Graf wrote:I suppose we can't really do much actual programming until we have more specifics about the game, but I'm happy to contribute!
Cornflakes_91 wrote:Mass Predictions?
What kind of retronym from the acronym for MultiPlayer is this?
0111narwhalz wrote:I think it's kind of poetic. The best netcode does the most with the least data. To do this perfectly, you have to have some kind of predictive power. And with lots of people (as there hopefully will be), you have to make great use of predictive power.
Ergo, mass predictions.
Dinosawer wrote:er, no? He never planned multiplayer
Dinosawer wrote:No. He really didn't. Very certain.
JanB1 wrote:Dinosawer wrote:No. He really didn't. Very certain.
Hmm...I think you might be mistaken. I'm really, REALLY sure he wanted to implement that.
Dinosawer wrote:Saying he wanted to do it isn't gonna suddenly make him do it, you know
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