(NPM) NJoys Production Mod
Posted: Thu Jan 01, 2015 10:15 am
Well, i had a lot of spare time and since i don't know how Josh is going to implement production i gave it my own try.
If i find enough time after 1.0 is out, i'll give it a try to code it. (Since coding was kinda a hobby before i became a dad)
I'm far from finishing the concept, many things will probably change while coding it.
First the production chain. Modules, Layout and Production Interface, UI This is my first approach, if something is missing tell me.
There is a lot of to do, for example:
Well, i don't know much about the ingame mechanics (yet), so i'll wait for Josh to present his thoughts about (mineable) materials (how many, rarity), production, tech-tree, etc etc. I don't want to change the game completely and perhaps i don't need to change anything
To get started, except for concept work, i need to know more about LTSL, so i'll just wait For example, i don't want to create fancy icons outside LT if LTSL is able to draw them itself.
Perhaps there will be a release of an empty LTSL test bench, that really would be great! That would be like a second X-Mas
If i find enough time after 1.0 is out, i'll give it a try to code it. (Since coding was kinda a hobby before i became a dad)
I'm far from finishing the concept, many things will probably change while coding it.
First the production chain. Modules, Layout and Production Interface, UI This is my first approach, if something is missing tell me.
There is a lot of to do, for example:
- Find a way to show and compare different Blueprints (Tech Level) of one type properly
- Find a way to solve
- Create concept for materials, their costs and their rarity
- Create “tech tree”
- Unify Interface
- Many other
Well, i don't know much about the ingame mechanics (yet), so i'll wait for Josh to present his thoughts about (mineable) materials (how many, rarity), production, tech-tree, etc etc. I don't want to change the game completely and perhaps i don't need to change anything
To get started, except for concept work, i need to know more about LTSL, so i'll just wait For example, i don't want to create fancy icons outside LT if LTSL is able to draw them itself.
Perhaps there will be a release of an empty LTSL test bench, that really would be great! That would be like a second X-Mas