In my opinion. Contracts are not going to be the best way to handle it. It is not just "deliver 2 Europa class fighters, two uber-lazorz, and some modules, It is more "Safely equip and deliver two Europa class fighters into Wing Delta at planned supply time and position" There are a LOT of factors to consider there besides a simple supply order.Katorone wrote:As far as I understand it, the task centred interface will make logistics peanuts.
There are two ways to go about this.
More micro management: You create a separate contract for each type of material you want to stock in the carrier, how many personnel it needs, and which type of vessels. You decide on the price of each of these materials. If you wanted, you could make sure only equipment you build yourself gets delivered.
Screw micro management: You give the captain a job to do and a budget. He'll operate within this budget and will organise the carrier according to his objective. (Making use of the same AI that NPC carriers would use.)
Letting AI manage everything including vessel loadout would be a stopgap I guessss.... However, That would frak up my plans for my fleet. (My battlecarriers will mostly be carrying bombers while they are covered with interceptors from light to medium carriers further back)