Today I came across a very interesting interview
by Daniel Shumway of several people (including the original developer) active in modifying the game Battle for Wesnoth
What makes it interesting is that it's being done in an open-source way. Once someone has demonstrated that they're for real, they can edit the game code.
Please note: I'm not suggesting that Limit Theory should be open source! I don't even care to discuss that.
The reason I'm posting a link to this interview is because it highlights what I think might be some good practical points on the process by which multiple people can make changes to a game. Some of those ideas could apply to modding Limit Theory.
For example, the people interviewed pointed out that while it's tempting to solicit design ideas, you'll frequently get so many contradictory suggestions that you may be worse off than before you asked. Instead, for small-to-medium sized changes, they found what works best is to just make whatever changes you want and put them in their own section of a test server. This gives others something concrete to evaluate.
There were enough practical observations of that kind in this interview that I wanted to bring it to the attention of the likely modders of LT. What do you think? Are there some ideas here for the process of publicly modding LT worth considering?