What capabilities would people like LTSL to have?

The S&M crowd is getting naughty with the game files.

What capabilities would people like LTSL to have?

Postby Sasha » Sun Aug 31, 2014 9:46 pm

I'm not sure if there is yet a comprehensive list of what LTSL can already do, but there a few things I'd like to see it handle that I haven't heard mention of yet.

Opening, reading and manipulating external files. (text/sound/image)
Play and manipulate sounds.

Any other ideas from the community?
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Re: What capabilities would people like LTSL to have?

Postby NeothPlays » Mon Sep 01, 2014 3:07 am

It would be cool if you could make it take screenshots of the screen and again like what you said you would be able to store variables in txt files.
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Re: What capabilities would people like LTSL to have?

Postby Rabiator » Sun Sep 07, 2014 7:36 am

For computation-intensive mods, it might be nice to have the option of calling routines in user-made binaries (as opposed to only those in LT).
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Re: What capabilities would people like LTSL to have?

Postby JoshParnell » Sun Sep 07, 2014 4:10 pm

Rabiator wrote:For computation-intensive mods, it might be nice to have the option of calling routines in user-made binaries (as opposed to only those in LT).


Unfortunately probably not going to happen -- that would mean users would have to provide a binary for each platform and architecture if they wanted the mod to work for all versions of LT. Don't really want to introduce the concept of platform-dependent mods...would much rather have everything Just Work™ ;)
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Re: What capabilities would people like LTSL to have?

Postby Katorone » Mon Sep 08, 2014 1:52 am

Pipes and sockets. :monkey:
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Re: What capabilities would people like LTSL to have?

Postby FormalMoss » Mon Sep 08, 2014 5:44 am

I think this was mentioned elsewhere, but, the ability to import mp3 music?
(be it a script to point to an external folder)

Considering what Josh has said about the size of LT in the past, the mainly large size (Mbytes) of LT is the music.
Would it be possible to reference in LTSL the different music files implemented at varying stages (ie. mining/exploring/dog fights/ etc).

It could lead to a whole new world of music driven gameplay, and invite said music nuts to get involved with scripting and LTSL.
(I imagine someone creating a world where different asteroids play different songs/notes, and would be quite creative.)

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Re: What capabilities would people like LTSL to have?

Postby Cornflakes_91 » Mon Sep 08, 2014 6:37 am

death metal beam cannon incoming :ghost:
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Re: What capabilities would people like LTSL to have?

Postby Sasha » Wed Sep 17, 2014 5:42 pm

I'd love to see a lot of customization for the ship editpr too. things like defining our own primatives, animating structural elements, etc.
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Re: What capabilities would people like LTSL to have?

Postby Flatfingers » Wed Sep 17, 2014 6:23 pm

Sasha wrote:I'd love to see a lot of customization for the ship editpr too. things like defining our own primatives, animating structural elements, etc.

I don't know if this would be asking Josh to basically create his own version of Unity, but I'm sort of hoping that "ship" is just a special case instance of "object" and that there's a general purpose object editor with the kinds of capabilities you mention.

That would make it a lot simpler/faster to get many new kinds of things into the game, rather than just new ships.

Again, though, maybe that's overkill.

...or maybe Josh should be satisfied with building LTSL, and should leave the development of an easy-to-use editor to modders?

What kinds of features would LTSL need to support that goal?
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Re: What capabilities would people like LTSL to have?

Postby DWMagus » Thu Sep 18, 2014 8:38 am

Flatfingers wrote:
Sasha wrote:I'd love to see a lot of customization for the ship editpr too. things like defining our own primatives, animating structural elements, etc.

I don't know if this would be asking Josh to basically create his own version of Unity, but I'm sort of hoping that "ship" is just a special case instance of "object" and that there's a general purpose object editor with the kinds of capabilities you mention.

That would make it a lot simpler/faster to get many new kinds of things into the game, rather than just new ships.

Again, though, maybe that's overkill.

...or maybe Josh should be satisfied with building LTSL, and should leave the development of an easy-to-use editor to modders?

What kinds of features would LTSL need to support that goal?


Hrmmm... If we can export ships to a format that is useable by more than just LT, we may be able to get that to work. I know there are some people who would prefer to create a ship in something like Maya, 3DS, or similar and then import it into the game. But then again, this is a big 'what if'.
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Re: What capabilities would people like LTSL to have?

Postby FormalMoss » Thu Sep 18, 2014 9:20 am

Completely random idea - but the ability to run a DOS cmd shell/terminal?

Not many people out there like me who Love DOS.
But it could be used to review scripts the hardcore (and fun) way :) :)

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Re: What capabilities would people like LTSL to have?

Postby Cornflakes_91 » Thu Sep 18, 2014 9:44 am

DWMagus wrote:Hrmmm... If we can export ships to a format that is useable by more than just LT, we may be able to get that to work. I know there are some people who would prefer to create a ship in something like Maya, 3DS, or similar and then import it into the game. But then again, this is a big 'what if'.


I'd opt for using .obj files, every modeler i tried could use .obj files.
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Re: What capabilities would people like LTSL to have?

Postby Katorone » Thu Sep 18, 2014 12:25 pm

If LTSL can read & write to files, it wouldn't be hard to make it attach to a console.
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Re: What capabilities would people like LTSL to have?

Postby chrisb » Wed Oct 08, 2014 2:04 am

mysql integration

reading/writting data to a standard mysql database would be handy
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Re: What capabilities would people like LTSL to have?

Postby Katorone » Wed Oct 08, 2014 2:23 am

If sockets are enabled, it's feasible to write a connector ourselves (or just port the code). :D
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