Mods' License

The S&M crowd is getting naughty with the game files.

Mods' License

Postby pulsar9 » Fri Nov 28, 2014 6:38 am

I was wondering what license you think should be given to mods. Something that has bothered me with the way KSP does mods (at least as I understand it) is that if the original mod license says that you cannot make modifications then that is what is enforced. This leads to problems where a mods is released but is no longer supported and when it eventually becomes incompatible several releases later no one can do anything about it except create a clone from scratch. How annoying and pointless.

Personally, I think that if you are going to create a mod anyone should be able to modify your mod and release it. Credit should be clearly given for the original mod though. I realize this may lead to multiple forks of a possibly active mod but maybe there is a hybrid solution where forks can be controlled but abandoned mods can be supported by someone new.

Has this already been discussed somewhere and I just haven't seen it?
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Re: Mods' License

Postby Cornflakes_91 » Fri Nov 28, 2014 6:43 am

You cant enforce any license on any mod.

Its the work of the creator and as such he can slap whichever license on he wants.

"Good practice" should be an open license, allowin everyone everything, yes.

But enforcing anything is impossible in this regard
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Re: Mods' License

Postby CSE » Fri Nov 28, 2014 10:11 am

Cornflakes_91 wrote:You cant enforce any license on any mod.
Its the work of the creator and as such he can slap whichever license on he wants.

Correct.

BUT you can enforce a licence if the mod want to be distributed by a given, preferred, distribution chanel. You could say that to appear on Josh's best mods website or on any other online platform, a given licence is required (for example Creative Common with attribution, share alike, no "no derivatives") the option of allowing comerical usage being open (and irrelevant).

MOREOVER, Josh could force a mod to have this licence in order to be interpreted and used in the game. For example by checking if there is a standard link to the CC licence at the top or so.

Not saying these are good ideas, but saying it could be managed, if it is desired.
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