I'm not sure if there is yet a comprehensive list of what LTSL can already do, but there a few things I'd like to see it handle that I haven't heard mention of yet.
Opening, reading and manipulating external files. (text/sound/image)
Play and manipulate sounds.
Any other ideas from the community?
Post
Mon Sep 01, 2014 3:07 am
#2
Re: What capabilities would people like LTSL to have?
It would be cool if you could make it take screenshots of the screen and again like what you said you would be able to store variables in txt files.
Post
Sun Sep 07, 2014 7:36 am
#3
Re: What capabilities would people like LTSL to have?
For computation-intensive mods, it might be nice to have the option of calling routines in user-made binaries (as opposed to only those in LT).
Post
Sun Sep 07, 2014 4:10 pm
#4
Re: What capabilities would people like LTSL to have?
Unfortunately probably not going to happen -- that would mean users would have to provide a binary for each platform and architecture if they wanted the mod to work for all versions of LT. Don't really want to introduce the concept of platform-dependent mods...would much rather have everything Just Work™Rabiator wrote:For computation-intensive mods, it might be nice to have the option of calling routines in user-made binaries (as opposed to only those in LT).
“Whether you think you can, or you think you can't--you're right.” ~ Henry Ford
Post
Mon Sep 08, 2014 1:52 am
#5
Re: What capabilities would people like LTSL to have?
Pipes and sockets.
Beware of he who would deny you access to information, for in his heart he dreams himself your master.
Post
Mon Sep 08, 2014 5:44 am
#6
Re: What capabilities would people like LTSL to have?
I think this was mentioned elsewhere, but, the ability to import mp3 music?
(be it a script to point to an external folder)
Considering what Josh has said about the size of LT in the past, the mainly large size (Mbytes) of LT is the music.
Would it be possible to reference in LTSL the different music files implemented at varying stages (ie. mining/exploring/dog fights/ etc).
It could lead to a whole new world of music driven gameplay, and invite said music nuts to get involved with scripting and LTSL.
(I imagine someone creating a world where different asteroids play different songs/notes, and would be quite creative.)
(be it a script to point to an external folder)
Considering what Josh has said about the size of LT in the past, the mainly large size (Mbytes) of LT is the music.
Would it be possible to reference in LTSL the different music files implemented at varying stages (ie. mining/exploring/dog fights/ etc).
It could lead to a whole new world of music driven gameplay, and invite said music nuts to get involved with scripting and LTSL.
(I imagine someone creating a world where different asteroids play different songs/notes, and would be quite creative.)
Post
Wed Sep 17, 2014 5:42 pm
#8
Re: What capabilities would people like LTSL to have?
I'd love to see a lot of customization for the ship editpr too. things like defining our own primatives, animating structural elements, etc.
Post
Wed Sep 17, 2014 6:23 pm
#9
That would make it a lot simpler/faster to get many new kinds of things into the game, rather than just new ships.
Again, though, maybe that's overkill.
...or maybe Josh should be satisfied with building LTSL, and should leave the development of an easy-to-use editor to modders?
What kinds of features would LTSL need to support that goal?
Re: What capabilities would people like LTSL to have?
I don't know if this would be asking Josh to basically create his own version of Unity, but I'm sort of hoping that "ship" is just a special case instance of "object" and that there's a general purpose object editor with the kinds of capabilities you mention.Sasha wrote:I'd love to see a lot of customization for the ship editpr too. things like defining our own primatives, animating structural elements, etc.
That would make it a lot simpler/faster to get many new kinds of things into the game, rather than just new ships.
Again, though, maybe that's overkill.
...or maybe Josh should be satisfied with building LTSL, and should leave the development of an easy-to-use editor to modders?
What kinds of features would LTSL need to support that goal?
Post
Thu Sep 18, 2014 8:38 am
#10
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
Re: What capabilities would people like LTSL to have?
Hrmmm... If we can export ships to a format that is useable by more than just LT, we may be able to get that to work. I know there are some people who would prefer to create a ship in something like Maya, 3DS, or similar and then import it into the game. But then again, this is a big 'what if'.Flatfingers wrote:I don't know if this would be asking Josh to basically create his own version of Unity, but I'm sort of hoping that "ship" is just a special case instance of "object" and that there's a general purpose object editor with the kinds of capabilities you mention.Sasha wrote:I'd love to see a lot of customization for the ship editpr too. things like defining our own primatives, animating structural elements, etc.
That would make it a lot simpler/faster to get many new kinds of things into the game, rather than just new ships.
Again, though, maybe that's overkill.
...or maybe Josh should be satisfied with building LTSL, and should leave the development of an easy-to-use editor to modders?
What kinds of features would LTSL need to support that goal?
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
Post
Thu Sep 18, 2014 9:20 am
#11
Re: What capabilities would people like LTSL to have?
Completely random idea - but the ability to run a DOS cmd shell/terminal?
Not many people out there like me who Love DOS.
But it could be used to review scripts the hardcore (and fun) way
Not many people out there like me who Love DOS.
But it could be used to review scripts the hardcore (and fun) way
Post
Thu Sep 18, 2014 9:44 am
#12
Re: What capabilities would people like LTSL to have?
I'd opt for using .obj files, every modeler i tried could use .obj files.DWMagus wrote: Hrmmm... If we can export ships to a format that is useable by more than just LT, we may be able to get that to work. I know there are some people who would prefer to create a ship in something like Maya, 3DS, or similar and then import it into the game. But then again, this is a big 'what if'.
Post
Thu Sep 18, 2014 12:25 pm
#13
Re: What capabilities would people like LTSL to have?
If LTSL can read & write to files, it wouldn't be hard to make it attach to a console.
Beware of he who would deny you access to information, for in his heart he dreams himself your master.
Post
Wed Oct 08, 2014 2:04 am
#14
Re: What capabilities would people like LTSL to have?
mysql integration
reading/writting data to a standard mysql database would be handy
reading/writting data to a standard mysql database would be handy
Post
Wed Oct 08, 2014 2:23 am
#15
Re: What capabilities would people like LTSL to have?
If sockets are enabled, it's feasible to write a connector ourselves (or just port the code).
Beware of he who would deny you access to information, for in his heart he dreams himself your master.