Re: The Extent of Moddability in Limit Theory
Posted: Sat Jan 10, 2015 8:00 pm
No problem.Surface Reflection wrote:Didnt know about crew templates but thats all about as i expected. Nah, it doesnt help for my crazy idea. I literally need both full human characters and ships full of stats, almost like characters onto themselves. Tnx anyway.
Actually, while I'm OK that it's not part of Limit Theory, I also have wanted the kind of game you briefly describe.
I put a fair amount of time into some design suggestions for what finally became Star Trek Online. In one of those, Starship Operations in a Star Trek MMORPG, I spelled out in the Introduction why I thought it was important for a MMORPG based on Star Trek to render characters as characters, and ships as characters, and let them interact with each other in interesting ways.
It didn't work out that way. But the idea stands. I'd still like to see that game made by someone someday.