wrote:But I don't actually want multiplayer :ghost:


So...that means...you DON'T want to play with me? :cry:
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Re: Limit Theory: Mass Predictions Brainstorming

Postby N810 » Thu Mar 30, 2017 9:34 am

If I recall correctly, Multiplayer was a stretch goal that didn't quite get funded. :problem:

Ps. I wonder if local multiplayer would be easier to mod... (second PC on local network)
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Re: Limit Theory: Mass Predictions Brainstorming

Postby Silverware » Thu Mar 30, 2017 1:36 pm

N810 wrote:If I recall correctly, Multiplayer was a stretch goal that didn't quite get funded. :problem:

Ps. I wonder if local multiplayer would be easier to mod... (second PC on local network)


No, it wouldn't actually.
Don't worry about Multiplayer, all the tools that I need for that are promised by Josh, and if I can get it started and working as a proof of concept, I am fairly sure Josh will steal it and start making it official.
Josh seems like the sort to do that. :V
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Re: Limit Theory: Mass Predictions Brainstorming

Postby Kekasi » Thu Mar 30, 2017 1:56 pm

Silverware wrote:
N810 wrote:If I recall correctly, Multiplayer was a stretch goal that didn't quite get funded. :problem:

Ps. I wonder if local multiplayer would be easier to mod... (second PC on local network)


No, it wouldn't actually.
Don't worry about Multiplayer, all the tools that I need for that are promised by Josh, and if I can get it started and working as a proof of concept, I am fairly sure Josh will steal it and start making it official.
Josh seems like the sort to do that. :V


Does this mean you'll be helping get a multiplayer mod up?
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We often refuse to accept an idea merely because the tone of voice in which it has been expressed is unsympathetic to us. - Friedrich Nietzsche
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Re: Limit Theory: Mass Predictions Brainstorming

Postby Silverware » Thu Mar 30, 2017 2:17 pm

Kekasi wrote:
Silverware wrote:
N810 wrote:If I recall correctly, Multiplayer was a stretch goal that didn't quite get funded. :problem:

Ps. I wonder if local multiplayer would be easier to mod... (second PC on local network)


No, it wouldn't actually.
Don't worry about Multiplayer, all the tools that I need for that are promised by Josh, and if I can get it started and working as a proof of concept, I am fairly sure Josh will steal it and start making it official.
Josh seems like the sort to do that. :V


Does this mean you'll be helping get a multiplayer mod up?


You obviously are new here. :D
Yes, the LTMPM (MultiPlayerMod) is going to be my baby. :D
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Re: Limit Theory: Mass Predictions Brainstorming

Postby Kekasi » Thu Mar 30, 2017 2:31 pm

Silverware wrote:You obviously are new here. :D
Yes, the LTMPM (MultiPlayerMod) is going to be my baby. :D


Nice, anywhere I can help out? Or really learn about Lag Compensation or netcode?
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Re: Limit Theory: Mass Predictions Brainstorming

Postby Silverware » Thu Mar 30, 2017 2:41 pm

Kekasi wrote:
Silverware wrote:You obviously are new here. :D
Yes, the LTMPM (MultiPlayerMod) is going to be my baby. :D


Nice, anywhere I can help out? Or really learn about Lag Compensation or netcode?


Not currently, once LT is released, we will be able to start looking into it.
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Re: Limit Theory: Mass Predictions Brainstorming

Postby Flatfingers » Thu Mar 30, 2017 2:48 pm

Cornflakes_91 wrote:I've heard of some weird hypotheses that the universe is shaped by the thoughts of individuals.
So the more people think that something is the way they think it is, the more the universe conforms to those thoughts :ghost:

Did this suddenly become a panto?

"And it isn't going to have multiplayer built in, children!"

"[chorus] Oh, yes it is!"

"Oh, no, it isn't!"

[repeat]

Dinosawer wrote:But I don't actually want multiplayer :ghost:

I don't want others prevented from having it. But it doesn't do anything for me, either.
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Re: Limit Theory: Mass Predictions BrainOh yesstorming

Postby Dinosawer » Thu Mar 30, 2017 3:00 pm

Oh of course I don't mind if it exists, but I'm not gonna try and convince Josh to put it in :)

Sockets so I can make an in game irc client on the other hand... :ghost:
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Re: Limit Theory: Mass Predictions Brainstorming

Postby Talvieno » Thu Mar 30, 2017 3:36 pm

Seems I'm a little late to the party.

JanB1 wrote:
Dinosawer wrote:er, no? He never planned multiplayer :P


You sure? I'm pretty sure he planned multiplayer. ;)

Josh most certainly never planned multiplayer. Multiplayer is not planned for LT 1.0 or post release. Josh is being careful not to prevent it from being possible, however... but it will take a lot of work.
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Re: Limit Theory: Mass Predictions Brainstorming

Postby Kekasi » Thu Mar 30, 2017 4:09 pm

Talvieno wrote:Josh most certainly never planned multiplayer. Multiplayer is not planned for LT 1.0 or post release. Josh is being careful not to prevent it from being possible, however... but it will take a lot of work.


Without a doubt. That's why we have modding teams!
Would you like to join the team Talv? :ghost:


Edit: Just noticed.
Dinosawer wrote:Warning: do not ask about physics unless you really want to know about physics.

What's your opinion of multiplayer physics dino? And how to make sure desynced physics doesn't negatively affect players?
An idea that is not dangerous is unworthy of being called an idea at all. - Oscar Wilde

We often refuse to accept an idea merely because the tone of voice in which it has been expressed is unsympathetic to us. - Friedrich Nietzsche
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Re: Limit Theory: Mass Predictions Brainstorming

Postby JanB1 » Fri Mar 31, 2017 12:22 am

Talvieno wrote:Seems I'm a little late to the party.


Kinda...


Talvieno wrote:
JanB1 wrote:
Dinosawer wrote:er, no? He never planned multiplayer :P


You sure? I'm pretty sure he planned multiplayer. ;)

Josh most certainly never planned multiplayer. Multiplayer is not planned for LT 1.0 or post release. Josh is being careful not to prevent it from being possible, however... but it will take a lot of work.


I knooow. Would you please read a little further? :D


Dinosawer wrote:Sockets so I can make an in game irc client on the other hand... :ghost:


Hmm...sounds interesting. It's like a lifeline to the real world. So people can remind you that you should stop your 48h session of playing LT. :P
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