Josh, a question!
Posted: Thu Sep 24, 2015 2:25 pm
Currently, we are awaiting Limit Theory 1.0 with all the patience of a toddler who can SEE their birthday presents!
So I am wondering how the game currently separates input and action and rendering at a code level.
Do you have a object/script/interface that passes information through to the game to simulate the display?
Or are things a little less flexible, with the commands from a user directly modifying the game?
This might not be the best way to ask, but it's so I can get an idea of how much work it will be to hack the user input away from the world simulation, so that we (the community) can start abusing your wonderful creation with the insertion of Multiplayer! Much like the world did to Just Cause 2.
So I am wondering how the game currently separates input and action and rendering at a code level.
Do you have a object/script/interface that passes information through to the game to simulate the display?
Or are things a little less flexible, with the commands from a user directly modifying the game?
This might not be the best way to ask, but it's so I can get an idea of how much work it will be to hack the user input away from the world simulation, so that we (the community) can start abusing your wonderful creation with the insertion of Multiplayer! Much like the world did to Just Cause 2.