AbhChallenger wrote:That would mean a third game has portals.... That is impossible!
Scytale wrote:My apologies - let's get back to it~
Personally I find the idea interesting, but I wouldn't want to see it employed on a ubiquitous or otherwise large scale - I think it's something more of the superweapon persuasion. The technical limitations you suggest sound wise though.
I was wondering - instead of having portals as plane-apparitions, rather have them as orbs; any ship entering one orb would exit its paired orb with the same velocity vector. This would make the portal (more of a portal-bubble) more intuitive to use and perhaps easier to implement, given that it's now essentially a teleporter. There could presumably also be a maximum limit on the distance you could use such a system (e.g. should it work across sectors?).
HoratioScumdog wrote:For larger vessels I would think its just great to see some sort of portal tech for redirecting incoming fire to a safe location, that would be cool and certainly has a high tech feel to it. It would be great to be able to research this sort of high end technology that could maybe result from converging the shielding and jumpdrive (or what have you) tech trees (maybe?)
However, if short range teleportation is the goal why not just flip the teleporter switch to on and select a nearby destination. Also, I highly doubt any human player would have the reflexes or timing to use a portal based teleportation mid combat, especially involving small fast ships like fighters . I mean think about all of the variables that go into (and I cringe to use the word, because dog fighting was used in wwi before aerial combat was well understood) a dogfight, its hard enough just to slip into the guns envelope, get your shot, and maintain situation awareness. I just cant see it being used for anything other than maybe making a random gate just to get you out of the line of fire of a bandit on your six.
This would be a fun mod to try tho, will LT support this kind of mod?
Vartul wrote:Also, this is kinda off topic, but is the movement lock on you ship on the planet surface hard-coded into the engine or subject to modification? It would be so cool if mods could allow ships to run over the planet surface. Cool uses like Trench runs and races await.
Vartul wrote:The portal could only allow use from only one face to prevent problems, or you could color the two faces differently.For example, In a blue/green faced portal, If you shoot into the blue face it would come out of the blue face of the other portal and if you shoot into the green, it would appear from the green face of the paired portal.
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